Pooka
Master Trainer
Alright, this is the deck I'm testing right now... Jumpluff beats a LOT of the new ex Pokémon, and more importantly, the biggest ones. Gardevoir, Kabutops, Wailord, and Raichu (You make them discard all energy for a flip to KO you ;/). Wailord is a tank... it just needs time to set up. Jumpluff lets you do that. I have two versions, one with Delcatty and one without. =/
Non-Delcatty ;/
Pokémon 18
4 Hoppip (AQ)
4 Skiploom (AQ obviously ;/)
4 Jumpluff (AQ =/)
3 Wailmer (R/S)
3 Wailord (2 ex, 1 R/S)
Trainers 28
4 Copycat
3 Oracle
3 Switch
3 Oran Berry
2 Potion
2 Fan Club
2 Elm's Training Method
2 Oak's Research
2 Birch
2 PokéNav
1 Town Volunteers
1 Pokémon Nurse
1 Warp Point
Energy 14
8 Water
4 Rainbow
2 Grass
The Trainers are a little scattered in this version. The only reason Birch and PokéNav are there is for Oracle. They work quite well with them. You Oracle a Pokémon on top, then Pokénav for it, and you rigged the next card you draw. Professor Birch slows you down a turn, but you get both the cards you stacked next turn. Anyway, this is the version I've been using for a while, until I tested with Delcatty...
Delcatty version obviously =/
Pokémon 19
4 Hoppip
2 Skiploom
3 Jumpluff
3 Wailmer
3 Wailord
2 Skitty (Minor-Errand Running/Lullaby, 40 HP, etc.)
2 Delcatty (Holo ;/)
Trainers 25
4 Copycat
3 Oracle
3 Switch
2 Oran Berry
2 Potion
2 Fan Club
2 Elm's Training Method
2 Oak's Research
2 Rare Candy (Testing it right now ;/)
1 Town Volunteers
1 Pokémon Nurse
1 Warp Point
Energy 16
10 Water
4 Rainbow
2 Grass
In the 2 games I've played with this deck, it seems to run a lot smoother. I previously ran a 3-3 Delcatty line, but it wasn't needed. It took up too much space. You only need to get one Delcatty out for it to be effective. I'm thinking about taking out a Water for a Boost, so Wailord RS can take down a Ninetales. ;/
Alright, the strategy is to go for a Jumpluff swarm to stall until you can pump up a Wailord ex. Jumpluff is extremely annoying, even without the help of Focus Band. It's quite a good attacker as well. In some cases, you can do the opposite. Stall with Wailord, then get Jumpluff. Poké Nurse is EXTREMELY helpful when doing that. This deck can and has beaten Gardevoir. Grass weakness is obviously a factor against Gardevoir ex. It honestly comes down to the flips on Fluff and Cotton Punch. Sometimes you get lucky, sometimes you don't. Gardevoir RS doesn't really do much damage against Jumpluff, which is perfect. You stall with Jumpluff, doing a little damage, and power up Wailord ex on the bench. Then it's all over. ;/ The big problem with this deck is beating Wobbuffet. I'm considering adding one or two to this deck. ;/ But yeah, Jumpluff can't really do much consistent damage against Wobbuffet, and Fluff doesn't always work... 1-2 Wobbuffet can easily take down 1-2 Jumpluff. Again, the flips...
Kabutops ex is not much of a threat in my mind.
1) It has Grass weakness.
2) It's a Water type. (Jumpluff resists Water. ;/)
So yeah, I don't see Kabutops ex as a threat at ALL. I don't see opposing Wailord ex as a problem, either... same reasons. Raichu ex can be a problem, but I honestly think I have the advantage. First off, they will most likely use the second attack (Mega Thunderbolt or something). When attacking Jumpluff, they have the discard their energy, regardless of my Fluff. Someone correct me if I'm wrong there. -_- That obviously puts me at a great advantage. If that's not the case... it's a whole new story and I have another reason to add Wobbuffet. ;x
The big threat I see for this deck is Sceptile. It's something Jumpluff and Wailord both have problems taking down. There's not much I can do about that. -_-
Anyway, that's it. =\ I think this deck can actually go somewhere. Thoughts? ;x
Non-Delcatty ;/
Pokémon 18
4 Hoppip (AQ)
4 Skiploom (AQ obviously ;/)
4 Jumpluff (AQ =/)
3 Wailmer (R/S)
3 Wailord (2 ex, 1 R/S)
Trainers 28
4 Copycat
3 Oracle
3 Switch
3 Oran Berry
2 Potion
2 Fan Club
2 Elm's Training Method
2 Oak's Research
2 Birch
2 PokéNav
1 Town Volunteers
1 Pokémon Nurse
1 Warp Point
Energy 14
8 Water
4 Rainbow
2 Grass
The Trainers are a little scattered in this version. The only reason Birch and PokéNav are there is for Oracle. They work quite well with them. You Oracle a Pokémon on top, then Pokénav for it, and you rigged the next card you draw. Professor Birch slows you down a turn, but you get both the cards you stacked next turn. Anyway, this is the version I've been using for a while, until I tested with Delcatty...
Delcatty version obviously =/
Pokémon 19
4 Hoppip
2 Skiploom
3 Jumpluff
3 Wailmer
3 Wailord
2 Skitty (Minor-Errand Running/Lullaby, 40 HP, etc.)
2 Delcatty (Holo ;/)
Trainers 25
4 Copycat
3 Oracle
3 Switch
2 Oran Berry
2 Potion
2 Fan Club
2 Elm's Training Method
2 Oak's Research
2 Rare Candy (Testing it right now ;/)
1 Town Volunteers
1 Pokémon Nurse
1 Warp Point
Energy 16
10 Water
4 Rainbow
2 Grass
In the 2 games I've played with this deck, it seems to run a lot smoother. I previously ran a 3-3 Delcatty line, but it wasn't needed. It took up too much space. You only need to get one Delcatty out for it to be effective. I'm thinking about taking out a Water for a Boost, so Wailord RS can take down a Ninetales. ;/
Alright, the strategy is to go for a Jumpluff swarm to stall until you can pump up a Wailord ex. Jumpluff is extremely annoying, even without the help of Focus Band. It's quite a good attacker as well. In some cases, you can do the opposite. Stall with Wailord, then get Jumpluff. Poké Nurse is EXTREMELY helpful when doing that. This deck can and has beaten Gardevoir. Grass weakness is obviously a factor against Gardevoir ex. It honestly comes down to the flips on Fluff and Cotton Punch. Sometimes you get lucky, sometimes you don't. Gardevoir RS doesn't really do much damage against Jumpluff, which is perfect. You stall with Jumpluff, doing a little damage, and power up Wailord ex on the bench. Then it's all over. ;/ The big problem with this deck is beating Wobbuffet. I'm considering adding one or two to this deck. ;/ But yeah, Jumpluff can't really do much consistent damage against Wobbuffet, and Fluff doesn't always work... 1-2 Wobbuffet can easily take down 1-2 Jumpluff. Again, the flips...
Kabutops ex is not much of a threat in my mind.
1) It has Grass weakness.
2) It's a Water type. (Jumpluff resists Water. ;/)
So yeah, I don't see Kabutops ex as a threat at ALL. I don't see opposing Wailord ex as a problem, either... same reasons. Raichu ex can be a problem, but I honestly think I have the advantage. First off, they will most likely use the second attack (Mega Thunderbolt or something). When attacking Jumpluff, they have the discard their energy, regardless of my Fluff. Someone correct me if I'm wrong there. -_- That obviously puts me at a great advantage. If that's not the case... it's a whole new story and I have another reason to add Wobbuffet. ;x
The big threat I see for this deck is Sceptile. It's something Jumpluff and Wailord both have problems taking down. There's not much I can do about that. -_-
Anyway, that's it. =\ I think this deck can actually go somewhere. Thoughts? ;x