Then I won't waste time with another post sure to become a wall of text. You can't Special Summon "a bunch of Monsters" and win in Pokémon with an all out blitz... but you don't lose in Yu-Gi-Oh for having no monsters in play; both games have unpalatable ways of losing first turn.
Similar does not mean "identical", and the more specialized rules you add (such as limiting how many Special Summons are allowed per turn or how many Spells/Traps one could play) are about as effective as Ban Lists. We have the (somewhat unfortunate) first turn rules now because of this; Pokémon needs to find a way to balance the first turn "organically" (for want of a better word).
Fiat rules are easier on the designers but harder on the players; building the game so that there is no problem is much harder on the designers but doesn't clutter up the rules for the players, and is the hallmark of skilled game design.
Having no monsters in play in Pokemon only happens with decks that run Pokemon with low HP's and have no choice but to put them out on the first turn and the real culprit behind that is Mewtwo EX, if he didnt exist you could feel safe with whatever you put down first turn. The only other cards I see dealing loads of damage 1st turn is Rayquaza non EX, Ho-Oh EX (if gotten out), and Tornadous EX. Decks with big basic EX's never face this issue, I played a lot of games of Pokemon and never lost 1st turn due to the way my deck is built.
There should be a rule change to were you cant attack on the first turn in Pokemon, Sadly its a risk in deck building in this game with the current rules, you cant run anything less than 60 hp or not run enough draw power since you do risk losing on the first turn other wise. This should change, and at least in Pokemon the company has changed the game multiple times for the players. In YGO they rarely change the game.
YGO's ban list dont fix anything since they dont change the mechanics, if anything the YGO ban list is no different than Pokemon's rotation, they lower the tiers of the top decks and then print decks with a different variant of power, the issues themselves dont ever get fixed in YGO. The game keeps introducing swarming decks and decks that take advantage of the current rules, its not like Pokemon where they made Supporters, they made Pokemon with higher HP, they made more stable basics, more cards with better resistance and better weaknesses, and a more diversity in abilities themselves. In Pokemon they make cards that keep up with the changing pace of the game. In YGO they dont, they make a few counters that turn the game into coin flips. I dont like how in YGO you can side deck a few cards that single handedly shut down an entire deck (like Shadow Mirror for Dark Worlds), to me YGO seems too simple, the games dont make me think at least.
Plus YGO's issues have been ongoing for so long, for at least 2-3 years now. You cant have a format with or without Heavy Storm, you still have so much generic mass removal to where nothing slow has a chance to survive, you have too many decks that can pile on multiple 2000+ monsters in a single turn, the ban list still hasnt banned out overpowering cards from tier 2 decks (like Gateway of the Six, Card destruction, etc.), its still too easy to do stacking strategies (like getting out Shien, Laggia, Shock Ruler, etc) and setting 3+ cards, everything has to run Maxx C/Effect Veiler to stop anything overpowering, to me its gotten so stale to where unless they change the games rules, its just going to be the same way forever. And the last format they had was so awful that I wouldnt put it pass Konami to mess up again, I cant trust game designers that cant recognize problems that are really obvious and not do anything about it. I dont believe YGO has an R+D with the way they make cards and its obvious to anyone who has any sense.
I dont care that in Pokemon and YGO both that the game is very staple oriented and that everyone runs similar stuff since in any game you play you have to play meta, you have to play by certain standards. The meta standard for Pokemon is to run high HP basics. If you play by the meta, you cant get killed very easily. For me I like this more since it promotes more skill based play. I feel like in this game you have to think about your moves a lot, you have to think how to set up and how your opponent will affect you. I dont get that vibe from YGO, I draw my cards, I do the most obvious moves and I either win or lose.
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