Pokémon TCG: Sword and Shield—Brilliant Stars

Looking for all the cards that pair up well with Mewtwo EX.

LunarWolf21

New Member
As the title says, I'm looking for all cards that work well with Mewtwo EX, Modified and Unlimited. I'm mainly looking for other Basic Pokemon (anything Basic that accelerates energy?), since my friend wants to build an all Basics deck, but feel free to suggest anything you can think of.

Also am looking for easy ways to retrieve Double Colorless from the discard.
 
Unfortunately neither Dowsing Machine (gets all Trainer cards) or Sableye (gets Trainer - Item cards) can get back DCE.

In terms of basic Pokemon that can accelerate energy, there are a few ways that have already been used to accelerate to Mewtwo, and you might want to start there. Celebi Prime/Mewtwo EX was a very strong deck two years ago, and using Ho-Oh and Energy Switch to accelerate to Mewtwo is also tried and true. This season, some players are using Virizion EX to accelerate onto Mewtwo with success as well. Other Modified/Standard cards you might consider if you want to do something different:

Manaphy PLS
Terrakion EX

Older cards (not an exhaustive list, but some things to try hopefully):

Electrode Prime
Kyogre ex PR037 (probably not strong in game)
Pachirisu CoL/Shaymin UL (worked for Zekrom!)
Jirachi CoL/Energy Switch (even gets you psychic energy if you want to Psydrive!)
Heat Rotom RR (gets one fire energy, also probably not great)
Solrock GE
Ho-oh ex POP3 (when it dies, you can move two energy, doesn't specify basic or cards, the attack isn't very strong but there might conceivably be something clever you could do with special energy cards?)
Mewtwo DS 12 doesn't attach extra energy, but it could act as an extra Shaymin if you decided to use a strategy that relied on Shaymin or Energy Switch
Pichu SS (attaches two energy from the discard as an attack)
Elekid SS

There are also a decent number of cards that self-attach once, but I didn't consider those here on the theory that the combo with Shaymin or Energy Switch is only worth doing if you're getting lots of energy.
 
I've also thought of teaming Mewtwo EX with Gardevoir (Psychic Mirage). Gardy's Abilty doubles your psychic energy in play; So, you could X-ball attack with only 1 psychic energy.
 
There is a 70hp water pokemon that lets you put any card from your discard on top of your deck. I saw it at a prerelease. Maybe phiome or something? It also has a mo e that does damage and puts it and any cards attached into your hand
 
I've also thought of teaming Mewtwo EX with Gardevoir (Psychic Mirage). Gardy's Abilty doubles your psychic energy in play; So, you could X-ball attack with only 1 psychic energy.

There is also the old "Psy Shadow" Gardevoir that was released in Ruby/Sapphire as well as Power Keepers; its Poké-Power allows you to (once per turn) search your deck for a basic Psychic Energy card and attach it to one of your Pokémon in play. The bad news is that it places two damage counters on that Pokémon. The good news is that we are talking about Unlimited for this deck so odds are, you can deal with that. Unless they addressed it when I wasn't looking, Brock's Ninetales would allow you to have a "fifth" Gardevoir in play. Why do that? Well the current Gardevoir with Psychic Mirage should still have access to its Ability, because Pokémon Power =/= Ability as far as game mechanics are concerned.

So... while it is a ludicrous amount of cards, you could use Broken Time-Space to get all of these into play in a single turn, manually attach one basic Psychic Energy card to Mewtwo EX from hand, then another four from the deck via Psy Shadow, drop some healing for the 8 damage counters (not Max Potion =P), and Psychic Mirage would double all of that so that Mewtwo EX had an effective 10 Psychic Energy attached!

Of course it would be much better in the end to just back Mewtwo EX with Slowking (from Neo Genesis) if you were going to risk any smaller Pokémon in the deck; no where near as creative or fun, but brutally effective.
 
There is also the old "Psy Shadow" Gardevoir that was released in Ruby/Sapphire as well as Power Keepers; its Poké-Power allows you to (once per turn) search your deck for a basic Psychic Energy card and attach it to one of your Pokémon in play. The bad news is that it places two damage counters on that Pokémon. The good news is that we are talking about Unlimited for this deck so odds are, you can deal with that. Unless they addressed it when I wasn't looking, Brock's Ninetales would allow you to have a "fifth" Gardevoir in play. Why do that? Well the current Gardevoir with Psychic Mirage should still have access to its Ability, because Pokémon Power =/= Ability as far as game mechanics are concerned.

So... while it is a ludicrous amount of cards, you could use Broken Time-Space to get all of these into play in a single turn, manually attach one basic Psychic Energy card to Mewtwo EX from hand, then another four from the deck via Psy Shadow, drop some healing for the 8 damage counters (not Max Potion =P), and Psychic Mirage would double all of that so that Mewtwo EX had an effective 10 Psychic Energy attached!

Of course it would be much better in the end to just back Mewtwo EX with Slowking (from Neo Genesis) if you were going to risk any smaller Pokémon in the deck; no where near as creative or fun, but brutally effective.

Slowking got banned, didn't he? Or is that only for that format?
 
Slowking got banned, didn't he? Or is that only for that format?

Unless it was changed when I wasn't paying attention, no cards are currently banned in Unlimited, though I don't know if if the promo known as Ancient Mew counts since it was never printed with a standard backing in English: That card is a gimmicky promo written in "Poké-Glyphics" so even though it was an official US release, sometimes they fudge the rules for it, sometimes they don't (it isn't exactly worth the hassle to play as it is a pretty terrible card).

Slowking from Neo Genesis was banned for the Neon Modified (2002-2003) season, and even then not until mid-season after it was clearly dominating events; it was legal for the entirety of the 2001-2002 season. Contrast that with Neo Genesis Sneasel actually being Banned as a part of the original season of Modified (2001-2002); that is to say it was never Modified Legal.
 
^wasnt Slowking errated later on after that season to actually have be active in order for the power to work? It's been so long but I could've sworn that's what happened.
 
^wasnt Slowking errated later on after that season to actually have be active in order for the power to work? It's been so long but I could've sworn that's what happened.

You are mistaken; the Japanese card worked that way the whole time; the English one has received no such errata. You can Ask the Masters after checking the Compendiums if you doubt me.

- - - Updated - - -

Note that there was an errata, but not of that nature:

Compendium said:
== SLOWKING (Neo: Genesis Expansion)
* On heads, the trainer fails and goesback onto the OWNER's deck (this is an errata change to the text on Mind Games).(Nov 14, 2002 WotC Chat, Q67)

Before it stated "opponent's deck", as you can see here. I don't recall there being a way to "play" an opponent's card (or get said card into hand), but either there was or they were just being cautious... or questionably interpreting the wording of Chaos Gym.
 
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