Kingdra Meganium

Discussion in 'Deck Help and Strategy' started by Jayson, Oct 1, 2007.

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  1. Jayson

    Jayson Active Member

    4 Horsea d Sleepy Ball
    4 Seadra d Smokescreen
    4 Kingdra d EX
    3 Chikorita d
    1 Bayleef d
    3 Meganium d
    2 Holon's Castform
    2 Pinsir d

    4 Holon Mentor
    4 Prof. Elm's Training Method
    4 Holon Adventurer
    2 Castaway
    2 Buffer Piece
    2 Windstorm
    4 Rare Candy
    1 Night Maintenance

    11 Fighting
    3 Cyclone

    This is how I would play Kingdra if all my EXes hadn't been stolen.

    Mentor for three Horsea, Meganium for three Seadras, Meganium for three Kingdras, and you're all set. This also works great with other spammable delta pokemon like Feraligatr.
  2. L00p_H01eS

    L00p_H01eS New Member

    - 4 elms +4 bebe's
    - 1 pinsir +1 castform
    -1 adventurer +1 bayleaf (MT)
    -1 bayleaf(DF) +1 bayleaf(MT)
  3. Scipio

    Scipio New Member

    I think Pinsir is a preferrable starter. So I'd go -2 Casty, +2 Pinsir, but thats up to preference.
    -1 Seadra +1 Bayleef is also a good option due to the fact that when you can Candy your Meganiums, same goes for Kingdra.
  4. Jayson

    Jayson Active Member

    I do slightly prefer pinsir as a starter but I also like to have mentorable energy. 4/0 Pinsir/Castform gives you fewer options but is a little more consistent. 3/1 is okay but I would worry about having that castform prized when I needed an energy. Both are helpful in setting up and both are useful late game (pinsir discarded with adventurer or castform used as energy)
  5. Ardoptres

    Ardoptres New Member

    Isn't this too slow?
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