Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on KlingKlang

Rambo

Active Member
Fun deck I thought I'd make quickly, picked up some loose cards I had lying around and got to work.

Pokemon: 19

4 Klink (EP)
3 Klang (EP)
2 KlinKlang (EP)
2 KinKlang (B&W)
1-0-1 Metagross UL
1-1 Steelix Prime
1 Skarmory
1 Cleffa
1-1 Entei Suicune Legend

T/S/S: 27

4 Pokemon Collector
4 Twins
3 Engineer's Adjustments
4 Pokemon Communication
3 Junk Arm
3 Rare Candy
2 Max Potion
2 Switch
2 Pokemon Catcher

Energy: 14

4 Sp.Metal
4 Rainbow
2 DCE
2 Metal
2 Rescue

Strategy may become confusing to some, which is kind of the idea, I mean who would expect to see a KlinKlang attacking? Basically the ideal start is to begin with a skarmory, or some way of getting skarmory (i.e. Collector). If your hand is bad, then obviously go for Cleffa (I'm debating replacing this with Manaphy). If you start with Klink, it isn't bad as it only has 1 retreat, a common retreat cost among basic pokemon which is possible on turn one. You want to start setting up 2 lines of KlinKlang as early as possible, 1 of each line, (If you're wondering why I run two of each, it's because if I only run 1 ability KlinKlang and it's prized, I've pretty much lost) and setting up the other pokemon on the bench. The deck can dish out a consistent 80 per turn, if you get heads, then a 30 if you don't get heads, and can keep retracting energies that you discard with Engineer's. The pokemon is very bulky at 150 HP, and helps that it can utilise Sp.Metal Energies. You want to move energies around in correlation to using max potions, and more towards middle game you want to twins for a rare candy and metagross for your beldum. The rainbows can be moved around and also count as :psychic: energies, giving them free retreat.

Obviously the deck can't fair well against fire decks, which is why I introduced an ESL tech, which although isn't perfect, can utilise the fact that energies can be switched around, so can be used as soon as it's put into play, and can utilise the rainbow energies also.

It also struggles against gothitelle, but you should be able to deal more damage with the use of psychic resistance and up to 4 sp.metal energies.

As I said before, the deck is for fun and shouldn't be taken seriously, but I would like some help before I start properly playtesting it.
 
I doubt Magnzone would work in a deck that is already clunky with Stage 2's as it is.

Besides it has a lot of draw, Engineer's and Twins. Not all decks need to have the same amount of draw as Magnezone decks do.
 
Why do you need Energies in the DisCARD? You don't need the accel. Junipers are better too.
 
I really like your idea about the energy acceleration but why dont you just play 3-3 (or 4-4) Steelix prime and 2-1-2 Klinklang BW? That's much faster and the same idea since Steelix also can absorb energies from your discard pile.
I was also thinking about adding more 'high cost heavy hitters'. So you can easily load them with energies thanks to klinklang.

Just some ideas.
 
Yeah I was thinking of that, but thought it would be more original to try out more KlinKlang. Steelix is much more consistant however.
 
The problem I see with Engineer's Adjustments is that it kind of runs against the strategy of your deck. Skarmory searches your deck to attach a basic metal, but you want to topdeck an energy at the same time to use Engineer's Adjustments, there's a lack of synergy there. Sage's Training has more synergy, because it can discard and as a 1 more card reach and doesn't require energy. I would take out a Klang and add in another Rare Candy (since you are running 2 different stage 2's already).
You might want to switch out a Skarmory for a Pichu altogether (because you want to focus on getting out your stage 2's).
For a fire counter you could also try Alomomola (BW) or Basculin (EP), but I think what you have should work.
I like Max Potion, but you could still try and combine Seeker and Catcher to be more aggressive.
 
We were just discussing Steelix/Klingklang at league today. With a metal energy, Typhlosion won't OHKO either of them and Outrage on Reshiram won't OHKO either with less than 6 damage counters. So, with Steelix, hitting with Energy Stream first allows Steelix to survive, followed by Gaia Crush to KO the Reshiram if they keep it active. Move the energy around with Klingklang where necessary, allowing Max potion to be used in the process.

I like the ESL tech. I don't like Skarmory. It was discussed when Steelix was a more competitive card and it had mixed results in reviews, especially when you look at the costs and benefits of attaching to Skarmory vs attaching to something else instead.

What about PlusPower? Tornadus and Thundurus each have 110 HP

For a fire counter you could also try Alomomola (BW) or Basculin (EP), but I think what you have should work.
If you're offering advise like that at league, we're going to have to talk. I better not see a bunch of juniors trying to trade for those cards thinking they're good. That phase has passed. (Alazar, see you at the NVi PR?)
 
How is Basculin not good advise? Going off the Battle Roads reports, didn't a Basculin deck win? Basculin, if you can swing the energy cost, makes an amazing anti-fire/Anti-donphan counter.
 
The Skarmory is in there more of a starter, I understand what you mean by the synergy, but the only other pokemon you would like to start with would be cleffa. It helps increase the basic count. Instead of saying just to get rid of it, would you mind suggesting a reliable starter to replace it? Thanks for all your suggestions though.

Pluspower is very good advise too, I would like to find somewhere to fit that in.

The problem I find with running 4 rare candy and 2 Klang, was that when I got trainer locked with the deck, I would only possibly be able to to get 2 KlinKlangs out, assuming that they would not be catchered, sniped, or anything else. I run 4-3-4 for more security, although if I need another space, the Klang will be something to go.
 
The Skarmory is in there more of a starter, I understand what you mean by the synergy, but the only other pokemon you would like to start with would be cleffa. It helps increase the basic count. Instead of saying just to get rid of it, would you mind suggesting a reliable starter to replace it? Thanks for all your suggestions though.
Tyrogue? Got to anticipate the game where the opponent goes second starting lone baby.
 
If you're offering advise like that at league, we're going to have to talk. I better not see a bunch of juniors trying to trade for those cards thinking they're good. That phase has passed. (Alazar, see you at the NVi PR?)

That's almost a good as when I hyped Torchic (Platinum) and Turtwig GL with Cherrim (Stormfront) as a deck last season on Pokegym TCG Rulings and Strategy. RA didn't like that too much.

I am not sure if you want to run Tyrogue either if you're already running Twins. Maybe if there's a lone baby, but then I'd up switch to 3.

I'll check on the Pre-Releases.
 
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