Pokémon TCG: Sword and Shield—Brilliant Stars

Just Maybe I should post My Slowking?

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Edit button. :p

I think you should take out the Furret line as well. Maybe replace it with, oh say, Rocket's Meowth and Rocket's Wobby? :D
 
ToysRUsKid said:
Yum Yum ;D ... Btw, notice the DATE on my first post, as thats an VERY old list. Wait for changes ;x

Since we talk about old deck ideas: From Europe with love :tongue:

Here is one of the oldest versions which was submitted 10/26/2004, 12:21 AM around the time Rocket return was released. It was the latest version in this threat.

Dark Umbreon said:
IMPERIAL CLOTHS

POKEMON (10):

2 Rocket's Wobbuffet (enable)
4 Dark Slowking (beatdown)
4 Slowpoke (evolution)

TRAINERS (37):

4 Pokémon Recycling Maschine (enable)
3 Professor Oak's Research (draw)
4 Reversal! Magic Hands (disable)
4 Surprise Teleporter! (enable)
3 Rocket's Poké Ball (draw)
4 Strenght Charm (enable)
3 Steven's Advice (draw)
3 Tv Reporter (draw)
3 Exp. All (enable)
3 Great Ball (draw)
3 Copycat (draw)

ENERGY (13):

4 Darkness Energy
9 Psychic Energy

STRATEGY:

The basic idea is to have Dark Slowking out turn two and hit the other side. Due to the low basic count and the draw trainers in this deck a turn two Dark Slowking can be obtained at a reasonable rate. Rocket's Wobbuffet is chosen to recover lost maschines and tools for Dark Slowking. Great Ball has been included to ensure one is able to obtain the Slowpokes from the deck without the need to slow down the hand restoration needed to fuel Dark Slowking at a constant rate.

Since that time the deck recieved a lot of modifications but no more than one or two of them were submitted here. Here is the latest version which can be used in the current format. It is a de-tweaked version since it was ment to foster discussion at a time people assumed that Dark decks are dead due to Battle Frontier. Since it didn't make sense to argue that Dark Heart is not effected much I decided to use another example from my aresenal of Dark decks to encourage a more diverse environment. At that time it was argued that Ludicolo and Zapdos would take over the environment in a rush. Unfortunate the metagame and diversity discussion this submission was ment to evoce did not happen at that time.

This sumission is from the 04/25/2005, 11:24 PM.

Dark Umbreon said:
SANTANA

POKEMON (16):

3 Dark Slowking (beatdown)
3 Dark Hypno (beatdown)
3 Slowpoke (evolution)
3 Drowzee (evolution)
4 Dunsparce (draw)

TRAINER (31):

3 Pokémon Retriever (enable)
4 Swoop! Teleporter (enable)
3 Rocket's Hideout (enable)
3 Rocket's Pokéball (draw)
3 Strenght Charm (enable)
3 Steven's Advice (draw)
3 Crystal Shard (enable)
3 Tv Reporter (draw)
3 Exp. All (enable)
3 Copycat (draw)

ENERGY (13):

4 Darkness Energy
9 Psychic Energy

I mainly posted this deck as an alternative to the currently proposed top decks to foster a little discussion on how the pendulum might swing back and forth. Let me know what you think.

There was also a version more geared toward a Dark Heart filled environment which uses tons of special energies. This version has been suggested in this threat so you can see it above.

I personally feel that collhedgie should be mentioned too since he used a deck which runs Banette as well as Dark Slowking and Dark Hypno which recieved the marvelous name Voodoo. He did not submit his deck but made a tournament report here where this deck earned him first place as far as I remember. Seeing as the info he left is rather sparce he might want to make a contribution himself.

Here is the most recent version we use here due to the fact that we play with japense cards and follow their rotations. Shortly Dunsparce will have to be replaced with Plusle. Let us hope there will be a colorless basic which does the same since Plusle looks horrible in this deck. Submission date: 04/10/2005, 04:33 PM

Dark Umbreon said:
IMPERIAL CLOTH

POKEMON (14):

3 Dark Slowking (beatdown)
3 Slowking (beatdown)
4 Slowpoke (evolve)
4 Dunsparce (draw)

TRAINER (33):

4 Pokémon Retriever (enable)
4 Swoop! Teleporter (enable)
3 Rocket's Pokéball (draw)
4 Strenght Charm (enable)
3 Cursed Powder (enable)
3 Steven's Advice (draw)
3 Crystal Shard (enable)
3 Mary's Request (draw)
3 Tv Reporter (draw)
3 Copycat (draw)

ENERGY (13):

4 Darkness Energy
9 Psychic Energy

Inspired by Whickers awsome name for his Dark Sith deck the deck above has been renamed and is now called 'Return of the Kings'. Guess he does not mind this sort of inspiration :smile:.

The last two decks re-submitted in this threat won several tournaments here and in Germany. Tolotos runs a modified version of Santana which did pretty well for him in several tournaments over there.

In order to check whether the submission date is accurate feel free to search the deck section by the deck name.
 
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ToysRUsKid said:
Yum Yum ;D ... Btw, notice the DATE on my first post, as thats an VERY old list. Wait for changes ;x
and notice my post right above yours, I was still playing it back then. =p This whole thing of who created what and when is dumb, so I don't feel that anyone would need to make a long post about the decks they created and a whole timeline about it. (coughdarkumbreoncough) =/ First person to come up with the deck are the people making the cards, they obviously intended the synergy between Slowking and certain other cards. You all can be the creators of the deck for all I care, it's who plays it and places well with it that really matters. Like Blaze, tons of people claimed they thought of it, but it's the top players that get reconition for it, even then no one even cares about who made a deck at all, people are more about winning these days. =(
 
So this deck idea is win with SLOWKING. Are you guys sure that there isn`t any stadiums that would disturb this deck like BF.So I think you would put there some stadiums just for sure.
 
Battle Frontier shuts only Slowkings power which really isnt crucial for the deck. I can imagine this deck running BF itself.
 
Peachyoto said:
and notice my post right above yours, I was still playing it back then. =p This whole thing of who created what and when is dumb, so I don't feel that anyone would need to make a long post about the decks they created and a whole timeline about it. (coughdarkumbreoncough) =/ First person to come up with the deck are the people making the cards, they obviously intended the synergy between Slowking and certain other cards. You all can be the creators of the deck for all I care, it's who plays it and places well with it that really matters. Like Blaze, tons of people claimed they thought of it, but it's the top players that get reconition for it, even then no one even cares about who made a deck at all, people are more about winning these days. =(

Neighter do I. I just think it is funny that when those decks have been posted and when you reviewed them they were hardly recognized and since the time Water Pokémon Master said that Japanese players use them they start to sprout like mushrooms in this forum. Makes me think that we behave like a flock of lambs again.

Dark Slowking is by no means the only underestimated and not yet recognized deck out there. It seems to me that similar to the time Battle Frontier was released the pendulum swing leads Europe and American into it's next Waterloo when we are confronted with the more open-minded metagame in Japan.

What I am trying to say is: 'If you claim that someone is your teacher do not be surprised to be schooled' and as we all know a good teacher will allways be a little ahead of the student. From the content of your posts I assume that you might be able to agree on that and that we both share a love for a more open-minded and diverse environment as opposed to a flock of net decks operated by willingly following sheeps.

Or stated more precisely and clear: Do we really need and want to look for guides instead of using our own minds and try to surprise the guides for once?
 
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SANTANA

POKEMON (16):

3 Dark Slowking (beatdown)
3 Dark Hypno (beatdown)
3 Slowpoke (evolution)
3 Drowzee (evolution)
4 Dunsparce (draw)

TRAINER (31):

3 Pokémon Retriever (enable)
4 Swoop! Teleporter (enable)
3 Rocket's Hideout (enable)
3 Rocket's Pokéball (draw)
3 Strenght Charm (enable)
3 Steven's Advice (draw)
3 Crystal Shard (enable)
3 Tv Reporter (draw)
3 Exp. All (enable)
3 Copycat (draw)

ENERGY (13):

4 Darkness Energy
9 Psychic Energy

i'd suggest this version, but with a few adjusts on thise "santana":

-2 psy
-1 shard
+3 DRE

with a good start, u can strike and run on 1st turn, then send drowzee or slowpoke, DRE, evolve and attack... DRE is mostly for this situation, not bad doing up to 90 damage on 2nd turn. then start making your bench.
 
Bohn said:
SANTANA

POKEMON (16):

3 Dark Slowking (beatdown)
3 Dark Hypno (beatdown)
3 Slowpoke (evolution)
3 Drowzee (evolution)
4 Dunsparce (draw)

TRAINER (31):

3 Pokémon Retriever (enable)
4 Swoop! Teleporter (enable)
3 Rocket's Hideout (enable)
3 Rocket's Pokéball (draw)
3 Strenght Charm (enable)
3 Steven's Advice (draw)
3 Crystal Shard (enable)
3 Tv Reporter (draw)
3 Exp. All (enable)
3 Copycat (draw)

ENERGY (13):

4 Darkness Energy
9 Psychic Energy

i'd suggest this version, but with a few adjusts on thise "santana":

-2 psy
-1 shard
+3 DRE

with a good start, u can strike and run on 1st turn, then send drowzee or slowpoke, DRE, evolve and attack... DRE is mostly for this situation, not bad doing up to 90 damage on 2nd turn. then start making your bench.

Hi Bohn,

The odds to obtain one out of three DRE is less then the odds to obtain one of four Swoop! Teleporter. In the Later case you still have a turn two Dark Slowking and there is no need to reduce the amount of damage you can dish out on all consecutive turns.

This is TRUK's post and I would appreciate comments on his deck instead of mine. Mine was only posted to point out that these deck ideas have been around for quite some time and it took a Japanese site to give these decks some credit. To me that made us all look like sheeps following an imaginative shepard to another onslaughter. But that might just be me.
 
I don't understand why this is regarded so highly over primetool. IMO, primetool i just as good as this, even better in the fact that primape has no retreat cost and can do extensivly more damage.

The only thing i can tell is that this is a psychic deck and that it counters certain decks now.
 
I kind of agree with you Spike. The only advantage this deck has over Primeape is that it can throw away Rocket's Secret Machines, which offer the swoop and the retriever and the pow that work great as thrown away items but also helpers. Also Dark Slowking has a base attack of 20 and you can put dark on it to deal more damage.
 
Prime thats true. but just to argue the point of the darkness energy, i dont think its THAT big of a deal. you can do 120 with dark slowking. but that would require 9 cards (slowpoke, slowking, 1 psychic, 4 darkness, 2 trainers). Not to mention how long it would take to build up a slowking. with primape you can do 120 with 8 cards (mankey, primape, 2 energies, and 4 trainers). and it takes half the time to build up. Just my 2 cents.
 
Dark Umbreon said:
Neighter do I. I just think it is funny that when those decks have been posted and when you reviewed them they were hardly recognized and since the time Water Pokémon Master said that Japanese players use them they start to sprout like mushrooms in this forum. Makes me think that we behave like a flock of lambs again.

Dark Slowking is by no means the only underestimated and not yet recognized deck out there. It seems to me that similar to the time Battle Frontier was released the pendulum swing leads Europe and American into it's next Waterloo when we are confronted with the more open-minded metagame in Japan.

What I am trying to say is: 'If you claim that someone is your teacher do not be surprised to be schooled' and as we all know a good teacher will allways be a little ahead of the student. From the content of your posts I assume that you might be able to agree on that and that we both share a love for a more open-minded and diverse environment as opposed to a flock of net decks operated by willingly following sheeps.

Or stated more precisely and clear: Do we really need and want to look for guides instead of using our own minds and try to surprise the guides for once?
Oh yeah I totally agree! I really appreciated it a lot more when there were a few Slowking players but now everyone is netdecking like the lamers they are just because supposedly some Japanese are playing it. lol, not to be offensive to those people or anything, but it's just kind of funny.

Anyway, Slowking is better than Primeape because it has more HP, has a disruptive power, better weakness, sets up is more consistant, and most importantly it uses less cards. Primeape decks are hard to use because you use too many tools, more than you would be drawing and it's easier to deck with. Slowking only needs 2 trainers to do 80 damage (without darkness), where as Pirmeape needs 3 to do 90. =/ (2 only does 60)
 
this version (meowth and wobb) is almost like what i'm running.

its hot.

edit: not to add to the drama of who's played what first.
 
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I still don't see why someone should run a Rocket's Meowth. If your going for a T2 Dark Slowking attack, you only get one extra tool. If you run dunsparce and do the same thing, you get 3 extra slowpoke on the bench or some dunsparce too to stall with. What's worth the most? 1 tool or 3 benched pokemon. With the meowth version, if you don't draw into some basic, and they KO your slowking, it's gg. Please, someone educate me on why Rocket's Meowth is ran over Dunsparce or even ran at all.
 
HIya peoples!

The only reason i see for playing R.Meowth is that it can first turn search for swoop, so it's like playing more Slowpokes than normal, and thus a higher chance for t2 Dark SlowKing.

It also has a slightly better late game changing potential than dunsparce does, that is, if you're really good at flipping coins :)

As for why it's played over dunsparce? I have no idea. I'd play both.

~Secretsmeargle
 
Secretsmeargle is correct, Rocket's Meowth is a better option because it gives you a better chance to get Slowking by turn 2 with 2 energy. The Dunsparce version relies on you having to get a swoop by drawing it, otherwise you're one turn behind. Rocket's Meowth can acutally come in handy as well later game, it can do that extra damage you need and maybe stall a bit, only problem is if you roll too many tails it could backfire. We need that Rocket's Persian. -_-

Since we're on the topic I would like to discuss some strategies. First of all this deck loses to Zappy unless you go first =/ but I teched in some wobss and I think it really helps. Starting with wobbs isn't a big deal because you can attach energy as normal and eventually swoop for slowpoke. What do you all think? Also is Rocket's Wobbs worth running? I can see that if you are running out of tools it can help but is it worth a prize?
 
Well if you run 4 Rocket's Meowth, do you need to run 4 Swoop! Teleporter? I mean, Meowth lets you search for it. I dunno. It could still be useful mid-late game maybe.
 
Hiyas again

I have experimented with a Dark Slowking deck before, and since my brother plays Zapdos ex, I have also tech'd in a wobbuffet to help in matchups.

However (IMO) unless you play dunsparce, it rarely helps. This is because you can SAR, and get a bench to power up + wobbuffet. BUT with the lack of basic searching cards able to get wobbuffet out in a R.Meowth deck i imagine it will be much harder to get out.

If you dont start against a zapdos ex deck with a R.Meowth deck I think you've lost providing you dont have 2 bench pokemon or 1 pokemon and a swoop in hand. And even with the 1 swoop, you may struggle, because you've got no option but to swoop for wobby, and they can decide to not play zappy, and hit you with a manectric/electrode.

Personally I would try running both sparce and Meowth. Play Meowth to get up the t2 chances a little, and play dunsparce so you can start a swarm (maybe after your first slowking has been ko'd, SAR for 1 turn, just to get set, and then continue with the 80 hits from then on, you're early damage should allow you to SAR without giving too much of the game back to the opponent).

I'm also trying to think of something that would help in Mirror matches.. not much luck yet.

Note: This is all my opinion, it is subject to not entirely agree with everyone else.

~Secretsmeargle
 
you do have some really good points, and I know what you're talking about because I have thought of all these problems before. The thing I have decided is to just play the deck the way it is, it's too hard to tech against Zappy without making your deck slower against all other decks. The biggest problem with wobbs is like you said, they can decide to pull out manetric or electrode. You pretty much lost here if you dont have multiple pokemon, but you should have more than one if you go second because you can use a draw supporter and you could get one. If you go first though, it's pretty much over for Zappy. Slowpoke can amnesia their recharge, or rocket's meowth will get a swoop and you get Slowking out turn 2 and k.o. them.
 
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