Pokémon TCG: Sword and Shield—Brilliant Stars

Is Plus Power really needed in Zeels?

ScraftyG

New Member
This is where you talk about if Plus Power is really needed in Zeels.
I don't think it is............
 
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For those who don't know what your talking about, can you please put your post in simple terms?
I don't even know what your talking about and I only have a fraction of an idea.
 
1. Thundurus + PlusPower kills Eelektriks and Tornadus EXs.
2. Zekrom + PlusPower kills Zekrom, Reshiram, and Terrakion.
3. Mewtwo EX w/ PlusPower and 2 Energy kills Mewtwo EXs w/ 2 Energy
 
1. Thundurus + PlusPower kills Eelektriks and Tornadus EXs.
2. Zekrom + PlusPower kills Zekrom, Reshiram, and Terrakion.
3. Mewtwo EX w/ PlusPower and 2 Energy kills Mewtwo EXs w/ 2 Energy


These reasons are exactly why I play plus power. I wouln't consider playing a build at a major event without PP
 
Still don't run it. SO many of those situations happen, but you never realize that you don't have a PP when you need it 60% of the time.
 
Still don't run it. SO many of those situations happen, but you never realize that you don't have a PP when you need it 60% of the time.

Well, would you rather risk not having it when you need it but knowing you do have it somewhere, or not at all and just accept losing out on some key OHKOs all the time? /shrug
 
If you play 3 of them and 4 Junk Arms you can get it most of the times when it's important.
A lot of decks might not have room for 3, but even if you play one and discard as soon as you get it, you will have the option to use it later with Junk Arm.
 
Do you run Eviolite..... That card is worthless in Eels. Too many catchers and Plus powers by opponents to make them useful.
 
Still don't run it. SO many of those situations happen, but you never realize that you don't have a PP when you need it 60% of the time.

Pulling percentages out of thin air is a weak argument. At least predicate it with words to make it clear it is an estimate or even a guess. Or are you saying you've been keeping careful records of play and have determined that for you (and those you observed), 60% of the time when it is needed you won't have it? How big was your sample size? What was their age and relative skill level? What decks were being run?

If that is just your guess based on your own recollections, remember that people have a tendency to remember bad over good. You don't remember the time your car worked perfectly fine to get you to your appointment, you remember the time the "unreliable piece of junk" broke down and made you miss something important.

The same goes for Pokemon. How many players go on and on about how bad one's luck is with coin tosses, or how one's opponent must be cheating to get so many desirable results, but it ends up mostly being a matter of only retaining the crucial coin flips that didn't go his or her way? When I played online, if the venue allows, I like to go through the record of the game to look up these things because sure enough, it happens to most players just like that.

Even your off the cuff number guesstimate isn't actually a bad percentage: working 40% of the time is close enough to 50% that is is well worth it the almost half of the time it does show up. :thumb:

So yeah, we are discussing it. If you think we are wrong, better start serving up some evidence.
 
ZekEels can work fine without PlusPower, In my current list I'm pretty much tight on deck space to run them as it is. I don't think they'll be that good in BW-On when Junk Arm rotates out of the format, cause Junk Arm is what makes PlusPower more playable but not for the same reasons it makes Catcher more playable infact most Japanese players run 4 Catcher in their lists so I would try to stock up on them right now before they go up in price.
 
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