After getting some packs at the SW prerelease, i was planing on making this deck: Pokemon: 19 4 Ralts(either DF or SW) 3 Kirlia SW 3 Gallade SW 2 Gardy SW 1 Gardy Lv.X 2 Smeargle 2 Chingling 1-1 Furret SW TECH Trainers: 25 2 Rossanne's Research 4 Celio's Network 3 Pluspower(don't know if they are needed) 2 Night Maintenance 2 TGW 2 TGM 3 Bill's Maintenance 3 Rare Candy 2 Warp Point Energy: 3 DRE 2 Scramble 6 Fighting 7 Psychic Some of the cards are subject to change. Strategy: Start out with smeargle and rack in energies. Get out a Ralts or 2 and start powering them up. Bring them to Gardevoir or Gallade(preferebly Gallade). If this can't happen, pull out Furret and "Keen Eye" all of the cards out(if you have ralts get Rare Candy and Gallade). If you are playing Blissey or another good colorless pokemon, play Lake Boundary for a fast game). This has been helping me shut down certain cards like Blissey, but i think cards like Gengar, Dusknoir, and other psychic pokemon can be KO'd fast. Please respond with any remarks, comments, or tips. THANX!!!