^Obivously wouldn't work, makes Underground Expedition BROKE!!!
Optional mulligans are a very significant change and I expect would have to be introduced by Japan first. (FWIW Magic didn't always have an optional mulligan. Can you guess where it was first introduced? )
That was a test tournament wasn't it? The second of a pair?? With the unintended introduction being at Pro tour Paris. All before my time so I can easily be wrong. [ I blame the children for my involvement in tcgs which started sometime in 2000 with a pokemon theme deck]Yes, the '97 LA Pro Tour.
Yes, the '97 LA Pro Tour.
I'm glad to see you guys keeping an active presence on the boards, it really helps the players feel like they are actually being listened to. A lot of different changes are always suggested by players, some are good, some are bad, but all are at least worth consideration. Personally I think some type of "optional mulligan," could have merit in pokemon, but only towards fixing the bigger, more obvious problem of games that last only a few turns. I think discussion about that, or the idea of not immediately losing the game if you have no pokemon in play will have to wait until after the rule changes with Black and White, and seeing the way things go from there. That will be the BEST time for productive discussion because worlds is the best time for P!P staff to be able to speak with the "powers that be" from japan about the current state of the game.
Jazzbie, what? That statement made no sense.
Okaaay...
-MtG trading card game uses the paris mulligan. Many players will do it multiple times until they have a winning hand to dominate the game, even if their deck is not balanced well.
-Donking, a.k.a the one-turn kills in Pokemon, do not happen in Magic often. So paris mulligan in Pokemon could have players finding their 'donking' hand instantly.
Derp.
Okaaay...
-MtG trading card game uses the paris mulligan. Many players will do it multiple times until they have a winning hand to dominate the game, even if their deck is not balanced well.