Pokémon TCG: Sword and Shield—Brilliant Stars

Is the current format the worst ever?

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if DCE was that big of a problem.
tech a couple enhanced hammers lol..
dce isn't bad at all.
i would much rather have DCE than double rainbow or boost. lol
 
I say DCE because of lugia coming, turn one two prize(not every game I know)

Just because points have been made about the other cards I mention (bar catcher) to be fair, does not mean I can not wait for them to be gone.
 
if DCE was that big of a problem.
tech a couple enhanced hammers lol..
dce isn't bad at all.
i would much rather have DCE than double rainbow or boost. lol

This is when I hope it becomes apparent that this thread was not meant to be remotely serious.

I'll skip discussing all the things that, to the best of my knowledge, are simply "wrong" in this post (usage of the word "tech", how "counters" actually need to work, how "bad" DCE actually is, and how useful Double Rainbow Energy and Boost Energy are) because if I do, it will lend credence to this thread as a "serious discussion".
 
This is when I hope it becomes apparent that this thread was not meant to be remotely serious.

I'll skip discussing all the things that, to the best of my knowledge, are simply "wrong" in this post (usage of the word "tech", how "counters" actually need to work, how "bad" DCE actually is, and how useful Double Rainbow Energy and Boost Energy are) because if I do, it will lend credence to this thread as a "serious discussion".

soo... because you have no valid argument you have to resort to trying to correct my choice of words?
lol... if youre going to be the least bit useful to anybody on this online community, please webster, please,.. give us the 100% correct usage and definitions of the words tech, bad, and counter.
 
I think this is coming. I think trainers that are useable only by non-EX pokemon will be coming.

However, that only makes Sableye and Blastoise better but it might even the playing field a bit...

We probably will get cards like this. Then a year from now we'll have another one of these threads saying that evolutions or non-EX basics are too powerful and that it's the worst format ever. Then there will be another thread saying how the pull rates are terrible because all the person pulled were these useless EXs.
 
soo... because you have no valid argument you have to resort to trying to correct my choice of words?
lol... if youre going to be the least bit useful to anybody on this online community, please webster, please,.. give us the 100% correct usage and definitions of the words tech, bad, and counter.

No. He is so unbelievably correct, that he doesn't even need an arguement here.

Also based on the context of the words you used, it seems more likely that you don't understand certain concepts than you merely picked the wrong words.
 
We probably will get cards like this. Then a year from now we'll have another one of these threads saying that evolutions or non-EX basics are too powerful and that it's the worst format ever. Then there will be another thread saying how the pull rates are terrible because all the person pulled were these useless EXs.

I can't wait for that day.
 
Allow me to state this once again. And it will not be for the last time, as nobody here seems to understand this point.

TPCi does not design the cards.

The Pokemon Company in Japan designs the cards.

TPCi, the American company centered in Seattle, only translates and prints the cards in locations outside of Japan.

Of note, TPC does not design the TCG, that would be Creatures Inc.
 
DCE defined two consecutive formats. It's partially defining a third.

Meh, DCE hasn't been very big in the format as of late, barely format defining, and there is a great draw back to using it as it can be hammered away and never recovered outside of recycle.

At Regionals, the big decks were RayEels (Fire/Lightning), Darkrai/Fighting (Dark/Fighting), Hydreigon (Blend and Dark), Zeels (DCE/Lightning), and to a lesser extent Ho-Oh (DCE/Everything).

Right now, DCE is not played too much in any of the Darkrai decks and in Blastoise is usually relegated to a 1-2 count at most, with a lot of lists not running it. RayEels of course still doesn't run DCE. Mewtwo/Tornadus/Eels and big basics are the only major decks playing four DCE.

I do think it may be more troubling once Ether, Colress Machine, and Lugia come out and Thundurus EX is even more scary since it can accerate from the discard.

For now though, it's not really format defining, and Enhanced Hammer is always there as a tech option to counter it.
 
worst format = reversal format or Spring BR Sableye format? like how do some people forget so quickly....

_DEFINITELY_ Reversal format, of recent formats. I would also hate on Expedition block, all 3 formats ruined by Rocket's Zapdos, and the early EX block formats that almost killed Nintendo's attempts to revive the game. Spring BR Sableye format's problems were overblown, and while it was a bad format, it actually would've been pretty fun to keep around for a major. I was seeing more robust builds of stuff like Gyarados, Magnezone, and Machamp do very well, along with that Emboar/Forretress/Shuckle deck that the Japanese BANNED in their Palace format (which I felt was the BDIF).
 
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Generally someone complains every year that the current format is the worst format ever. However this year they actually might have a legitimate case for it. Now granted it was inevitable that a case would eventually happen if you complain every year a game is in existence. But I'll throw in my opinion on the matter and see if people agree or disagree with me. The reversal format was only bad because warp point was also out of the picture. I'd be willing to entertain a format with no catcher and with warp point(escape rope). I could even entertain catcher being a ace spec card.

As to why people feel the current format is the worst format ever.

The amount of decision making in the game has dropped by a lot since the release of catcher, and then dropped even further with the release of ex's. The bar is pretty low in terms of skill required to do well. For me personally the feeling of fun I had with a the game was when I had to navigate through a complex situation and then could pat myself on the back for doing well. I haven't really had that for about a year and 1/2. I think the game has been broken down into a very basic state where players who are experienced with the game may feel somewhat turned off. As fun as it is to see a mewtwo do 200 damage. It is equally unfun to see it happen over and over. Pokemon Catcher also doesn't help the siutaiton. It makes games go very quickly because all you have to do is combine a power ex and pokemon catcher and you can ko anything you want. This makes games go very quickly and lowers decision making. You might say that there is decision making with pokemon catcher. I would say that there is not as the choices for it are usually very obvious to any reasonable person. We live in a format where pokemon do a lot more damage than any pokemon has hp for very little cost and with trainers that make decisions very easy.


A lot this "luck" in the format is also a case of the average player being better than previous years. As a game gets more figured out, the average skill level increases, thus luck plays a more important role. So when the average skill level gets higher and the skill requirement for a average game decreases, people feel like there is more luck involved. Would they be justified in thinking so? I would say they have a good argument for it. People find it frustrating when they lose games that were simply out of their control.

I think there would be a lot more decision to be made in a game without a card like pokemon catcher, or if there was some limit or counter to it. With pokemon catcher in check, it would make it so many more decks would be viable and would make for more interesting games. And more interesting games = fun, which makes everyone happy.
 
The amount of decision making in the game has dropped by a lot since the release of catcher, and then dropped even further with the release of ex's. The bar is pretty low in terms of skill required to do well. For me personally the feeling of fun I had with a the game was when I had to navigate through a complex situation and then could pat myself on the back for doing well. I haven't really had that for about a year and 1/2.

Skyla and Computer Search have made that a LOT more common. I can't tell you the number of times I've done a crazy play thanks to one or both of those two cards.
 
This is by far not the worst format ever. We have playable Pokemon of EVERY type! We have had formats where there have only been 2-3 truly viable decks, and you're complaining now?! Variant and rogue decks are super fun to play right now, and there's no way to predict what you'll come up against at any time. Yes, Darkrai and Terrakion and Landorus are in a lot of decks, but they're by no means all-encompassing.

The only thing I have to say for this format is the TSS could use a little help. For the most part, every deck is running a similar engine. 3-4 Juniper, 3-4 N, 3-4 Bianca/Cheren, 3-4 Catcher, etc. We have very little variety in the TSS area now. We could use some Supporter variations, like Oak's Visit, Collector, Wally's Training, etc.

Some Supporters, like Collector and Roseanne's Research, I would only want back if they excluded EX's, though. I can't imagine why they haven't done it yet, but hopefully it comes soon.
 
Its inevitable as the format goes on we'll either see

1. More powerful non-EX cards that can trade prizes with current EX's (i.e. Power Creep)
2. More hate cards like Sigilyph, Plasma Klinklang and Bouffalant.
3. Start all over again, ignore whats gone before and let all the broken stuff rotate out (like thats ever gonna happen)
 
Of note, TPC does not design the TCG, that would be Creatures Inc.

My mistake, thank you for the correction! I know that it used to be PCL that designed the cards, but that they were also defunct. I had assumed that the responsibility fell to TPC after PCL. I didn't think that Creatures would take it over. Thanks again!
 
My mistake, thank you for the correction! I know that it used to be PCL that designed the cards, but that they were also defunct. I had assumed that the responsibility fell to TPC after PCL. I didn't think that Creatures would take it over. Thanks again!

PCL was part of Creatures.
The card game has always been Creatures.
That's why they have a share of the ownership of Pokemon.
 
Generally someone complains every year that the current format is the worst format ever. However this year they actually might have a legitimate case for it. Now granted it was inevitable that a case would eventually happen if you complain every year a game is in existence. But I'll throw in my opinion on the matter and see if people agree or disagree with me. The reversal format was only bad because warp point was also out of the picture. I'd be willing to entertain a format with no catcher and with warp point(escape rope). I could even entertain catcher being a ace spec card.

As to why people feel the current format is the worst format ever.

The amount of decision making in the game has dropped by a lot since the release of catcher, and then dropped even further with the release of ex's. The bar is pretty low in terms of skill required to do well. For me personally the feeling of fun I had with a the game was when I had to navigate through a complex situation and then could pat myself on the back for doing well. I haven't really had that for about a year and 1/2. I think the game has been broken down into a very basic state where players who are experienced with the game may feel somewhat turned off. As fun as it is to see a mewtwo do 200 damage. It is equally unfun to see it happen over and over. Pokemon Catcher also doesn't help the siutaiton. It makes games go very quickly because all you have to do is combine a power ex and pokemon catcher and you can ko anything you want. This makes games go very quickly and lowers decision making. You might say that there is decision making with pokemon catcher. I would say that there is not as the choices for it are usually very obvious to any reasonable person. We live in a format where pokemon do a lot more damage than any pokemon has hp for very little cost and with trainers that make decisions very easy.


A lot this "luck" in the format is also a case of the average player being better than previous years. As a game gets more figured out, the average skill level increases, thus luck plays a more important role. So when the average skill level gets higher and the skill requirement for a average game decreases, people feel like there is more luck involved. Would they be justified in thinking so? I would say they have a good argument for it. People find it frustrating when they lose games that were simply out of their control.

I think there would be a lot more decision to be made in a game without a card like pokemon catcher, or if there was some limit or counter to it. With pokemon catcher in check, it would make it so many more decks would be viable and would make for more interesting games. And more interesting games = fun, which makes everyone happy.

Amen...bring back Luxchomp
 
I know I could use more skill in this format. I would like to make a great rogue deck that Mewtwo ex does not take a dump all over...

I would also like to see the players not so accepting of the changes that are going on in the game. I'd like to see the game take a few notes from the last ex format and learn from it. One of the best formats in my opinion.
 
What I find so funny, and yet so sad, is how we complained so much that we wanted the ex format back. So they made EX Pokemon.

I mean... nice try guys, but... not quite.
 
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