Pokémon TCG: Sword and Shield—Brilliant Stars

LilliLock (Lilligant EP/Vileplume)

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danekevincook

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Here is a deck I built for my girlfriend. She loves grass-type but it's hard to build a grass deck that doesn't crumble to Reshiram. I think this list, with the addition of Fliptini, could possibly be a competitive deck if played right. Bear with me because this deck needs a lot of explanation and requires a LOT of planning ahead and math skills (both of which I am terrible at, hence building this deck for my girlfriend to use).

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Pokemon: 26

4-4 Lilligant (both EP)
3-2-2 Vileplume
2-2 Sunkern
2-2 Yanmega Prime
2 Victini (With Victory Star)
1 Cleffa

Trainers/Supporters/Stadiums : 24

4 Pokemon Collector
4 Professor Oaks New Theory
4 Twins
2 Cheren
1 Professor Juniper
2 Flower Shop Lady

3 Pokemon Communication
3 Rare Candy

1 Burned Tower

Energy: 10

8 Grass Energy
2 Rescue Energy

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The main goal of LilliLock is to quickly set up Both Vileplume and Fliptini on the bench (and possibly Sunkern) and get a Lilligant active with one Grass Energy on it. From this point on, you should be able to both stall and keep your opponent from doing anything at all.

Lilligant EP This will be your main attacker. It has 90 HP, weakness to fire and resistance to water. For one Grass Energy Lilligant does an attack called Bemusing Aroma. Its base damage is 20, which is not that amazing. You flip a coin; on a heads it both poisons and paralyzes the opponent. On a tails it causes confusion. So, to a lot of people, you can't lose. But honestly, for the sake of this decks strategy you almost always are going to want a heads. It also can do vanilla 60 for GCC, but trust me, you are never going to use that attack.
The EP Petilil also causes paralysis on a coin flip for a grass energy. So from T1 you could possibly keep your opponent from attack/forcing them to evolve, switch or retreat before the lock is underway.

Vileplume This is to keep your opponent from doing anything at all once you hit heads on Bemusing Aroma. They can't attack, retreat or use a switch/super scoop-up. I've searched mercilessly for any possible way for someone to escape from this combo and the only thing I've found is Politoad or Unown Cure, which are so underplayed it's not even funny. It also shuts down things like Zekrom, Reshiram and other decks that rely heavily on trainers.

Victini (with Victory Star) This is what makes this deck about 50% more viable (literally). If you whiff on the heads, you have another chance to hit it with Victini on the bench. With Vilepume out it's immune to Catchers.

Sunkern After the lock gets underway, getting more Lilligants queued up can be difficult without Pokemon Communication so Sunflora can get these Pokemon into your hand pretty easy with it's Sunshine Grace Poke-Body. A must-have in any grass-type deck, really.

Yanmega There are a few decks that can totally run this deck down; every deck has its weakness. Fortunately, this deck is walled by Steelix, which is currently underplayed. It also has trouble with Ross's deck, mainly because it can deal with the lock and can move the small amount of damage you are dealing. If you ever go up against a counter to Lilligant your only hope would be Yanmega. Other than that though, you will most likely never use it (whoa! a Yanmega tech? INSANE).

Gloom Wait, what? Gloom? Why are you even mentioning Gloom? Well Gloom is actually a really important attacker in this deck. For GC it does 30 damage and on a coin flip you choose a status condition to inflict. I will explain later how this can win games.

Cleffa Duh, it's for terrible starts. It can also serve as Twins-bait. This could also be a Pichu, but it's not really strict.

The trainers and supporter line is pretty standard, I will only be outlining the odd-balls or highlight the importance of certain ones.

Twins This is the draw support early game. You have many many 40-50 HP Pokemon, one of them is bound to be knocked out on turn 1 or 2. You use this to get your Vileplume in play as fast as you can. You can then use it to get the rest of your set-up underway while you keep your opponent paralyzed.

Juniper Just one. Only one because this is a slow deck and doesn't benefit from drawing through it really fast. The only thing you wanna use Juniper for is discarding the dead cards like extra trainers and Pokemon you don't need.

Flower Shop Lady This is a good combo with Sunkern. Once you put your felled Lilligants back in your deck you can immediately get it back in your hand with Sunshine Grace.

Burned Tower Even though there isn't a huge need for energy since everything runs off of one energy, you still need a sure-fire way to get energy back in your hand without trainers.

SO:

The way you are going win is this: PLAN AHEAD. By like 5 or 6 turns, seriously. Normally it is impossible to know what the game will be like 6 turns from where you are, but since you are preventing your opponent from doing anything productive, this is actually easily done with LilliLock.

The main way Paralyze-stalling decks fail is constantly getting revenge KO'd. Since you fall behind in the beginning, you are actually on the bad end of the prize exchange if you let a fresh Pokemon attack you. So what you are going to try and do every time you are attacking is to make sure the poison from Bemusing Aroma knocks out their active COMING INTO your turn. That way they are forced to send up new active Pokemon that you can use Bemusing Aroma on without risking a revenge KO.

Say the active has 130 HP (common occurrence, lets say it's a Reshiram).

My turn: 20 damage and poison/prlz... 110
Inbetween: Can't attack, takes 20 more... 90
My turn: 20 damage and prlz... 70
Inbetween: Can't attack, takes 20 more... 50
My turn: 20 damage and prlz... 30
Inbetween: Can't attack, takes 20 more... 10
My turn: I'm stuck, if I knock it out he can revenge kill me, passing will let poison kill it too.

So in this situation, I will make the observation that he needs 10 more hard damage to die from poison coming into my turn. So here's where Gloom would come in handy: at some point in the middle, retreat to Gloom and hit it for 30 and prlz.

So the actual method would go like this:

My turn: 20 damage and poison/prlz... 110
Inbetween: Can't attack, takes 20 more... 90
My turn: 20 damage and prlz... 70
Inbetween: Can't attack, takes 20 more... 50
My turn: Switch to Gloom, 30 damage and prlz... 20
Inbetween: Can't attack, takes 20 more... 0

Since Reshiram died coming into your turn you are safe from revenge KO and have control over the prize exchange.

Unless I am mistaken, you can decide weather or not to use Gloom if the HP of the opponent is and EVEN or ODD number. So if the number is ODD you use Gloom once. If it is EVEN, you use Lilligant the whole way through.

Now that your brain is imploding, please let me know what your thoughts are on this rogue deck. Once the Prague Cup is over and we can get an idea for the meta game for Regionals, this deck could possibly pull a Ross Cawthon and confuse players into misplaying and ultimately losing. Call me reckless, but I honestly think this deck could win a competition in the right hands. Give me some ideas for better techs against this decks weakness (Not literal weaknesses! DON'T say Leavanny - I don't care about the fire weakness because the whole goal is to never let your opponent attack!) and how to make it more consistent/faster, ect. Thanks for reading!
 
I like the deck very much i must say. But it really does depend on coin flips a lot. I feel that this will work well with fliptini but consistency will be an issue for you. Maybe not setting up but flipping how you want. Instead of having gloom as your back up attacker you could have something else so you do not have to rely on coin flips so much. I mean you have yanmega in here why not use it? Given your example you can use yanmega when reshi is at 90 and it will do the same effect of killing it between turns. Sure you might trade KOs but you lilligant will survive. Which I feel is the whole point. Or the new dragon that does 20 if attacked could just be a staller so they do not attack that turn.
 
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Virizion is a great grass starter (or any starter for that matter) i believe for a single colorless you draw 2 cards and it has 110 hp. This COULD beat a reshiram deck IF you get extremely lucky. even with Victini. It takes you so long to KO one Reshiram that they can build up typhlosion and emboar and revenge kill you. Once they are set up it is easier to swarm a basic reshiram than a frail stage 1 lilligant. Not to mention it could get outrage kills. I like lilligant though and I like to see decks being made with him. I'm also a fan of grass pokemon. This deck could possibly do well against any other deck. Either way it should be fun to play with, but if you're looking to defeat reshiram there is no real answer. Maybe tech in a water type :/
 
The only problem I see is that if I was playing tyrem and I knew my reshirem was gonna die at the end of my turn due to poisen, I would just use typhlosions afterburnener to put the last damage counter on and knock myself out during my turn.

As far as I know the only way to counter that stratagem would be teching in one or two kingdra prime. This will also give you another damage to place somewhere else when you don't need to use it to kill the active Pokemon during your turn. I think you would have enough time to set I up becaue of all the stalling you will be doing. I would Probably take out the yenmegas for it. But I don't know how usefull that has been for you.
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