SuperWooper
New Member
Throughout the years, pokemon has always been fairly trainer dependent. Even in Base Set decks were trainer dependent. When pokemon had first come out and only base set had been released my trainer engines looked like:
3 Computer Search
2 Item Finder
3 Pokemon Trader
3 Oak
4 Bill
4 Energy Removal
2 Gust Of Wind/Switch
For basically every deck. It never changed unless I needed breeder. And sometimes I played Super Potion back then with my rain dance deck since attaching another energy wasn't a problem. But that was it. Not so much variation as we have now, especially when Neon was the format. There was a crudload of trainer variation then.
I think Nintendo is leaning towards trainerless decks. Not litterally of course, like those 30 pokemon 30 energies dragon decks. Which are weird, I must say. One kid playing one placed top eight at my CC, and he was ten years old or something. High amount of luck is my guess.
Anyway, Nintendo is leaning towards trainerless decks. If the format does become EXon or RSon, Oracle, Copycat, POR, etc are gone. But the point of this deck (finally) is that tECh cards like Crystal Shard will be gone. Desert Shaman is gone, and some people will start playing Absol/Skarmory and cards like those. Crobat will be another form of hand disruption. Weakness Guard will be gone. Stuff like tECh and disruption will be limited, and it's coming back to us in the form of pokemon.
ADV 5 Electrode will probably be used in many many decks when Expedition, Aquapolis, Skyridge rotate out. Why, you ask? Rayquaza. KO. 2 prizes. Fully Metaled Aggron EX. KO. 2 prizes. Any EX: KO. 2 Prizes! In case you don't know what Electrode does, here's the spoiler. (courtesy of Nick15)
* ELECTRODE [70 HP] (Stage 1 Lightning Pokemon / Evolves from Voltorb)
[L] Speeder (30)
Don't apply Weakness or Resistance for this attack.
[CCC] Kamikaze Roll
Electrode and the Defending Pokemon are Knocked Out. If there are any
Special Energy cards attached to Electrode, this attack does nothing.
WEAKNESS: FIGHTING
RETREAT: C
41/83 Holo-Rare #085 [Kyoko Umemoto]
It is broken. Enough said. It will probably be used in an extremely high amount of decks that only use one or two evolution lines to start with, such as Gardevoir, Salamence, Victreebel (these last two are especially appealing because you can gust out an EX and get two prizes for one). Pokemon Reversal may actually become useful *GASP!* because you can gust out something you want KOd and it'll happen. 50-50 chance, but I think it might be worth taking. It works well in Gardy decks because you can go from nothing on the bench to: Voltorb, attach psychic energy, Psy Shadow twice, candy to Electrode, two prizes.
If anyone can remember if Nintendo kept the simultaneous KO ruling the same, tell me. Do you choose first, or do they? How do you think Electrode will affect the envio once this thing is rotated around?
-Woop
3 Computer Search
2 Item Finder
3 Pokemon Trader
3 Oak
4 Bill
4 Energy Removal
2 Gust Of Wind/Switch
For basically every deck. It never changed unless I needed breeder. And sometimes I played Super Potion back then with my rain dance deck since attaching another energy wasn't a problem. But that was it. Not so much variation as we have now, especially when Neon was the format. There was a crudload of trainer variation then.
I think Nintendo is leaning towards trainerless decks. Not litterally of course, like those 30 pokemon 30 energies dragon decks. Which are weird, I must say. One kid playing one placed top eight at my CC, and he was ten years old or something. High amount of luck is my guess.
Anyway, Nintendo is leaning towards trainerless decks. If the format does become EXon or RSon, Oracle, Copycat, POR, etc are gone. But the point of this deck (finally) is that tECh cards like Crystal Shard will be gone. Desert Shaman is gone, and some people will start playing Absol/Skarmory and cards like those. Crobat will be another form of hand disruption. Weakness Guard will be gone. Stuff like tECh and disruption will be limited, and it's coming back to us in the form of pokemon.
ADV 5 Electrode will probably be used in many many decks when Expedition, Aquapolis, Skyridge rotate out. Why, you ask? Rayquaza. KO. 2 prizes. Fully Metaled Aggron EX. KO. 2 prizes. Any EX: KO. 2 Prizes! In case you don't know what Electrode does, here's the spoiler. (courtesy of Nick15)
* ELECTRODE [70 HP] (Stage 1 Lightning Pokemon / Evolves from Voltorb)
[L] Speeder (30)
Don't apply Weakness or Resistance for this attack.
[CCC] Kamikaze Roll
Electrode and the Defending Pokemon are Knocked Out. If there are any
Special Energy cards attached to Electrode, this attack does nothing.
WEAKNESS: FIGHTING
RETREAT: C
41/83 Holo-Rare #085 [Kyoko Umemoto]
It is broken. Enough said. It will probably be used in an extremely high amount of decks that only use one or two evolution lines to start with, such as Gardevoir, Salamence, Victreebel (these last two are especially appealing because you can gust out an EX and get two prizes for one). Pokemon Reversal may actually become useful *GASP!* because you can gust out something you want KOd and it'll happen. 50-50 chance, but I think it might be worth taking. It works well in Gardy decks because you can go from nothing on the bench to: Voltorb, attach psychic energy, Psy Shadow twice, candy to Electrode, two prizes.
If anyone can remember if Nintendo kept the simultaneous KO ruling the same, tell me. Do you choose first, or do they? How do you think Electrode will affect the envio once this thing is rotated around?
-Woop