Pokémon TCG: Sword and Shield—Brilliant Stars

Infernape Lv. X RR

mikeynumber1

New Member
This card has a lot of potential because of some of the new trainers out now such as Flint. Ive been trying to come up with a consistant way to power this thing up for multiple 100 damage attacks in a row. What do you guys think the best combo for doing this is while staying fast and consistant? Here are some ideas maybe to mix together.

Flint- This card is a duh and makes ape quite broken when having a lot of energy in hand. The problem is getting all of those energy while not playing a supporter for the turn. Maybe energy search lol?

Bronzong (cycler)- combos well with flint but gets shut down by power spray, so maybe not the best option.

Typhlosion- Very inconsistant and slow, probably one of the worst ways to power it up but very efficient. Again power spray is a problem.

Rotom (MD)- Excellent at what he does, but with low hp and at the cost of a turns attack, maybe not worth it.

Energy pick-up- Flippy, but maybe a few would give more options if your other choice is burnt out.

Also, Riachu from RR combos well into this deck giving it a decent matchup with water decks.

I am open to a lot of other suggestions if you have any please post them here, thanks!:thumb:
 
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Energy pick-up. I know it's a flip but there is good and bad in everything. I would have a couple of options in my deck.
 
How about Leafeon Lv.X? Energy Forcing, although gets Power Spray-ed, they can only do it 4 times. Plus it's easier to get it out than a Stage 2 and provides type coverage for your Water weakness...
 
Play it with Heatran Lv X. So you dont have to discard the Energy. Its 100 every row and with Blaziken (Pl) u can burn the opponent so its 120! With Heatran u dont have to flip.
 
How about Leafeon Lv.X? Energy Forcing, although gets Power Spray-ed, they can only do it 4 times. Plus it's easier to get it out than a Stage 2 and provides type coverage for your Water weakness...

Stage 1 X = harder to get out than a Stage 2.

Typhlosion IS slower to set up, but effective with the 0 retreat cost.
 
I'm glad people are actually making topics on hype worthy cards...


Typhlosion could do tons with it. Think about it with Bronzong G... you can Fire Starter onto Bronzong or some useless SP Pokemon, then immediately move it to Ape. Easy, steady damage. As said, Power Spray kills it. But, if you get 2 Typhlosions going, you're in the game.


Heatran is ok but meh... If you get Power Sprayed, you're set too far back. Way faster than any other combo if you play enough Switches/Warp Points/Level Maxes.

One idea you could toy with is Flint's Spirit + Porygon2. I'd never play Energy Search in a deck though, it'd be more effect to just play one more copy of said energy than a trainer that's just gonna go looking for it. With Porygon2, you'll get energy so fast anyways via Cyrus / Roseanne's.

And Raichu can go in ANY of these combos as long as you're playing SP Energy. Just 1 or 2 works, if only for covering your weakness.
 
IMO Infernape 4 has the same good and bad points as all the other Infernapes. It does big, cheap(ish) damage but needs constant support for Energy acceleration, and has a disaster match up against anything Water.

Once you start having to set up Porygon 2/Typhlosion/Heatran LV X/Leafeon LV X to keep it going, you are already losing speed and consistency cos you are having to give over a lot of deckspace to Candies, Level Max, Warp, Switch, whatever.

You end up with a super fast Pokemon, powered by clunky, slow support. It's like putting a lawnmower engine in a Ferrari.
 
Rayquaza doesnt need the support cards like Level Max or Rare Candy. Its on a flip, but you also have the chance to build a backup on him over a couple turns, which can make hitting tails less painful. Its a basic, so you dont need to worry about throwing Bebe's in, Rosseannes gets it just fine (Assuming you running a pure SP/Basic deck, IE no Claydol). It needs something to move the energy, but there are many options for that. Stark Mountain if you dont have a stadium set, Lucians is an option, but I feel Energy Switch is a better one, or even Energy Links, although you might not want to give up your tool spot. Tossing in a couple electric energy also gives you that bigger punch you may need every now and then.
 
IMO Infernape 4 has the same good and bad points as all the other Infernapes. It does big, cheap(ish) damage but needs constant support for Energy acceleration, and has a disaster match up against anything Water.

Once you start having to set up Porygon 2/Typhlosion/Heatran LV X/Leafeon LV X to keep it going, you are already losing speed and consistency cos you are having to give over a lot of deckspace to Candies, Level Max, Warp, Switch, whatever.

You end up with a super fast Pokemon, powered by clunky, slow support. It's like putting a lawnmower engine in a Ferrari.

I don't see how Porygon2 slows it down at all, I thought many people saw it one of the best supporters out there only subpar to Claydol/Uxie? It doesn't take up any deckspace, really.

Infernape 4 actually needs very little support early game. T1 attach an energy and possibly an Energy Gain (Then you could do T1 Split Bomb), next turn you attach your other energy and the Energy Gain if you haven't already. T2 100. If by T3 you haven't drawn into a Cyrus or Flint, then there's a problem. You should be able to drop an extra energy via Flint in that time, go on to maybe do another T3 100 if you have to, hopefully by this time a Porygon2 gets set up and the deck starts running itself. Any turn you DON'T have to use Cyrus to search out Flint's, or any turn you don't need to drop 100, Porygon2 is even more support.


I understand all the other supporting lines you brought up though, 'cept maybe Heatran. Heatran is prolly the fastest... prolly the only one you can set up T1. But there's no way to recharge Ape if you get sprayed, unless you Flints for your supporter.
 
why dont you keep one fully powered Infernape 4 on the bench? So u can go one with your attack without a break. Heatran could be sprayed out. Thats right, but only 4 times maximum! Heatran is the the esiest way for permanent attack.
 
If you tech LucarioGL you might be able to use Regice/Regirock+ Stark Mountain (Bring out their basic, and switch a fighting energy over to Infernape to help pay for its attack)
 
I was considering this type of Line:
3-1 Ape
4-2-2 Leafeon (RR, X)
1 Jolteon RR
1 Vaporeon RR (Snipe)
2-2 Claydol
2 Uxie

The RR eeveelutions have bench spread to help with the KOs and give alternate attackers for Weakness and Mirror! Leafeon also has resistance to Water and how many SPrays are you going to use in a turn? Spray Claydol, Spray Leafeon (if only one) so now you only have 2 sprays left. I can still play Flint and get he x1 attachment which helps Leafeon as well for Verdant Dance.... and if need, I can always bring up Leaf and attach using Plus Energy to power Ape up for next turn! Whereas it is clunky, once up (I know this is the issue) it becomes difficult to work around!
 
Actually, my favorite attack that Infernape 4 has is probably split bomb. If you can get the T1 split bomb and start crippling everything they have, that's two prizes after a few turns. But anyways, I like the Porygon2/Flint's idea. Heatran has got to be one of the clunkiest support cards out there. Especially if you start with him, that's 4 energy you have to waste. Energy Pickup is always an option, as it can't get sprayed.
 
split bomb+raichu GL=raieggs. that's what i'm playing for BR's, it's really fast IMO. infernape X makes an ultimate spreader, empoleon MD's attack (almost) and infernape X's power make a very, very annoying deck. raichu can hit 80 for 1 late game and cover weakness, i think it's the new spread-kill deck.
 
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