poisonmaster
New Member
Pokemon (15):
4-2-2-2 Kingdra (2 Prime, 2 LA)
2 Uxie LA
1 Unown Q
2 Crobat G
1 Regice LA
Trainers (31):
4 Bebe's
4 Super Scoop Up
3 Collectors
2 Seekers
1 Luxury Ball
3 Junk Arm
1 Warp Point
1 Switch
2 Broken Time Space
3 Rare Candy
1 Palmer's
2 Life Herb
2 Expert Belt
2 Engineer's Adjustment
Energy(14):
11 Water
3 Rescue
Strategy:
Main Cards:
Kingdra Prime- Used for it's power, and it's 60 for 1 energy. It's Power stacks which makes it really nice.
Kingdra LA- Secondary attacker. Sniping ability, and in case opponent uses fire. Late game can be helpful to recycle energys and hit for big damage.
Regice- Same use as Gyarados to get trainers out of my hand for Vilegar and to get Tombs and other pesky basics out of the active. But helps get Water energy in my discard for Kingdra LA to hit for mass damage.
A few trainers like SSU, Life Herb, and Seeker are to heal highly damaged Kingdras and in certain situations reuse bat drops.
Junk arms are to reuse those trainers and to discard waters. Also can reuse Expert Belt or Rare Candy if needed.
Engineer's are in there to discard waters as well, but I want to use Volkner's instead as soon as I can get them!
Big amount of water for Kingdra LA, but I have enough problems drawing into them anyways. Needs to stay how it is, maybe even more.
Rescue is self explanitory.
Main strategy is use Kingdra Prime and Bats to spread damage. Kingdra LA for snipe and discard waters for heavy damage when I need it.
Any help is appreciated.
Like I said I have a hard time drawing into waters. I get all the pokes I need really fast and normally have 2 Kingdras up by turn 3 which is nice and easy! I just want tocompletely outspeed any deck!
4-2-2-2 Kingdra (2 Prime, 2 LA)
2 Uxie LA
1 Unown Q
2 Crobat G
1 Regice LA
Trainers (31):
4 Bebe's
4 Super Scoop Up
3 Collectors
2 Seekers
1 Luxury Ball
3 Junk Arm
1 Warp Point
1 Switch
2 Broken Time Space
3 Rare Candy
1 Palmer's
2 Life Herb
2 Expert Belt
2 Engineer's Adjustment
Energy(14):
11 Water
3 Rescue
Strategy:
Main Cards:
Kingdra Prime- Used for it's power, and it's 60 for 1 energy. It's Power stacks which makes it really nice.
Kingdra LA- Secondary attacker. Sniping ability, and in case opponent uses fire. Late game can be helpful to recycle energys and hit for big damage.
Regice- Same use as Gyarados to get trainers out of my hand for Vilegar and to get Tombs and other pesky basics out of the active. But helps get Water energy in my discard for Kingdra LA to hit for mass damage.
A few trainers like SSU, Life Herb, and Seeker are to heal highly damaged Kingdras and in certain situations reuse bat drops.
Junk arms are to reuse those trainers and to discard waters. Also can reuse Expert Belt or Rare Candy if needed.
Engineer's are in there to discard waters as well, but I want to use Volkner's instead as soon as I can get them!
Big amount of water for Kingdra LA, but I have enough problems drawing into them anyways. Needs to stay how it is, maybe even more.
Rescue is self explanitory.
Main strategy is use Kingdra Prime and Bats to spread damage. Kingdra LA for snipe and discard waters for heavy damage when I need it.
Any help is appreciated.
Like I said I have a hard time drawing into waters. I get all the pokes I need really fast and normally have 2 Kingdras up by turn 3 which is nice and easy! I just want tocompletely outspeed any deck!