Pokémon TCG: Sword and Shield—Brilliant Stars

Kingdra

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InferMorScorLvX

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:biggrin:Kingdra
15-Pokemon
4-2-4 Kingdra
2-2 Claydol
1-Chatot

29-Trainers
2-Dawn Stadium
4-Warp Point
4-Plus Power
2-NM
4-Buck’s
4-Rare Candy
4-Felicity’s
4-Rose
3-Bebe

14-Energy
14-:water:
This is my first attempt at a Kingdra deck so any advice wud be helpful idk the basic strat but I no u use plus powers and bucks to increase the damage and felicity’s to discard :water: energys for Aqua Stream
 
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I think you forgot to put in the Rare Candies :tongue:.

4 Bebe's is a must too.

Good call on the 4 Warp Points, though.

-2 Buck
-1 Felicity
-1 TM TS-1
-1 Dawn Stadium (keep 1 if you like)

+4 Candy
+1 Bebe

As for the strategy, Dragon Pump is really your main way of discarding Energy for Aqua Stream. Use Claydol and your draw cards to make sure you have 2 Energy to discard as often as possible.
 
just attach through it, then when he gets knocked out, you get an extra 30 damage with aqua stream.
 
I don't that you have to "counter" Mime. Mime stalls Kindra but it also stalls the Mime player in most circumstances (Gliscor being an exception but Gliscor hasn't been making the cut). They may be getting set-up but so in Kindra. a 3xKindra swarm is very hard to deal with. Kindra is still fast enough that the two extra NRG drops to kill Mime doesn't hurt Kindra too much.
 
i kno it wud slow the deck down if u combined leafeonX and Kingdra and b able to play 2 energy per turn but like i siad it wud slow the deck down
 
yeah definitely don't do that.

your list looks pretty good, but I recommend Quick Ball to help keep the swarm going. A lot of people use Suicune, but I think the Horsea start is a great plus, so keep the chances of that as high as possible.

- Xaej
 
I like Uxie in Kindra. On the upside, if you don't get an early Claydol, you can get locked up with nothing you can do to get setup. With Uxie you can replenish your hand. The downside, of course, is the Uxie start which reduces the deck's donk potential but it increases it's consistancy.
 
True, but I find that, with Kingdra, that initial donk is priceless and really tips the game in your favor - a LOT. I guess it depends on if you want to go for that if you're looking for the added consistency. My problem with the consistency in this deck is that, as a stage 2 (candy-able) needing only 1 nrg to attack anyway, the consistency should be there already - and in most cases - you shouldn't get stopped from an early game 'Dol.
 
The only thing I found bad about the speedra versions like this is that it is VERY supporter heavy. IMO, 15 supporters often clump and I found myself in a position where i would want to use more than one supporter a turn. For this problem, I cut bebe's all together and ran quick ball in their place because for one it is a trainer and you can use that and a supporter in the same turn and b, this deck only runs the claydol and Kingdra lines with a teched chatot. Your chances of gettting exactly what you want with quick ball are much greater than most decks that use them. Also, I would up the energy count to 15-16 because prizes can be pretty nasty if water energies clump in there. Lastly, I was a big fan of TM - TS 1 in this deck. I hated being so realiant on rare candy for an early kingdra setup and late game if they manage to KO the kindgra lines you set up, it's much easier to recover with TM - TS 1. Just my honest opinion.
 
LOL half the page is filled with your decks jordan you need to let other people post to:lol:
as before i would add 4 quick balls for quickness reasons
 
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