Pokémon TCG: Sword and Shield—Brilliant Stars

Limited Damage CaC Challenge! It is now officially over!

Just a quick Q:

How long will this contest be running? I don't think I've seen this answered yet...
 
And now Latios

Now for my Latios.


Latios HP80 :psychic:
Basic

Soul Dew: For each Latias in play, Latios pays 1 energy less to attack.

[.] Dragon Dance
Latios or one of your Latias may attack twice during your next turn. However, for one of the two attacks you must treat the base damage as zero.

:colorless:colorless Dragon Breath 20
Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If one is heads, the Defending Pokemon can't be retreated during your opponent's next turn.

W: :psychic:+20
R: :fighting:-20
RC: 1
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Latios Lv.X HP110 :colorless
Level UP-Put on your active Latios

:ppowr: Dragon Link
Once during your turn (before you attack), you may use this power. Count the number of latias Lv.X you have in play. Search your discard pile for that many energy cards and attach them to one of your Latias or Latios.

:psychic::fire::water::colorless Luster Purge
Discard as many energy attached to latios Lv.X as you want. For each energy discarded, you may put 1 damage counter on one of your opponent's Pokemon, or discard 1 energy card attached to one of your opponent's Pokemon.

W: :colorlessx2
R: :fighting:-20
RC: 2




Boy, I'd hate to face 2 of each Lv.X in play. They can totaly stop you from attacking. I'd hate to see what a T1 Dragon Dance, followed by some T2 energy and 2 attacks...
 
Giritina lv.40 HP 90 :psychic:

:pbody: Ancient Curse

If Giritia would be affected by an effect of an attack(excluding damage), that effect ends. Your opponent and/or the defending pokemon is now affected by the effect of the attack that was on Giritina.

[. ] Gathering Darkness

Search your deck for 2 Energy and attach them to your pokemon in any way you like. Shuffle your deck.


[P][P] Shadow Charge - 20

The defending pokemon is now confused.


Giritina Lv.X HP 130

:pbody: Terror Strike

If Giritina would be damaged by an attack, the defending pokemon can not use the same attack on your opponents next turn.

[P][P][P][P] Shadow Force

During your next turn this attack does 40 damage to the defending pokemon. During your opponents next turn Giritina remains the active pokemon, but can not be affected by any attack, pokebody, pokepower, trainer, supporter, TM, pokemon tool, or stadium card.
 
Seviper - :psychic: - 80HP
Basic

:pbody: Battle Scales
If there is a Zangoose in play, any damage done to Seviper by attacks from the Defending Pokemon do 10 less damage. (After applying Weakness and Resistance)

:psychic::psychic: Poison Tail 10
The Defending Pokemon is now Poisoned.

:psychic::psychic::psychic::psychic: Select Bite 30+
If the Defending Pokemon is Zangoose, this attack does 30+10 more damage.

Weakness: :fighting:+20
Resistance:
Retreat: :colorless

-----------------------------------
Zangoose - :colorless - 80HP
Basic

:pbody: Raging Blood
If there is a Seviper in play, you pay 1 Colorless less for each of Zangoose's attacks.

:colorless:colorless Burning Claw 10
The Defending Pokemon is now Burned.

:colorless:colorless:colorless:colorless Select Crush 30+
If the Defending Pokemon is Seviper, this attack does 30+10 more damage.

Weakness: :fighting:+20
Resistance:
Retreat: :colorless
 
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Giratina

Giratina Origin Form HP70 psychic
Basic

:pbody: Dimension Leap
Whenever you send up or retreat Giratina, you may search your discard pile or your Lost Zone for another Giratina, and switch it with Giratina, or search your Lost Zone or discard pile for a Giratina Lv.X, and switch it with Giratina Lv.X. All cards, damage counters, special conditions, and any other effects on Giratina are now on the new Pokemon. Shuffle Giratina into your deck.

:colorless Dragon Pulse 10
If the Defending Pokemon is a Pokemon Lv.X, discard 2 energy cards attached to the Defending Pokemon.

:psychic::psychic: Dark Pulse 20
None of your Giratina Another form can have any effects (excluding damage) done to them during your opponent's next turn.

W: P+20
R: F-20
RC: 1
---------------------------------------------------------------
Giratina Another Form HP80 psychic
Basic

:pbody: Dimension Leap
Whenever you send up or retreat Giratina, you may search your discard pile or your Lost Zone for another Giratina, and switch it with Giratina, or search your Lost Zone or discard pile for a Giratina Lv.X, and switch it with Giratina Lv.X. All cards, damage counters, special conditions, and any other effects on Giratina are now on the new Pokemon. Shuffle Giratina into your deck.

[.] Torn Leap
Put Giratina and all cards attached to it in your Lost Zone (separate from your other cards). At any time you want you may take Giratina and put it on your bench (you must have less than 5 benched Pokemon).

:psychic::psychic::colorless Dragon Swirl 30
Flip 2 coins. If both are heads, search your discard pile for a Pokemon and a Basic energy card and put it on your bench. If both are Tails, your opponent must choose a Pokemon in your lost Zone, and put it in your hand.

W: C+20
R: F-20
RC: 2
---------------------------------------------------
Giratina Lv.X Origin Form HP100 psychic
Level UP

:pbody: Any of your Pokemon in the lost Zone may attack (as long as they have the necesary energy attached).

:psychic::psychic::psychic::colorless Shadow Force
Put 4 damage counters on your opponent's Pokemon in any way you want. Put any Pokemon that are knocked out in your opponent's Lost Zone (treat them as knocked out Pokemon).

W: P+30
R: F-20
RC: 1
---------------------------------------------------
Giratina Lv.X Another Form HP110 psychic
Level UP

:ppowr: Once during your turn, you may use this power. Shuffle all cards in your lost zone into your deck.

:psychic::psychic::psychic::colorless Banish
Choose 1 of your opponent's Pokemon. Put that Pokemon in your opponent's Lost Zone.

W: Px2
R: F-30
RC: 2
 
Hoppip δ Delta Species
50 HP {R}
Basic Pokémon

{R} Flare 10
{C}{C} Delta Hop If the Defending Pokémon has δ on its card, don't apply Resistance for this attack. 20

Weakness: {R} (x2)
Resistance: {W}{F} -30
Retreat Cost: none
It gained Fire-type traits when exposed to a defective Delta Species gene. Not much else changed, however. Lv. 15 #187

Skiploom δ Delta Species
80 HP {L}
Stage 1 Pokémon (Evolves from Hoppip)

{L}{C} Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 10
{C}{C}{C} Delta Skip If the Defending Pokémon has δ on its card, any damage done to Skiploom by an attack during your opponent's next turn is reduced by 20 (after Weakness and before Resistance). 30

Weakness: {R} (x2)
Resistance: {F}{W} -30
Retreat Cost: none
For some unexplained reason, Skiploom exposed to defective Delta Species genes develop Electric-type traits, not the Fire-type traits found in exposed Hoppip. Lv. 30 #188

Jumpluff δ Delta Species
120 HP {W}{C}
Stage 2 Pokémon (Evolves from Skiploom)
(This Pokémon is both {W}{C} type.)

Poké-BODY Delta Genetics
If a Hoppip with δ on its card and a Skiploom with δ on its card are anywhere under Jumpluff, Jumpluff is now {R}{W}{L}{C} type.
{W}{W}{C} Freeze Cotton Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Jumpluff remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. 20
{F}{F}{P}{P} Dragon Seed You may discard 1 or 2 {P} Energy cards attached to Jumpluff. If you do, search your deck for a number of Pokémon with an attack whose Energy cost includes 2 or more types (colors) of Energy other than {C} for each {P} Energy card discarded in this way, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 40
{C}{C}{C}{C}{C} Delta Jump You may switch Jumpluff with 1 of your Benched Pokémon. 50

Weakness: {R} (x2)
Resistance: {F}{W} -30
Retreat Cost: {C}
Already baffled by the Hoppip and Skiploom cases, Holon scientists detected both Ice-type and Dragon-type traits in Jumpluff exposed to defective Delta Species genes, complicating the evolution tree's case even further. Lv. 60 #189
 
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Doduo LV.13 HP50 [C]
BASIC

[Poke-POWER] Double Head
Once during your turn, when Doduo uses an attack, it may use that attack again.

[C] Peck 10

W:[L]+10
R:[F]-20
RC:

Dodrio LV.29 HP70 [C]
STAGE 1: Evolves from Doduo

[Poke-POWER] Triple Head
Twice during your turn, when Dodrio uses an attack, it may use that attack again.

[C] Poke
Discard 1 Special Energy card attached to the Defending Pokemon.

[C][C] Claw 20

[C][C][C] Peck 20
Flip a coin. If heads, the Defending Pokemon is now Confused.

W:[L]+20
R:[F]-20
RC:
 
Gible - :colorless - 50HP
Basic

:colorless Big Bite 10

Weakness: :colorless+10
Resistance:
Retreat: :colorless
------------------------
Gabite - :fighting: - 80HP
Stage 1

:fighting::colorless:colorless Dragon Breath
Choose 1 of your opponents Pokemon. This attack does 30 damage to that Pokemon.
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: :colorless+20
Resistance: :lightning:-20
Retreat: :colorless
---------------------------
Garchomp - :fighting::colorless - 110HP
Stage 2 [Garchomp is both Fighting and Colorless]

:fighting::fighting::colorless:colorless:colorless Mach Chomp Attack 30
This attack does 20 damage to 1 of your opponents Pokemon. The Defending Pokemon is now Poisoned.

Weakness: :colorless +30
Resistance: :lightning:-30
Retreat:
 
Slakoth Lv.10 (delta species) 60HP [D]

[C] Yawn 10
The defending pokemon is now asleep.
[D][C] Slack Of 20
Flip a coin. If tail Slakoth can't use Slack off during your next turn.

W - [F] +10
R -
RC - [C]

Vigroth Lv.30 (delta species) 80HP [D]

[C][C] Swipe Off 20
Return 1 energy card attach to the defending pokemon.

[D][D][C] Vital Throw 30

W - [F] +20
R -
RC - [C]

Slaking Lv.45 (delta species) 140HP [D/M]

Poke Power Energy Call-up
Search your discard pile for an energy card and attach it to Slaking.

[C][C][C][C] Headbutt 40

[D][D][M][M][C] Total Conquer 50
You may dicard up to 5 energy attach to Slaking. Discard 2 energy card attach to your oppenent's pokemon for each energy you discard in this way.

W - [F] +40
R -
RC - [C][C][C]
 
Shinx - :lightning - 60HP

:lightning Static Tackle 10
At the end of your opponents turn, if an attack damages Shinx, the Defending Pokemon is now Paralyzed.

Weakness: Fighting+10
Resistance: Metal-10
Retreat: 1 Retreat

-------------------------------------------
Luxio - :lightning - 80HP
Stage 1

:lightning:lightning Energetic Bite 20
Search your Deck or Discard Pile, for 2 Energy cards and attach them to your Pokemon in any way you want.

Weakness: Fighting+20
Resistance: Metal-20
Retreat: 1 Retreat

------------------------------
Luxray - :lightning - 120HP
Stage 2

:ppowr: See Through
Once during your turn, when you put Luxray onto 1 of your Luxio to evolve that Pokemon, you may look at your opponents hand. Then, discard 1 LV.X you find there.

:lightning:lightning:lightning:lightning:lightning:lightning X-Ray
You may choose 3 of your opponents Pokemon. This attack does 20 damage to each of them.
(DO count Weakness for Benched Pokemon)

Weakness: :fighting:+30
Resistance: :metal:-30
Retreat: ()
 
Happiny (C) Lv. 9 HP 60

Poke-Power: Baby Evolution
Once During your turn (before you attack) you may put
a Chansey from your hand onto Happiny (this counts as
evolving Happiny) Remove all damage counters from
Happiny.

(C) Share
Search your deck for a Pokemon that evolves from one
of your bench Pokemon and put it on that Pokemon (this
counts as evolving). Then, your opponent may search
their deck for a Pokemon with the same name and put
that card into their hand. Both players shuffle their deck
afterwards.

(C)(C) Happy Dance
Remove 3 damage counters from each of your Pokemon
that have any damage counters on them (if a Pokemon
has less than three, remove all of them)

Weakness: (F) +10
Resistance:
Retreat Cost: (C)

Chansey (C) Lv. 27 HP 90

(C)(C) Bounce 20
If Happiny is anywhere under Chansey, you may switch
Chansey with one of your benched Pokemon.

(C)(C)(C) Healing Song
Remove all damage counters and special conditions from
Chansey. Then, remove all damage counters and special
conditions from one of the Pokemon on your bench.

Weakness: (F) +20
Resistance:
Retreat Cost: (C)(C)

Blissey (C) Lv. 59 HP 140

Poke-Power: Help Along
Once during your turn (before you attack) If Blissey is
your active Pokemon, search your deck for two basic
energies and attach them to your Pokemon in any way
you like. Shuffle your deck afterwards.

(C)(C) Roll Over 10
This attack does 10 damage to one of your opponets
benched Pokemon (do not apply weakness or resistance
to benched Pokemon)

(C)(C)(C) Egg Drop
Flip a coin. If heads this attack does 30 damage to one
of your opponents Pokemon (do not apply weakness and
resistance to benched Pokemon). If tails, remove 3
damage counters from one of your Pokemon.

(C)(C)(C)(C)(C) Team Up 40
Count the number of benched Pokemon you have in play.
Flip that many coins. For each heads, discard the top card
of your opponents deck.

Weakness: (F) +40
Resistance:
Retreat Cost: (C)(C)(C)

Wow, Its amazing that everyone has such different cards, and takes this in such different ways
 
Mewtwo Lv.100 90 HP {P}
BASIC

Poke-Power: Power Attach
Once during your turn (before your attack), you may use this Power. Search your deck for as many Energy cards as you like and attach them to Mewtwo. Shuffle your deck afterwards. Durng your opponent's next turn, all damage done to Mewtwo is increased by 10 for each Energy attached to Mewtwo in this way.

{P}{P}{P}{P}{P}
{P}{P}{P}{P}{P}
{P}{P}{P}{P}{P}
{P}{P}{P}{P}{P} Psychic Cat
Put one Damage Counters on your opponent's Pokemon in any way you like for each Energy attached to Mewtwo. During your opponent's next turn, all damage done to Mewtwo is increased by 50.

Weakness: {P} x2
Resistance:
Retreat Cost: {C}
 
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Mewtwo is against the rules, you're not allowed to put damage counters on your own Pokemon with a Power either, and you can't Knock them Out with your attack.
 
Back in Black!

Hello! I have been quite sick for a few days now and am finally getting over it and can actually type! :thumb:
I am sorry for not being able to post for a while but... read ^^^ and you'll understand.

Alright then, zapin tim... err... correcting time! :wink:

Arceus999 - Meditite rox is correct. Attacks are not allowed to knock out pokemon. *Gives random cookie to meditite rox for explaining it for me.* :biggrin:

shinygyarados said:
Wow, Its amazing that everyone has such different cards, and takes this in such different ways
Right you are, I made this challange with just that in mind... :smile:

afstandopleren - Zangoose's 'Rage Blood' poke-body can't make Zangoose's attacks do more damage. :cool:

The Supes - Actually, sure, it is kind of a loophole I guess... :tongue::rolleyes:


I'm back in action and ready to screw-up more stuff! :thumb::biggrin::thumb:

... JK! :wink:
 
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