Pokémon TCG: Sword and Shield—Brilliant Stars

Lightning Fast??

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Kiss_n_Fire

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Okay, so my son is a junior and he loves Luxray. He went to Battle roads and went 2-1 to place 4th in his division with Luxray/Electivire. Well, after much thinking and reading of cards I talked to my son and asked him what he thought the problem was. He told me that he didn't know when to use Luxray and when to use Electivire. So, in the attempt to simplify his deck I built a speed Luxray deck. Is that possible???? LOL!!

Pokemon
4-3-4 Luxray (using the new Luxray and Shinx and the older Luxio)
2-2 Claydol
1 Rayquaza
1 Pachirisu (call for family)
1 Rotom (2 energy from discard pile)
1 Chatot (mimic)

19 Pokemon

Train/Supp
3 Rare Candy
2 Energy Restore
2 Night Maintenance
2 Switch
3 Plus Power
4 Quick Ball
3 Professor Oaks
3 Roseanne's
2 Bebe's

24 Trainers

Energy
12 :lightning
5 :fire:

17 Energy

He played me a few times and won every battle (mainly due to my weakness to :lightning)
The whole setup for this is to start with Pachi or Shinx ..start loading energy..get out Raquaza on the bench using his ability when able and get him powered for a quick KO when needed..then switch to bring up a loaded Luxray. Keep setting up Luxray on the bench. The key is to put one fire energy on Luxray so when you use his second attack you are still left with an energy and can attack your next turn after playing an energy from hand, therefore getting an energy card from discard pile and doing it all over again. Any suggestions? He seems to love it now!!
 
It seems to me like since you need to get a lot of basics onto the bench, so I would take out Chatot and put in another Pachi. It seems like it could work, but I'm not sure about the taking out of Electivire. Tell me how it goes in a tournament!
 
Me again....and oh yea i expect you to post on mine..LOL!!... but i do agree with the whole take out the chatot thing(again i do not like the chatot) BUT i do agree with you on taking out the electivire!!! gotta bounce
 
1.
If you want to play Rayquaza then I would suggest that you put in some Energy Switch. I would probably not play with it since it is another case where your son will be in doubt as to what to use (and starting with it is bad).

2.
Change the fire energy to 4 call energy and one of something else. Reduce electric energy to 10 or 11.

3.
Drop the Pachi. Pick four of some suitable basic (Chatot, Jirachi, Rotom).

4.
4-2-4 is enough when you have 3 Candies.

5.
Add some TS-1 and drop the energy restores.


This will be a tighter deck that should be more stable. You will probably lose to fighting decks, but there is no simple way of fixing that when the deck is centered around Luxray.
 
Please give me more feedback..it's my 9yr olds deck!!!! What happened to all the people who USED to be so willing to help everyone???
 
drop Raquaza and put in another Chatot for free retreat, it will make for less mistakes if he's that kind of kid, also eveluter (TM-TS1) is very good. Run four and no starters if you want, it does work!
 
Dear Kiss N Fast,

I have an 11 year old son, but I gave him the Kingdra deck for Battle Roads while I keep tinkering with the Luxray deck for myself. Here are some ideas:

1. If you are going to use a flippy energy card, energy pickup is probably a better choice than energy restore since you can power up Luxray quicker.

2. Many of the people in my league are using Azelf in every deck because of the prize card Pokepower to help you get a prized Pokemon and know what your prizes are.

3. I would max out Bebe's search and Rare Candies--you need Luxray out as quickly as possible.

4. Rotom is easily KO'ed because of its 60 HP--it may be worth running two of them and it may be worth running Cynthia's Feelings to be able to draw 8 cards when Rotom is KO'ed

5. I agree with Mozartrules--this is probably not the best deck to combo with Rayquazza.

6. I also agree to run 4 Call Energies instead of Pacharisu unless many people in your son's league are running tools.

Hope this helps. BTW, with Kingdra decks doing so well at BR's, Luxray's stock went way up since it is death to Kingdra if Luxray can get set up in time.

Good luck.

jconti2818
 
Easy, tell him to save vire for your last prize, period. Unless you have no other attackers, use luxray for most of your kos.
 
I play almost this exact deck, so heres my reccomendations:

Drop some energy: I run 9/5, and never find myself with energy problems.
Energy Switch is your friend: Great card that lets you use the Energy you recover with Speed Gain to power Luxrays.
Pickup the Energies: Energy Pickup is another great card for this deck, between it and Speed Gain/Energy Switch, Luxray can hit every turn for 100/150.
Rayquaza is your friend: With Energy Switch, Speed Gain, Energy Pickup, and your attach for turn, its not hard to get a fully powered Rayquaza out of nowhere. And with Luxrays free retreat, thats 150 that people dont see comming. Use this to your advantage, often.

Regardless of what others say, I love this deck and do well with it (4-1 at the one BR I have been to, but I needed to leave prior to top cut v.v)
 
I play almost this exact deck, so heres my reccomendations:

Drop some energy: I run 9/5, and never find myself with energy problems.
Energy Switch is your friend: Great card that lets you use the Energy you recover with Speed Gain to power Luxrays.
Pickup the Energies: Energy Pickup is another great card for this deck, between it and Speed Gain/Energy Switch, Luxray can hit every turn for 100/150.
Rayquaza is your friend: With Energy Switch, Speed Gain, Energy Pickup, and your attach for turn, its not hard to get a fully powered Rayquaza out of nowhere. And with Luxrays free retreat, thats 150 that people dont see comming. Use this to your advantage, often.

Regardless of what others say, I love this deck and do well with it (4-1 at the one BR I have been to, but I needed to leave prior to top cut v.v)

WOW.. can I identify with you Kiss_n_Fire.

Building a deck for a young child is even MORE challenging than building your own because you're tasked with simplifying without OVERsimplifying. I find myself removing all of the decisions from my daughter's deck often.

I've read the advice of others and, as a parent, I have to ALERT you to the FLIP/chance cards.

I had to, outright, REMOVE Energy Pickup and PokeRadar from my daughter's deck because the deck was just BUMMING her OUT! SHe'd flip tails and then get a failed search and just sit there with her hand on her cheek and pushing the next card active like "there you go.. knock this one out too." I found myself building her a fighting deck where all of the moves are plug-n-play no nonsense. Even if she lost, she felt like she was IN THE GAME and she had a fair shake.

You feel really bad when half the deck FAILS on flips and failed searches (i.e. Energy Restore, Poke Radar, Energy Pickup, Speed Gain etc.).

not trying to ramble.. just letting you know I feel your pain here...

NEVERTHELESS...

The guy I quoted above gave you the best advice I've seen. Looks pretty solid!!
 
Dear Rogue,

I couldn't agree with you more about flippy cards but double check Pokeradar. Its beauty is that it does NOT require a coin flip.

jconti2818
 
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