Pokémon TCG: Sword and Shield—Brilliant Stars

Kingdra with a Late Game

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Cephalized

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Tired of taking your first 4 prizes but not being able to finish the game due to Beefy HP Pokemon, Nidoqueen, Luxray GL, low Damage Output, etc? Try this.

POKEMON: 22
4 : Kingdra, LA-7
2 : Seadra, LA-70
4 : Horsea, LA-102
1 : Rhyperior LV.X, Promo-29
1 : Rhyperior, DP-12
1 : Rhydon, DP-60
1 : Rhyhorn, SV-122
3 : Claydol, GE-15
2 : Baltoy, GE-60
1 : Azelf, LA-19
1 : Uxie, LA-43
1 : Unown G, GE-57
TRAINERS: 28
1 : VS Seeker
3 : Warp Point
1 : Night Maintenance
4 : Rare Candy
4 : Super Scoop Up
2 : Luxury Ball
4 : Roseanne's Research
4 : Bebe's Search, RR-89
1 : Palmer's Contribution
1 : Expert Belt
3 : Broken Time-Space
ENERGY: 10
10 : Water Energy

Strategy: Swarm Kingdras and start using Dragon Pump Turn 1. Once you've burned through almost your entire deck, use Aqua Press to put all the energies back into your deck and start using Rhyperior LvX's Hard Crush to do 250 to knock out anything in 1 hit. If you run out of energies either use Palmers or Aqua Stream again. By the time you need to do that though you should have already taken your last few prizes.
 
2-3 Claydol and 2 Luxury Ball is pretty much to give the best chance possible of turn 1/turn 2 claydol

then afterwards you can just discard the extras with Kingdra's attack
 
this seems awesome :) why not add some multi in there too?

use raging drill with normal rhypherior

just think 2 nrgies you to 30 dmg with belt = 50 and with every dmg counter on phypherior this is increasing dmg.

consider the fact that rhypherior has 170 hp + 20 hp from belt = 190

you can possibly do 30 to 200 dmg :D
with average 130-160 dmg :)
 
Why 3 Warp Points? The chance that you will be starting with Rhyhorn is slim. I would consider a second Uxie for speed, and maybe Uxie Lv. X. But I like the idea of the deck.
 
Why 3 Warp Points? The chance that you will be starting with Rhyhorn is slim. I would consider a second Uxie for speed, and maybe Uxie Lv. X. But I like the idea of the deck.

Warp Points is pretty much because you can't use Cyclone Energies. You want to warp them and make them bring up their Uxies and stuff that you can easily OHKO, also when Rhyperior is Actuve in the last few turns you might need to send Kingdra up again to use Aqua Stream or you'll deck out lol
 
Well I tested today against Luxray/Garchomp/Box and lost pretty badly, going to need to use some multi's or a fighting energy, and switch to the other Rhyperior to use Rage. He had turn 2 Luxray/Lucario GL/Skunktank/ Galactic HQ.

Did VERY well against Gengar though. Finished the game with a 250 damage Hard Crush, letting him only take 1 Prize due to a fainting spell.
 
Well I tested today against Luxray/Garchomp/Box and lost pretty badly, going to need to use some multi's or a fighting energy, and switch to the other Rhyperior to use Rage. He had turn 2 Luxray/Lucario GL/Skunktank/ Galactic HQ.

^^ when you test it inform us witht he results plz :D
 
OK so for those of you interested, I tried out the RAGE Rhyperior, and also thickened up the line to 2-1-2-1 Rhyperior LvX.

It makes the SP matchup immensely better. But you have to worry about your bench. You don't want your opponent to Bright Look Claydols/Kingdras/etc for easy prizes. The SP player will try everything they can to avoid hitting the Rhyperior. So I suggest using Expert Belt, and adding Plus Powers so Raging Drill does 60 even without any damage counters on him to OHKO Luxray. I also suggest using Switches Rather than Warp Points because your opponent will Bright Look something like Claydol and try to use Garchomp LvX to Snipe the Rhyperior dead. In this case you use the switch having exactly 80 damage on Rhyperior LvX you can knock out their Garchomp LvX with Raging Drill 30+80=110.

Dialga G is a little different. He threatens your energies so you will either have to attach Unown G to Rhyperior, or use Energy Switch(Which is awkward to have in a Kingdra Deck) to allow you to have Expert Belt on Rhyperior. This matchup is all about intimidation. Dialga doesn't want to hit you unless he can garuntee the 2hko. (Remove Lost, Remove Lost, Poison Structure or Crobat or Expert Belt). You're Raging Drill will never be able to OHKO their Dialga(4 Sp.Metals) unless they misplay and let you have 130/150(If Expert Belted Dialga) Damage on Rhyperior. So you have to threaten them with 250 on Hard Crush. Once their Dialga goes down, it'll be very hard for them to recover. Garchomps can only take so many prizes.

In summary, thickening the Rhyperior Line does improve the SP matchups, but it also causes little but still some consistency issues. Sp's just can't deal with high hp pokemon they did not tech against. But the matchup is still far from being in Kingdra's favor. But if you're a die hard Kingdra player then Rhyperior is a very decent tech against the current metagame.
 
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