Pokémon TCG: Sword and Shield—Brilliant Stars

Kingdra

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pokemon 20
4 kingdra
2 seadra
4 horsea
2 claydol
2 baltoy
1 dusknoir
1 duskull
2 crobat g
1 uxie
1 azelf

energy 8
8 water energy

trainers etc. 32
4 rare candy
4 roseanne's
4 bebe's
2 night maintenance
3 broken time space
4 plus power
4 poketurn
3 warp point
1 luxury ball
3 super scoop up


Strategy: Set up an early Kingdra to rush them and snipe their setup. Drop a surprise dusknoir to disrupt their setup further. The crobat g's and poketurns are in there for obvious reasons. Only one broken time space because I don't want too many stadiums vs. flygon.
 
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Yes he does.

You have 1/5th of your deck as energy when your main attack costs 1. That's far too much energy for you to do other things effectively.
 
Prior Kingdra versions ( a couple of formats ago or so ) used to have 13-14 energies or so and rely on Aqua Stream to do 100+ damage once or twice per game ... with SP pokes around and Nidoqueen, Kindgra needed to evolve to remain competitive ... yep it's still fast to set up, but needed more output faster .. you do that 7-8 energies just for the cost , and concentrating on things like 3-4 BTS and Skuntank, 2 Crobats / 4 poketurns, 4 Plus powers and 4 SSUs among other things , along with 3 night maitenances / 2 Palmers to get back to the deck discarded stuff.
So yes, new / updated kindras that win matches you see with very little energy. With 12-14 energies, you just can't fit all you need today.
Hope this helps.
 
I think I know why Tavish seems confused about the amount of energy cards. I only started to understand that today, well kind of, I'm still trying to find out more about it. I grew up building pokemon decks that had about 20 Energy cards, around 30 Pokemon cards and the rest was Trainers. I thought that was ideal. But today I looked at World Championship decks and they barely had any Energy cards and I was very puzzled by this. I still don't quite understand why. Also another thing was having Pokemon cards that barely had any use except for their pokepowers, basically they were being used like Trainer cards and that's one thing that never occurred in my head. Not only that, but I noticed that most of the WC decks had tons of Trainer cards, more than Energy and Pokemon cards... well, for some of the decks anyways. Another thing was the evolution ladders. I've always used 4 Basic, 3St1 and 2 St2. I never thought of doing 4/3/4. I think I had my mind set on mimicking the structure of the theme starter decks because that's how they're built.

So maybe Tavish, those are some of the things to consider when building a deck... at least for competitive play. Study the professional decks, not the the ones you buy from Walgreens (like I used to do).
 
i haven't been tournaments in a while,but if you have dusknoir,don't you then need pyschic energy's,and take some supporters/trainers away to throw in some lvl x's,it'll only imrove your gameplay.

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i haven't been doing tournaments in a while,but if you have dusknoir or crobat g in your deck,then can't you take some water energy's away(like 4) and take some trainers away for psychic energy's,and one tip:throw i some lvl x's it'll only improve your gameplay
 
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i haven't been tournaments in a while,but if you have dusknoir,don't you then need pyschic energy's,and take some supporters/trainers away to throw in some lvl x's,it'll only imrove your gameplay.

Back to back posts merged. The following information has been added:

i haven't been doing tournaments in a while,but if you have dusknoir or crobat g in your deck,then can't you take some water energy's away(like 4) and take some trainers away for psychic energy's,and one tip:throw i some lvl x's it'll only improve your gameplay



The crobat and Dusknoir don't attack. They are both techs in the deck. If you're attacking with them, then the whole concept of the deck is off.
 
DerekDragomir- I don't study decks at walgreens. i play competitively myself and i won aregionals this year and made top 8 at states.
I appreciate everything you guys are saying but the reason for twelve energy is so i have energy to discard so late game i can upstream for a good amount of damage
 
It has been quite some time since States and Regionals, sir. This is a very different format. This deck can't play competitively with that amount of energies. It removes consistency from the deck.
 
Hutchistack- I know it's a different format now. My other list which plays no crobats and no poketurns is undefeated and it also only plays 12 energy.
 
It has been quite some time since States and Regionals, sir. This is a very different format. This deck can't play competitively with that amount of energies. It removes consistency from the deck.

And gives you more answers late game. I don't AGREE with playing that many energies, but don't pretend like there is no logic behind it.
 
Hutchistack- I know it's a different format now. My other list which plays no crobats and no poketurns is undefeated and it also only plays 12 energy.

I think it is perfectly fine to play 12 energy. I don't care what other's say, yes some people play SP but not all, and Flygon is very prominent these days, so to play more is not ridiculous! I like the idea of OTKing Queen with Aqua pump, the threat of doing damage wit that attack is a great weapon to have :)
 
Yeah, but when you're dead drawing energies while I'm setting up and cycling, you'll know why you shouldn't even run Kingdra.
 
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