Pokémon TCG: Sword and Shield—Brilliant Stars

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Dr. Mason

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Pokemon 23

3-2-3-1 Empoleon MD/Lv. X
2-2 Starmie LA
2-2 Claydol
1-1 Mantine MT
2-2 Swalot LA

Trainers 22

4 Bebe's Search
3 Roseanne's Research
3 Rare Candy
2 Poke Radar
3 Team Galactic's Mars
2 Team Galactic's Wager
1 Cynthia's Feelings
2 Warp Point
2 Night Maintenance

Energy 15

4 Call Energy
3 Psychic Energy
8 Water Energy


Spread. This deck loves killing Claydol. Swalot is anti Pixie and cleans up well. Mantine for free Ret.
 
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Frankly, I think you need Spiritomb over Swalot. Starmie can snipe off an Azelf or Uxie fairly easy if they already have 40 damage on them. How do you get that? Dual Splash, then drop a Cursed Breath. Of course, using Spiritomb would call for Dawn Stadium (to act as a counter for Snowpoint, and to allow healing so Cursed Breath doesn't backfire too much). I'd rather have 3 Spiritomb and 2 Dawn stadium over the 2-2 Swalot and 1 Galactic's Mars, but that's just me. Swalot would either need spread already to use it's first attack, or require three energy for the second attack (which might not be OHKO if Azelf LV.X is in play). Why do that when we can just play the pokemon we already have, add in a basic pokemon (the easiest type of card to search for), and attack for one energy?

I also think I'd play 4 Energy Pickup rather then split the four slots between Energy Pickup and PokeRadar. Claydol and the supporters ought to help some with draw power, and Energy Pickup's only useful ~50% of the time, so it's best to play multiple copies, I think. Just improves the chances of your only energy acceleration, which you might need due to having 2 energy cost on Empoleon. Just my thoughts...
 
Interesting take-off on the Empoleon spread idea. Here are my thoughts/suggestions:

- Drop the Mars. I know the effect is better with Claydol gone once you've sniped it, and the potential combo with Empoleon lv. X is nice, but I think there are better uses for these 4 slots.
- Drop both the Pokeradar and the Energy Pickup. Running 2 of both instead 4 of one or the other minimizes the usefulness of both, especially the latter since it's a flip. Pokeradar is also way too random and a lot of the people who've tried it on these boards always seem to come to the same conclusion about it which is that it never really pays off.
- Drop the Empoleon lv. X. You already have the ability to get rid of Claydol easily without resorting to Hydro Impact, and neither Supreme Command nor a +10 to your HP are all THAT useful.
- Add a 4th Empoleon and a 4th Piplup. This is good for consistency and boosts your odds of getting a primed penguin out early.
- Add another Rare Candy. You run 5 different evolution lines and it can come in handy with all of them even if only 1 is a stage 2.
- Add 3 Cynthia's Feelings. Without Scramble this deck doesn't benefit from falling behind in prizes while it spreads, although this card lets you at least rebound with a fresh draw when you do concentrate on spreading at the expense of letting the opponent grab the first prize or two. Aside from that it's just a fantastic recovery card at any point a prize is taken off you.
- Add in 2 Night Maintenance. You're going to want some recycling capabilities.
- Add another Roseanne's Research. Playing two types of energy as well as so many lines means 4 of these is best for maximizing your options and search ability.
- Drop the two Multi for another Call and another Psychic. Multi conflicts with Call energy and can't be searched for. Your psychic energy attacks are cheap and with 4 Roseanne's you shouldn't have trouble pulling one out when you need it. A 4th Call would just be to increase consistency. My philosophy on running this, Pachirisu, Absol, or any other starter/surrogate starter is that for things to work optimally, you're best going with 4 to maximize your odds of opening with it. That's the whole point-- to open with it--and 4 obviously gives you more of a chance for that to happen than 3.
- Add another Wager. Once you've taken out their Claydol(s), this card becomes almost as vicious as it was in Plox.

Wait, I just realized I'm now suggesting you add more than I've suggested you take away... and I still had a few more suggestions to go! Hmmm. Well, I agree with Rai that Spiritomb would be nice here, but I'd only recommend 1 and not 3. It'd be a way to take out 130 HP stuff you've Dual Splashed 4 times already, or 100 HP stuff you've hit 3 times, etc. while still giving you the chance to attack afterward, or to eliminate a Pixie in the way Rai mentioned. I also was going to advise you slip a Chatot in for bad hand insurance, plus that free retreat is always nice.
 
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I can agree with plenty here, but disagree with others. PokeRadar, in my testing,is effetcive in any deck with 20 or more Pokemon. Also, I always play Empoleon X, always, having used Empoleon for most of the year and doing quite well. Supreme Command after a Wager is near heartbreaking. Hydro Impact's 80 out of nowhere can also be game winning. I'm going to edit the original post a bit.

I saw where you were going with a lot of it, but IMO not having any straight draw is a bad, bad idea.
 
I almost had the SAME deck idea but instead of Swalots I was running 2xKyogre 10xwater 4xpsychic and 3xcall energies. I think 2xTechnical Machine TS-2 would be great if you sniping a stage 2 or 1.
 
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