Pokémon TCG: Sword and Shield—Brilliant Stars

Jumpluff/miliotic

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the black guy

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So Jumpluff is great and militoic is great so lets mix them with pidgeot and have a little fun.


4 Hoppip
2 skiploom
4 jumpluff
3 feebas
3 miliotic
2 pidgey
2 pidgeot
4 dunsparce


12 water energy
4 double rainbow

3 celios network
3 stevens advice
2 copycat
2 tv reporter
3 pokemon reversal
3 mt moon
4 rare candy

Please help and critize whatever u think is wrong
 
Play Milotic, not GOrebyss, I think he tries to get out heaps of his Jumpluff on 10 hp left and evolve Milotic removing heaps of damage.

Anyways....

-3 Mt. Moon (stops hoppips power)

+2 Desert Ruins
+1 Pidgeotto
 
Fit in some briney for gorsh sake. Seriously, it would go great in this deck. This is how I'd do it.

22 Pokemon
4 Hoppip
4 Skiploom
4 Jumpluff
3 Feebas
3 Milotic
4 Dunsparce

22 Trainers
3 Steven's Advice
2 Copycat
4 Celio's Network
2 Mr. Briney's Compassion
4 VS Seeker
2 Warp Point
1 ATM: Rock
3 Rare Candy
1 Pokemon Retriever

16 Energy
12 Water Energy
4 Double Rainbow Energy

You need the ability to scoop up the milotic and play it when you need to. Briney even comes in help with Jumpluff. I feel Pidgeot slows down the deck.

Just my personal two cents.
 
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So i am so confused should i use pidgeot or not.AND this guy at my league has jumpluff/gorebyss deck
so i wanted to try something different. but which do u guys think is better
 
Use Jumpluff/Gorebyss. The ruling on Rare Candy also hurts Milotic that it cant use its healing power when Rare Candied. Boy they killed Milotic with that and that you have to flip for ascension on Feebas.
 
whats the plan with this deck? your oponent may take advantage since you dont a pokemon who really does great damage. You need to mix it with something with good power attack and a decent pokebody-power. I've played with jumpluff and the oponent just need to wait for tails and dont put a lot of energies.
 
I think what you all are overlooking is the simple fact that the jumpy line is a 1 energy wonder and Since he can be ready anytime anywhere you're not really giving your opponent that big an Advantage. Every deck needs energy and ok so they play the run around and just retreat like crazy. Ok well that's all well and good but what you're missing is that in doing so they lose the needed energy to attack. Because if the Jumpluff works then you pull it back for a fresh one then keep doing this and when you drop that milotic you'll really hit them alot harder than you think. The only decks I see it Struggle against are Monarchy and Bex just for the speed of it mixed with the over all low energy on monarchy And the Weakness to Bex. But it does have a Type advantage on Monarchy that will save it at the right time. I'm currently working a deck very similar to this. My Advice? Drop the Pidgeots. They're not as big a help as you might think. Make sure and add in the Brineys so you can get the most of your milotics.
 
Hi Eevee,

The issue is that once their resources are gone neighter their side nor Jumnpluff will be able to hit them for much. beside that the flip could turn out to be tails and in this case their side would benefit much more than yours from Milotic. Beside dark Hypno who covers Jumpluffs slower start Cloyster would be another nice choice since it adds status disabler abilities to Jumpluff decks. Fire weakness is not an issue with Jumpluff since most main hitters would be able to knock him out in one turn in case his body does not save him from this destiney. In case it does three Briney and two or three Seekers will suffice to heal him and he is rather easy to built from scratch.
 
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The main problem i have faced with this deck is that i have no heavy hitter.Its a good deck but it lacks alot of power.And if I use briney on miliotic and then rare candy it his power does not work so that kind of sucks
 
Hi the black guy,

Look into Dark Hypno and Cloyster as possible assistance lines for Jumpluff. Togetic would work too but depends more on the metagame than the other two options. Togetic works nice in a Darkness based environment or when faced with Monarchy since the deck swarms insane well and is on usual faster than Monarchy.
 
I tried this a while back
too slow not enough power.
I'm working on something right now with a grass stage 1 line as backup that is weak to psy so I can run wurmple and play a tech beautifly or two to get around draggy's resistance.
 
No heavy hiiter would make this deck totally useless.....Every deck should have some main hiiters so you know what's up for.
 
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