Pokémon TCG: Sword and Shield—Brilliant Stars

.:L.e.g.o.s:.

Status
Not open for further replies.

morganb73

New Member
.:pokemon - 21:.
Palkia G Lv. X x1 PL
Palkia G x3 PL

Dialga G Lv. X x1 PL
Dialga G x1 PL
Bronzong G x1 PL

Mesprit x4 LA
Uxie Lv. X x1 LA
Uxie x2 LA
Crobat G x2 PL
Unown G x2 GE
Azelf x1 LA
Azelf x1 MT

Toxicroak G (Promo) x1 NDP

.:T/S/ST - 28:.
Cyrus's Conspiracy x4 PL
TGI Poke-Turn x4 PL
TGI Energy Gain x4 PL
TGI Power Spray x3
TGI SP Radar x2
Roseanne's Research x4 SW
Warp Point x2 MD
Premier Ball x2 SF
Night Maintenance x2
Aaron's Collection x1 RR


.:Energy - 11:.
:water: x4
Call Energy x4 MD
:psychic: x1
SP Energy x1
Basic :metal: x1

.:Strategy:.

Palkia G and Lv. X:
I would try and start T1 with it, and add "TGI Energy Gain" with a ":water: Energy." Use "Pearl Breath" most of the time with Palkia G Lv X's :ppowr:, "Lost Cyclone", to put the opponent's Pokemon in the Lost Zone. Palkia G will be the Active Pokemon, most of the time.

Dialga G and Lv. X:
I would make Dialga G a bench "tech" for its :pbody:. If needed, it would be the Active Pokemon. If so, I would use the "Deafen Lock" technique. Then, I would level up the Dialga G, and use its :pbody:, "Time Crystal", to prevent other Poke-Body's, while rarely using "Remove Lost."

Bronzong G:
This would also be a tech. Only used for its :ppowr:, "Galactic Switch", to switch around my energies.

Uxie and Lv. X:
Uxie would be used for many different things.
1. Its :ppowr:s, "Set Up" and "Trade Off", are epic. They give me deck speed and draw power.
2. Uxie Lv. X's attack, "Zen Blade", is really c00l. It does 60 for only :colorless:colorless and is good defense against Machamp, the main "killer" of this deck.

Mesprit:
I would only use its :ppowr:, "Psychic Bind", to lock others.
Mesprit/TGI Power-Spray + Dialga G's "Deafen" + Dialga G Lv. X's "Time Crystal" = Amazing locking-ness.

Azelf(s):
This Pokemon, like others, would only be used for its :ppowr:, "Time Walk", in order to see my Prize Cards and choose one. The MT one is for other SP Matchups and ect. It really helps.

Crobat G:
Crobat G is used for his :ppowr:, "Flash Fang", too, which puts 1 damage counter on an opponent's Pokemon. I would repeat this with TGI Poke-Turn.

Unown G:

It is the ultimate protector. I would usaully attach this to a tech to prevent the backlash of "Lost Cyclone." Unown G also protects me from Gengar, Machamp, and a lot of other stuff. :D

Toxicroak G (Promo):
Last, but certaintly not least, is Toxicroak G. It is a counter to Luxray GL and other Pokemon. I helps even the odds between Legos and other decks.

I need help with Trainer Lines and my Energies. Yes, all feedback, good or bad, is accepted :D

Match-ups and Possible Techs coming soon!

 
Last edited:
Its a pretty nice list (I like the Warp Points and Uxie LV X), but the main problems are:

1. Only 2 Roseanne. You need 4 of these. They fetch your Mesprits, and well as all your other Basics/Energy. Drop the Lookers for them. I can see why you like Looker (limit hand size and stop them using Claydol, also anti-Gyarados), but Roseanne is far more important in this deck.

2. Energy. You are running far too much Energy for a couple of tech attackers (Dialga and Toxicroak). Running the same amount of Energy for them as for your main attacker makes no sense. With more Roseanne, you can grab the Energy for your techs when you need it. You could try this instead:

4 Call
4 Water
1 SP
1 Psychic
1 Basic Metal

That gives you a couple of spaces for more Power Lock cards (4th Mesprit and/or Spray), or a nice tech like Azelf MT.
 
Its a pretty nice list (I like the Warp Points and Uxie LV X), but the main problems are:

1. Only 2 Roseanne. You need 4 of these. They fetch your Mesprits, and well as all your other Basics/Energy. Drop the Lookers for them. I can see why you like Looker (limit hand size and stop them using Claydol, also anti-Gyarados), but Roseanne is far more important in this deck.

2. Energy. You are running far too much Energy for a couple of tech attackers (Dialga and Toxicroak). Running the same amount of Energy for them as for your main attacker makes no sense. With more Roseanne, you can grab the Energy for your techs when you need it. You could try this instead:

4 Call
4 Water
1 SP
1 Psychic
1 Basic Metal

That gives you a couple of spaces for more Power Lock cards (4th Mesprit and/or Spray), or a nice tech like Azelf MT.

Hmm, I kinda agree.

1. Yeah, I don't know what I was thinking when I added only 2 Roseanne's Reseach. :p I guess I could take out Looker's Inverstigation.

2. Yeah, I do run too much. I just needed the 3-ish :psychic: energies because I have so many Psychic Pokemon, and the odds of pulling one in T1 is kinda high. I can agree on cutting down the :metal:, but I like to keep the 2 SP Energy. So, -1 Call, +1 SP? And I need at least +1 :psychic:. So, I will leave that up to the critics. :D

I would just put in an extra Poke-Spray because I have too many techs, and Mesprit is Prize Card bait.

So...
-2 Looker's Investigation
-1 Call Energy
+2 Roseanne's Reseach
+1 SP Energy
+1 TGI Poke-Spray / :psychic: energy
Please respond. :D

you should add 1-1 luxray to your deck to counter mirror matchups.
Eh, Luxray would sever almost no purpose here, and I would have to rearrange my deck, and take things out. My bench is full as is.
 
2. Yeah, I do run too much. I just needed the 3-ish :psychic: energies because I have so many Psychic Pokemon, and the odds of pulling one in T1 is kinda high. I can agree on cutting down the :metal:, but I like to keep the 2 SP Energy. So, -1 Call, +1 SP? And I need at least +1 :psychic:. So, I will leave that up to the critics. :D

The only attacker that really needs Psychic Energy is PromoCroak. You aren't really going to want to attack with Mesprit or Azelf. It's better to run 4 Call for those situations, then retreat next turn.

I would just put in an extra Poke-Spray because I have too many techs, and Mesprit is Prize Card bait.

Fair enough. I play 4 of each in mine to max the chances and duration of the lock. Mesprits can always be Cycloned away.

So...
-2 Looker's Investigation
-1 Call Energy
+2 Roseanne's Reseach
+1 SP Energy
+1 TGI Poke-Spray / :psychic: energy
Please respond. :D

Like I say, I prefer to max out on Call, but try this out and if it works for you, then fine.

Eh, Luxray would sever almost no purpose here, and I would have to rearrange my deck, and take things out. My bench is full as is.

Really, you have to make a choice between Dialga G tech and Luxray GL tech as a way of countering Mewtwo. I prefer the Dialga myself as relying on being able to Bright Look Mewtwo as soon as it hits the Bench is somewhat risky . . . and there is always the chance they will bring it back.
 
Yeah, now I see. Ohkai, I will keep the 4 Calls. I have 1 Psychic and 1 SP Energy for Toxicroak G just in case.

Ohkai, I for got that strategy. :p I will add a Mesprit because it can be searched.

Really, you have to make a choice between Dialga G tech and Luxray GL tech as a way of countering Mewtwo. I prefer the Dialga myself as relying on being able to Bright Look Mewtwo as soon as it hits the Bench is somewhat risky . . . and there is always the chance they will bring it back.
Well...
1. I woud not use Luxray GL anyway.
2. I mean I can't use it in my deck because I already have Dialga G and I am keeping it.

So...
-2 Looker's Investigation
+2 Roseanne's Research
+1 Mesprit LA

I would like to add Looker's again somehow...Otherwise, please keep helping. :D

*LIST UPDATED!*
P.S. I looked at my deck and I have 1 extra space...YOU DECIDE!
 
Last edited:
Lux Ball isn't a staple in this deck. Everything is searchable with Roseanne and SP Radar except Uxie Lv X, and Lux Ball wouldn't fetch that anyway.

I would add another SP Radar rather than a Lux Ball. Reason is that you can grab a Radar with Cyrus.
 
Nah, 2 is plenty imo.

If really wanted another you could drop an NM for it.
 
1 Luxury Ball should be a staple in everything. It searches out everything in the deck except LV.X, grabbing one of your pixies or unown g which sp radar cannot.
 
You should Consider adding Floatzel Gl, or Alakazam 4 (both lv X) in my opinion. Those cards are very helpful in this deck to make plakia nearly impossible to get rid of.
 
Put your energy gain count down to three. Four is way too many and three is all you need.
That will provide the space you need.
As with other suggestions add the Azelf MT for Sp matchups and also consider perhaps another uxie.
Also do you really need that much call energy for this deck. Just wondering.
 
Put your energy gain count down to three. Four is way too many and three is all you need.
That will provide the space you need.
As with other suggestions add the Azelf MT for Sp matchups and also consider perhaps another uxie.
Also do you really need that much call energy for this deck. Just wondering.

1. I have kind avery little energy, so I need these E-Gains.
2. I will add Azelf...Just forgot.
3. Yes, I need the many Call Energy just in case I get a bad start...The odds of getting a bad start are kinda high. :/

@DathPika
Yes, Machamp is high in my area.

@Rayquaza8558
Eh, I might consider Floatzel if I get the Lv. X and if I have any bad plays.
 
Do NOT use either Floatzle or Alakazam. They're horrible cards that only clog the deck. You want this to be as fast as possible. Don't add cards that gunk it up.
 
Nice list but I'd take out a Night Maintenance for a Cynthia's Feelings. You need 1 or 2 in a deck which plays Uxie. Love the card in Lego's. Or a Chatot maybe?

And yeah don't play Lux ball in Lego's. Other stuff is needed more.
 
Status
Not open for further replies.
Back
Top