Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on KGL for Nationals maybe

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Qwachansey

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Pokemon: 17

2-1-2 Feraligatr Prime
3-3 Donphan Prime
2-2 KGL
2 Smeargle
2 Cleffa

Items: 28


3 Super Scoop Up
3 Pokemon Communication
2 Research Record
3 Junk Arm
2 Pokemon Reversal
2 Switch
2 Legend Box
1 Judge
3 Pokemon Collector
2 PONT
1 Plus Power
1 Indigo Plateau
1 Rare Candy

Energy: 15


8 :water:
2 :fighting:
2 :colorless::colorless:
3 Rainbow


Get KGL out ASAP. Use Feraligatr to scoop up KGL and play it back down. Donphan is for Magnezone and Zekrom. Reversal locks up a high retreater.
 
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Mantine HGSS gets KGL pieces and the Gatr line.

Smeargle isn't so good. You will end up Portraiting Juniper and discarding a KGL piece.

Max out Comms

Need at least 1 more Candy and 1 more Collector.
 
You are looking at the deck the wrong way. It does not take the traditional way of getting out KGL through searching but rather using Legend Box. Thus Mantine is not useful. With Smeargle, I always play my hand and almost never have a Legend in it anyway so Juniper is actually a boost... trust me, my testing partner runs 3 Juniper as her hand refresher. Communications I would like 1 more but have no room, same with Rare Candy. 3 Collectors was too much in my testing since they do not serve a function later on and can be a downside if they are in the deck with Legend Box.
 
Relying on Legend Box and then only running 2 is certainly not the traditional way of getting KGL out, I'll give you that.

I'm not sure I DO trust your testing results . . . apparently your testing partner plays Gothitelle (!) How do you ever even get to use Legend Box?

Why would Collectors be a downside in a deck with Legend Box? At worst they will thin your deck of non-Legend Basics and increase the chances of it working.
 
I test with other people too -__-

With Research Record, my chances of netting a LEGEND are dramatically increased. With Junk Arm, I can re - use Legend Box in the future if I fail. By Collectors being a downside, I meant that though of course they are vital in getting basics, they also will likely end up being one of the ten cards I reveal with Legend Box when they could be a legend piece/energy.

If I am considerably lucky, perhaps 1 in 4 games, I can attack T1 with my LEGEND.
 
I test with other people too -__-

Just as well :wink:

With Research Record, my chances of netting a LEGEND are dramatically increased. With Junk Arm, I can re - use Legend Box in the future if I fail

You're missing the point.

If LB is your primary method of getting KGL (you're not maxing Comm/Collector), you want it fast. With just 2 in the deck, your chances of getting it fast are slim, especially if one is Prized. Junk Arm and RR are all well and good, but you need the card in the first place. and this deck is REALLY short on any kind of drawpower (2 Judge 1 PONT!). Consider Sage's Training for deck thinning or Twins (sac a Cleffa or something). At least increase your shuffle draw.

By Collectors being a downside, I meant that though of course they are vital in getting basics, they also will likely end up being one of the ten cards I reveal with Legend Box when they could be a legend piece/energy.

You could say exactly the same thing about every single non Legend or Energy card in your deck. At least with Collector you can a) grab something to use with Comm for a Legend piece or b) remove Basics from your deck to give LB more of a chance.

If I am considerably lucky, perhaps 1 in 4 games, I can attack T1 with my LEGEND.

That looks wildly optimistic to me. Your chances of getting an LB in hand T1 are probably not 1 in 4 . . . never mind hitting everything you need with it.
 
Twins I had two of but were too slow. Sage's training is an interesting idea. Collector I have found I usually don't need 3... like I said, I used to use 3. I see your point about Legend Box though but am not sure what to take out for an additional one; perhaps Super Scoop Up?
 
Like Baby Mario said, Mantine would greatly increase the speed of your deck, running 2 Collectors I guess would be alright for your deck since the primary focus us getting out KGL. Although I would definitely suggest dropping the 2 Smeargle and adding in 2 Mantine.

Atleast then you could quickly get out KGL (almost guaranteed) on T2, or search out a Feraligatr if you've got a Rare Candy. A lot of stuff in your deck is searchable through Mantine and I think it would be a good starter for you ;)
 
I don`t see the point of Legend Box if you are running Feraligatr, with only 15 energies is absurd to rely on massive eruption, you are fine with the tidal wave.

Almost 50% of your deck consist of trainer cards, you don`t need to be descartes to figure out how low is the probability of bringing out a Legend with enough energy to attack with that distribution, you need to raise the range of energy to 18 or 20 if you want to pull that succesfully.

Focus in the real tactic, wich is taking down the bench in T2, forget about annoying little details, you are going to a rave not a tea party.

The whole build is messy and lacks consistency, I mean 1 single lonely rare candy! and you dont even run twins...

Pokemon: 16

2-1-2 Feraligatr Prime
2-2 Donphan Prime
2-2 KGL
3 Smeargle

Items: 28
2 Judge
2 Twins
2 PETM
2 Pokemon Collector
1 Fisherman
1 Flower Shop


4 Pokemon Communication
3 Super Scoop Up
3 Junk Arm
3 Switch
1 Plus Power
2 Rare Candy
2 Pokemon Reversal


Energy: 16

9 Water
5 Fighting
2 Double Colorless

That in theory should do a better job
 
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Twins was too slow in my testing. Your list is really similar to mine though but no Cleffa? 2 Rare Candy eats up valuable space. Thanks for the suggestions though.
 
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You actually have no need for cleffa, late game shouldn`t be your goal, and I bet you haven`t tested the deck against zekrom, donphan or reshiboar, if you dare to bring the statement that twins slow down the game, RC is indeed a filler, but nothing else could be included... energy switch perhaps? another plus power? Alph litograph to sneak at your prizes... It`s your choice.

Well it is your list after all, the one I run includes Lanturn to give me a better matchup against fire, but Donphan sounds Ok against Zekroms and Zoroark.
 
Ummm yeah I have tested against all of those. Donphan is supremely easy, the rest are definitely beatable. I didn't say Twins slowed me down, but it was too slow when I am getting a Legend out T1/T2. Alph Lithograph!?!?!? No thank you...
 
I still don't see how Mantine would be useless. It's much more faster and more reliable than Smeargle... have you even tried Mantine out too see how it would work? It can't hurt, you may find that you like it!
 
Have you tried Bronzong from triumphant at all?
Bronzong would a lot slower than Mantine, Mantine can go out T1 and already start getting Legend pieces, while Bronzong needs to be evolved from Bronzor and needs Energy. Mantine sort of fits with the water typing in the deck. You could always try it though :)
 
Personally, I would say ditch the SSU and make them Seekers since they guarantee you getting an injured KGL back to your hand without having to coin flip.

And like the others said, take out the Smeargle for Mantines because while they are helpful, Mantine is better because it can search out not only your legend pieces, but it can also search out your Feraligatr lines which can help you get set up when you don't pull a Legend Box.
 
I have tried Mantine out and prefer Legend Box in this deck. Bronzong I have not tested. As for Seeker, I like using it but it also reduces the damage I do to the bench with KGL.
 
Yes, I know you like using Legend Box, but Mantine is pretty good for late game because it makes it more likely for a Legend Box to work by searching out other Water types.

Bronzong I have tested (I've used this deck before) and it's pretty slow because you have to evolve it first and you have to have both halves of a legend in your deck (meaning if both your top/bottom halves are prized or if you have both of your top/bottom halves in your hand, you're out of luck)

True, but it also forces your opponent to bring something up (possibly a stage 1 or 2) that will have to sit in their hand for a moment as the weaker basic sits on the bench for a turn.
 
Yeah, you have good points... however, I'm not so keen on needing an energy to use Mantine's attack, and I have no room for Seeker :'(
 
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