Pokémon TCG: Sword and Shield—Brilliant Stars

klinklang v. hydregion

fluttercraft

New Member
one moves metal, one moves dark. from what i can tell hydregion is better as dark energies are used for pokemon like darkrai ex and sableye. the blend containing dark also contains grass and psych allowing for shaymin ex and sigliph, or whatever else one might want. what is better about klinklang?
 
Hydreigon generally revolves around Darkrai as an attacker, with other pokemon shoring up drawbacks. Klingklang uses the other blend, opening up more options for main attackers. At least from what I can tell.
 
Klingklang has a larger variety of attackers and the entire Klingklang line can be searched out with heavy ball. Though I do think that Darkrai/Hydreigon is the better deck due to dark patch and the fact that it doesn't autolose to hammers.
 
they both have the same concept but hydreigon has two clear advantages

1. dark patch is absolutely insane and can allow for clutch energy late game or allow for an attack a turn earlier early game

2. hydreigon is an amazing attacker as it can OHKO terrakion which is the decks main weakness
 
they both have the same concept but hydreigon has two clear advantages

1. dark patch is absolutely insane and can allow for clutch energy late game or allow for an attack a turn earlier early game

2. hydreigon is an amazing attacker as it can OHKO terrakion which is the decks main weakness

In the same breath,

1. Klingklang plays pokemon that attack for two energy, so second turn I can attack with Groudon EX or Terrakion EX.

2. Personally I do not play any non-EX attackers, just for that reason

Some more advantages of hydregion are the grass type. Sacred sword Verizion OHKOed my Keldeo/Terrakion EXs.

Advantage of Klingklang is you can search everything with heavy ball, and you run fighting.

The times I have played my Klingklang deck against hydregion, it all came down to who played a supporter first. i.e. set up and streamed attacks first.

---------- Post added 12/04/2012 at 04:21 PM ----------

Darkrai (more or less) providing free retreat to everything is a huge factor which Klingklang has no comparable to.

Keldeo--Jump in--prism--Dark cloak

same thing, only it takes one more pokemon
 
Some people consider Sableye to be one of the best cards in the game and he could be what turns the Klingklang vs Hydreigon battle towards Hydreigon's side. He is incredibly useful in both the early and late games. Early game, you are able to be more aggressive with cards like Catcher to stall because you can just get them back. You can also be more liberal with discard cards like Ultra Ball and Juniper because you can just Junk Hunt for those resources back. Sableye also exponentially increases the odds of getting a turn two Hydreigon because you can Junk Hunt for a Rare Candy that you discarded or an Ultra Ball that you may need to grab the Hydreigon. Computer Search plus Junk Hunt is also incredible and borderline broken imo. The Computer Search-Junk Hunt combo allows for incredibly fast and efficient set-up. Late game, Sableye can also be sacrificed to grab a clutch Catcher that you need for the win or to grab a Random Receiver if you're drawing dead. Aside from the fact that Darkrai is an amazing attacker and can abuse Dark Patch, Sableye is one of the main reasons that Darkrai variants are such a dominant force in the meta today.
 
Right now, IMO Hydreigon is clearly superior. The only thing Klinklang does in a better fashion than Hydreigon is employ Fighting attackers. Hydreigon could if it really wanted to, but Klinklang not only has Prism but the other Blend as well. However, I can't help but feel that the only match-up that fighting typing is gonna help in is Darkrai, and the Hammers will just end you anyways. There is traditional Eels, but not only is that uncommon but they aren't anywhere as vulnerable to fighting types as they were last format because Tornadus EX and heavy Mewtwo EX to cover that weakness.

When the new Plasma Klinklang comes out, I think Klinklang will have unique advantages over Hydreigon that it doesn't have right now. It may help patch up the Hammers match-up a little if it can get by with less special energy and more basic metal to employ a variety of metal attackers. At least that covers Enhanced Hammer, but still without any kind of acceleration it might still be hard to get out of a Crushing Hammer lock. Past that, Klinklang grants immunity to Darkrai himself so at least you only have to worry about Terrakion (if they even play it).
 
Klinklang would be more playable if Rainbow Energy were still legal. That way, Klinklang could use Sableye and Darkrai more effectively than it could in this format. Without those, though, it's mainly just a metacounter deck that's less efficient than Hydreigon. Hydreigon is, in my mind, the better play unless there's already a lot of Darkrai in your area. If so, you could probably run a Klinklang deck to counter with Groudon, Terrakion, and Landorus, but even then, there are better Darkrai counter decks.
 
Klingklang can also load up to 8 "water" energies onto a Keldeo, giving it the ability to OHKO any 170HP EX with 6 energies (not the best idea in the world, but that's usually how I end up getting my last 2 prizes). Hydregion has the ability to load bunches onto a Mew2, without as much worry of losing energies because of dark patch.

Hammers doesn't have too much influence in my area because everyone and their brother plays blastoise, or some sort of 1 energy attacking deck.

My personal lineup for my KK deck:
For my HD deck:​
2 Keldeo
2 Darkrai​
1 Darkrai
1 Mewtwo​
1 Shaymin
1 Shaymin​
1 Registeel
1 Registeel​
1 Kyogre
1 Kyogre​
1 Terrakion
1 Groudon​
1 Mewtwo
+1 Darkrai -1 Kyogre if I had another​
 
I wouldn't write off klingklang. Powerful keldeo swings can be very devastating. Furthermore the kling line is much more easily searched. Heavy ball gets them all. The typing is better as well. There is no fire anywhere. Barely any grass. Fighting via terrakion is also a great asset.
 
yes you can....

Hydreigon tends to be faster on the the set up, sable eye is useful early game for the set up...especially with no weakness...Early and midgame its probably stronger

Klinklang is definitely slower on the set up...can be vulnerable to hammer trainers, But it is also more versatile against a variety of decks especially with its ability to run fighting and water pokemon. Keldeo is your friend, especially if they pull up a large retreat cost pokemon you want out of the way..If it survives to late game, it will usually handle any threats

It really depends on personal play style...its hard to judge which is better from city championships due to about a 10 to 1 difference in numbers played. They both have resulted in Cities wins
 
The new Plasma Klinklang will make Hydregion a bad deck to play. Here is the translation for it:

Klinklang-Steel-HP140
Stage 2 (Team Plasma)-Evolves from Klang

Ability: Plasma Steel: Prevent all damage done to your steel Pokemon by attacks from your opponent's Pokemon Ex.
(M)(M)(C) Heavy Bullet: 70 damage. Flip a coin if heads. this attack does 20 damage to 1 of your opponent's benched Pokemon. (Don't apply weakness or resistance for benched Pokemon)
 
The new Plasma Klinklang will make Hydregion a bad deck to play. Here is the translation for it:

Klinklang-Steel-HP140
Stage 2 (Team Plasma)-Evolves from Klang

Ability: Plasma Steel: Prevent all damage done to your steel Pokemon by attacks from your opponent's Pokemon Ex.
(M)(M)(C) Heavy Bullet: 70 damage. Flip a coin if heads. this attack does 20 damage to 1 of your opponent's benched Pokemon. (Don't apply weakness or resistance for benched Pokemon)

Thats a good card but its not going to ruin any decks. Similar to Sigilph, it will just force people to play a little bit differently.
 
Are you serious? Klinklang makes Exs useless against it's steel typed friends and the Cobalion Ex coming up is a pretty good card for the deck. Darkrai/Hydregion is in for a serious whooping.
 
Klinglang is just Silgilph with more HP. Its a good card but its not unstoppable. Hydrogeion isnt an ex and can take it out in 1 shot.
 
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