Flaming_Spinach
Feature Editor
Sorry. I was at school all day.
Re-post with edits enclosed:
The fix depends on what type of deck becomes big in your area.
Maganium-Steelix: Ho-oh would definatelly be the better choice. Ray d ex is resisted too hardcore by Steelix to be any good. If you play Ray, they will simply send up a Steelix and snipe your Fearows and Pidgeots until you have nothing left to prevent the 2HKO on your Ray. Agro Hooh is the only real chance you have. Dugtrio's a possibility.
Raieggs: Hard to tell which version would be better. Their Zzzaps plus Curse Stones plus BFs plus Ces. Crystals would make this a very hard match. Dugtrio might be able to save your bench (at least, until they play a Ces. Crystal and Zzzap the same turn).
Metanite: They CAN reach 110 damage. Ho-oh would at least be able to OHKO their Metagrosses, but they will just OHKO you back (eventhough it may take a turn or two). Buffer Piece would help.
Gardevoir d ex (yes, it'scoming): They place 1 Seal Marker and defeat everything you setup for. Since there's no way(I can see) that you're going to OHKO them, each Gardevoir will put AT LEAST 2 Seal Markers in play. The only way you have a chance is with Tropius.
Mewtrick: They can trap a stadium in play. Ruins runs through you, and BF stops your Pidgeots and Amphy DFs. You can 2HKO Mews, but Manectric is very hard for you to deal with. Tauros gets rid of the stadium lock.
Lunarock: Depends on what stadium they play. They can play BF and Stone, which hurt you, but they have no way to lock them into play. If you can play around the stadiums, they still shut off your Pidgeots power. Space Center can help you.
Flariados: Hard to tell. They can OHKO your main guys (whatever you use) if you flip a tails with Full Flame in play, or Spider Trap a Pelliper and make things hard for you. Here's another deck that plays BF. I'm not sure what can help with this one.
Basically, you lose to anything with power denial or bench damage. If you're looking for ideas, here's a list of what I proposed, andsome other ideas I didn't get to.
Buffer Piece
Dugtrio
Tropius
Tauros
Space Center
Ho-oh > Ray aslong as you can get the right energies on him.
As I said, it's too delicate. Anything that shuts down any 1 of your cards shuts down EVERY one of your cards because you need ALL of them to make the whole deck work.
I look forward to your refutations!
Re-post with edits enclosed:
The fix depends on what type of deck becomes big in your area.
Maganium-Steelix: Ho-oh would definatelly be the better choice. Ray d ex is resisted too hardcore by Steelix to be any good. If you play Ray, they will simply send up a Steelix and snipe your Fearows and Pidgeots until you have nothing left to prevent the 2HKO on your Ray. Agro Hooh is the only real chance you have. Dugtrio's a possibility.
Raieggs: Hard to tell which version would be better. Their Zzzaps plus Curse Stones plus BFs plus Ces. Crystals would make this a very hard match. Dugtrio might be able to save your bench (at least, until they play a Ces. Crystal and Zzzap the same turn).
Metanite: They CAN reach 110 damage. Ho-oh would at least be able to OHKO their Metagrosses, but they will just OHKO you back (eventhough it may take a turn or two). Buffer Piece would help.
Gardevoir d ex (yes, it'scoming): They place 1 Seal Marker and defeat everything you setup for. Since there's no way(I can see) that you're going to OHKO them, each Gardevoir will put AT LEAST 2 Seal Markers in play. The only way you have a chance is with Tropius.
Mewtrick: They can trap a stadium in play. Ruins runs through you, and BF stops your Pidgeots and Amphy DFs. You can 2HKO Mews, but Manectric is very hard for you to deal with. Tauros gets rid of the stadium lock.
Lunarock: Depends on what stadium they play. They can play BF and Stone, which hurt you, but they have no way to lock them into play. If you can play around the stadiums, they still shut off your Pidgeots power. Space Center can help you.
Flariados: Hard to tell. They can OHKO your main guys (whatever you use) if you flip a tails with Full Flame in play, or Spider Trap a Pelliper and make things hard for you. Here's another deck that plays BF. I'm not sure what can help with this one.
Basically, you lose to anything with power denial or bench damage. If you're looking for ideas, here's a list of what I proposed, andsome other ideas I didn't get to.
Buffer Piece
Dugtrio
Tropius
Tauros
Space Center
Ho-oh > Ray aslong as you can get the right energies on him.
As I said, it's too delicate. Anything that shuts down any 1 of your cards shuts down EVERY one of your cards because you need ALL of them to make the whole deck work.
I look forward to your refutations!
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