Pokémon TCG: Sword and Shield—Brilliant Stars

Lost Burn: The MagnGatr Cronicles!!

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amphy#1

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LOST BURN

Deck name: Lost Burn
Deck total=60
Decks trainer: Amphy#1
Date 04/27/11

Ok!! I'm back with another smashing deck article!! This is on of the other decks I'm thinking of running for this/next format. here's the intro: Policing the skies wherever they roam, Magnezones rule with an iron fist. If you get out of line, then they'll definetly burn you, putting you in your place. Their partner Feraligatr supports them by suppling the energies for the zones to burn. They are the dynamic duo of the pokemon world. I wouldn't cross them if I were you. :eek:

Lost Burn!!

Pokemon=23
3-3-3- Magnezone Prime
2-2-2 Feraligatr prime
4. Spiritomb/stantler
2-2 Golduck

Supporters=14
3. Pokemon collector
4. Judge
3. bebe's search/professor elm's training method
2. Interviewers Questions
2. flowershop lady

Trainners=4
2. Black Belt
2. Switch

Stadiums=2
1. BTS
1. Sunnyshore City Gym


Energy=17
2. Rescue
10. Water
5. Lightning

Strategy: start with Spiritomb and evolve your Zones and gatrs. Then get out Zone, Rain Dance some energys and burn em for alot of damage. Golduck can come out quick to cover my weekness.

Next format: Unown Q, all of the stadiums, palmer's, bebe's, Spiritomb, Black belt (I think) and the Super Conductivity Magnezone, will come out. They will be replaced by elm, flowershop lady, +1 switch, + 1 Twins, 3 rare candy, +1 collector and + 1 rescue energy. Also, a croconaw, and magneton will come out for 2 more lightning energies. Stantler will replace Spiritomb.

Matchups:
SP- Spiritomb locks trainers in the beginning, and when the zones get out there's no stopping them. Garchomp has to 2 shot everything, and even if luxray pulls up a Gatr, it won't do that much damage. Plus I can attack/swich Gatr. Vs Dialga- being a tank does wear down the energies, but they'll all die the same.

Machamp- Auto loss. Gatr can attack in this matchup, but Machamp's shinanigans might get the best of me.

Donphan- Feraligatr becomes the main attacker in this matchup. the faster you get one out, the faster you win

Sablelock/donk Honchkrow's fear the zones, chomp has to 2 shot everything spiritomb locks in the beginning. Donks can happen if they get their dark energy. 50/50

gyarados/any water weak to electric- Auto win. Nuff said.

Emboar/fire decks- Autowin, if Gatr is main attacker

Zekrom- unfavorable if they go first, and play collector. Other than that you should be good 50/50

zoarok (whatever his name is) possible win. they have to discard their energys to the lost zone, which isn't good for them. Copying the attack can be a pain, but you should be able to pull it out.

Chinccino rush- they can come out fast, but if you can power up quickly and get zone out, it's over for them

I think I covered everything we'll see at BR's/nats/next format.

Rate, fix, and post at will!! :smile:
 
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For Donphan, you use the Flare Blits Emboar. 3-3-3 Magnezone Prime 2 Shuckle 3-3-3 Emboar 2 with ability 3 Spiritomb. Oh, you also play Sunnyshore City Gym and BTS.
 
For Donphan, you use the Flare Blits Emboar. 3-3-3 Magnezone Prime 2 Shuckle 3-3-3 Emboar 2 with ability 3 Spiritomb. Oh, you also play Sunnyshore City Gym and BTS.

I actually have all the cards, and can make this. I might try it. :smile:
 
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