Pokémon TCG: Sword and Shield—Brilliant Stars

L.R.E. (Luxray GL/Rayquaza C/Electivire FB)

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GENERALISSIMO

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*When responding, please DO NOT suggest cards for the deck without adding what to remove. This makes it easier with the deck fixing process.*

Pokemon:20
3-1 Rayquaza C Lv.X
3-1 Electivire FB Lv.X
2-1 Luxray GL Lv.X
2-2 Claydol/Porygon 2
1 Bronzong G
1 Regice(LA)/Lunatone(GE)
1 Azelf(LA)
2 Unown G

Trainers:27
3 Roseanne's Research
4 Cyrus
3 Energy Gain
4 Poke Turn
3 SP Radar
1 Bebe's Search
1 Premier Ball
1 Luxury Ball
3 Team Galactic's Wager/Looker's Investigation
2 Warp Point
1 Aaron's Collection
1 Night Maintenance

Energy:13
3 Psychic
3 Water
3 Fighting
4 SP

Turn 1: Begin with Electivire FB/Rayquaza C and discard energy.

Turn 2: Level up Electivire and attach discarded energy to Rayqauza C.

Turn 3: Level up Rayquaza C and begin attacking for 200 while maintaining 0
cards in hand with Wager/Looker's/Regice/Lunatone

Turn 4: Continue strategy until altered. Use Bronzong G to move excess
energy from Rayquaza C Lv.X to a waiting Rayquaza C on the bench. Electrive FB Lv.X
as a back-up attacker and Luxray for a targeted K.o
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Rayquaza C LV.73 - Colorless - HP100
Basic Pokemon (SP)

[C] Trash Burst: 10 damage. You may discard up to 5 Energy cards from your hand. If you do, this attack does an additional 10 damage for each card you discarded.
[C][C][C][C] Twister: 50 damage. Flip 2 coins, for each heads discard 1 Energy card attached to the Defending Pokemon. If both coins are tails, this attack fails.

Weakness: Colorless (x2)
Resistance: Fighting (-20)
Retreat Cost: 3
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Rayquaza C LV.X - Colorless - HP120
Level-Up (SP)

Poke-Body: Dragon Spirit
When this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (except when this Pokemon’s HP is reduced to 0), attach 1 Energy card from your discard pile to this Pokemon.

[W][P][F][C] Final Blast: 200 damage. Discard all Energy attached to Rayquaza C. If you have no cards in your hand, ignore this effect.

Weakness: Colorless (x2)
Resistance: Fighting (-20)
Retreat Cost: 3
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Electivire FB LV.50 - Lightning - HP90
Basic Pokemon (SP)

[C] Dump and Draw: Discard up to 2 Energy cards from your hand. Then, draw 2 cards from your deck for each card you discarded.
[L][C][C] Electric Jump: 40 damage. Move 1 Lightning Energy attached to Electivire FB to one of your Benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)

Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat Cost: 3
 
Couldn't think of a better name. It did remind me of the old Z.R.E (Zapdos ex/Rayquaza ex/Electrode ex) minus the Z.

Besides, Its just a name to get people to look and discuss.
 
I thought the strategy behind this deck would have been obvious but I see that's not the case.

It's just a deck that I've been thinking about trying and wanted to know what others thought about it. I mean this is Deck Help and Strategy, not the logic lounge.

Now if you have nothing to contribute to the deck, don't post.
 
First off, don't get snappy because I questioned your logic: this is the Deck Help and Strategy -- if the fundamental theory of your deck has a problem, or a flaw, then getting it fixed is entirely the intent of this forum, so chill the heck out.

Secondly, here are some issues: your 'set-up' has multiple requirements to get started, which may or may not become an issue if your opponent is adept at disrupting you. For instance, Power Spraying the Electivire FB Lv. X's power still results in your turn ending, AFAIK. Also, since you are attempting to utilize the last clause of Rayquaza C Lv. X's attack, you leave yourself open. When Rayquaza C goes down (and it will, don't act like it's invincible), you've left yourself with no hand to make a come-back with, and unless you get very lucky on the top-decks you're going to be in quite the bind.
 
I think it could work fine.

I am not a personal fan of Rayquaza because of the fact that when it goes down you have no hand, and I dunno if Luxray is really needed in here
 
ray dies on opponents turn.
you draw, cosmic power (unless you get sprayed).
this is why ray can die and the deck lives on, plus the fact that you can just use electivire's power again the next turn to power up a 2nd ray
i like luxray in here because you can bring up anything for a one shot knockout, and trash bolt discards cards from the hand.
great deck.
 
Pokemon:20
3-1 Rayquaza C Lv.X
2-1 Electivire FB Lv.X
2-2 Banette (temper tantrum, and anti mewtwo strat, plus shuppet combo)
1-1 Porygon 2 (download)
1 Bronzong G
1 Jirachi RR
2-1 Uxie Lv.X
1 Unown G (for gengar/machamp decks, 1 cause u have energy gain; tool in tool)
1 Lucario GL (good for luxape, tyranitar, manectric/ampharos and flygon jojo)
Trainers:28
3 Roseanne's Research
3 Flint's Willpower
3 Cyrus's Conspiracy
1 Aaron's Collection
4 Energy Gain
3 Poke Turn
2 SP Radar
1 Premier Ball
1 Luxury Ball
2 Warp Point
1 Night Maintenance
4 Pluspower (for shuppet/uxie strategy backup)

Energy:12
3 Psychic
2 Water
2 Fighting
3 SP
2 Call

i hope help you, cause the luxray gl doesn't go in this deck, and u can put pokemon contest hall; heads and look for ray and gain jojo
 
I would lose a Rayquaza C. Your trying to build it so it does 200 a turn anyway. So you should only have 2 if your strategy works properly. Vire can be back up attacker vs Palkia and is resistant to Dialga which won't effect it. Toxicroak G Promo will be a problem to that tho.

- 2/2 Claydol -1 Electivire FB -3 Wager + 1/1 Porygon2 + 1/1 Starraptor FB Lv.X + + 1-1 Banette PL + 2 Premier Ball

its would be better since you want to be -1 in hand everytime or discard with Banette.Starrator you run the deck thin of supporters.So you thin the deck fast with Cyrus and Roseanne discard/play for the turn in not under lock. Palkia Lock will make this cry from the constant lock if they pull it off.
 
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