Lost_Cards
New Member
I know this deck has been created many times, and different ways. I want to here all sorts of techs from anyone I can. I'm in love with this deck, and going to stick with it till the end. So please, don't tell me it has no chance at all in the medagame, and don't tell me what can beat it. I want to know, what I can do to make it better then it is now. Here is the list.
Pokemon 25x
4x Dratini TR 53/109
4x Dark Dragonair TR 31/109
3x Dark Dragonite TR 15/109
4x Voltorb RG 85/112
3x Dark Electrode TR 4/109
2x Rocket's Sneasel ex TR 103/109
1x Mew ex LM 88/92
4x Holon's Magneton DS 22/113
Trainers 27x
3x CopyCat TR 83/109
2x Rocket's Admin. TR 86/109
2x Prof. Oak's Research RG 98/112
3x Steven's Advice HL 92/101
2x Bill's Maintenance RG 87/112
3x Great Ball RG 92/112
3x Rocket's Poke Ball TR 89/109
3x Warp Point UF 93/115
1x Ancient Technical Machine (Rock) HL 85/101
3x Rocket's Hideout TR 87/109
2x Desert Ruins HL 88/101
Energy 8x
4x Darkness DS 103/113
4x Dark Metal TR 94/109
Most of you are probably thinking,"Where are the Rare Candies?" Well, they aren't here. I guess, I could put two, for coming back last minute. But otherwise, I have everything thing out turn three with this deck about 93 out of 100% chance of getting a good or great setup and the otheer 7% I usually come back. But I need it updated. Techs or things that may make it better. Such as, I have problems keeping cards in my hand. I refresh and draw, but then I play everything down. I have made an edited version, but I would rather see what all of you think, first. For those who do not know what these cards do here are the card's printings.
Dark Dragonair 70HP Dark
Poke-Power Evolutionary Light
Once during your turn (before you attack), is Dark Dragonair is your Active Pokemon, you may search your deck for an Evolution card.Show it wo your opponent and put it in your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a specail condition.
WL Dragon Rage 30
Dark Dragonite 120HP Dark
Poke-Power Dark Trance
Once during your turn (before you attack), you may move a Darkness Energy card attached to one of your Pokemon to another of your Pokemon.This power can't be used if Dark Dragonite is affected by a specail condition.
WL Double Wing Attack
Does 30 damage to each Defending Pokemon.
CCC Claw Swipe 50
Dark Electrode 70HP Dark/Lightning
Poke-Power Darkness Navigation
Once during your turn (before you attack), is Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode.Show it to your opponent and put it in your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a specail condition.
L Energy Bomb 30
You may move all Energy cards attached to Dark Electrode to your Benched Pokemon in any way you like.
Rocket's Sneasel ex 90HP Dark
When Pokemon-ex has been knocked out your opponent takes two prizes.
D Drag Off 10
Before doing damage, you may switch 1 of your opponent's Benched Pokemon with the Defending Pokemon. If you do, this attack does 10 damage to the new Defencding Pokemon. Your opponent chosses the Defending Pokemon to switch.
DDC Dark Ring 30+
Does 30 damage plus 10 more damage for each of your Dak Pokemon in play.
Dark Electrode 70HP Dark/Lightning
Poke-Body Versatile
Mew ex can use the attacks of all Pokemon in play as it's own. (You still need the necessary Energy to use each attack.)
PC Power Move
Search your deck for an Energy card and attach it to Mew ex. Shuffle you deck afterward.
Then, you may switch Mew ex with 1 of your Benched Pokemon.
The basic Stradegy for this deck is to use Dark Electrode for Energy search. Use Dark Dragonite to move it around so you can use it the next turn. And this version is made to set up quick with Dragonair and Great Balls, along with Dark Balls. Then swarm with Dark Trode until they're all dead. Finish off with Sneasel, and/or Mew ex. Mew ex is mainly a tech against BSL or any other deck weak against phychic, uses Latious/Latias, Lugia ex. Good tech. The ATM(Rock) seems "iffy" but it is a alright tech, and could come in handy every now and then.
Well, I'll let you tear this up XD Bye, and thank you.
-Lost Cards
Pokemon 25x
4x Dratini TR 53/109
4x Dark Dragonair TR 31/109
3x Dark Dragonite TR 15/109
4x Voltorb RG 85/112
3x Dark Electrode TR 4/109
2x Rocket's Sneasel ex TR 103/109
1x Mew ex LM 88/92
4x Holon's Magneton DS 22/113
Trainers 27x
3x CopyCat TR 83/109
2x Rocket's Admin. TR 86/109
2x Prof. Oak's Research RG 98/112
3x Steven's Advice HL 92/101
2x Bill's Maintenance RG 87/112
3x Great Ball RG 92/112
3x Rocket's Poke Ball TR 89/109
3x Warp Point UF 93/115
1x Ancient Technical Machine (Rock) HL 85/101
3x Rocket's Hideout TR 87/109
2x Desert Ruins HL 88/101
Energy 8x
4x Darkness DS 103/113
4x Dark Metal TR 94/109
Most of you are probably thinking,"Where are the Rare Candies?" Well, they aren't here. I guess, I could put two, for coming back last minute. But otherwise, I have everything thing out turn three with this deck about 93 out of 100% chance of getting a good or great setup and the otheer 7% I usually come back. But I need it updated. Techs or things that may make it better. Such as, I have problems keeping cards in my hand. I refresh and draw, but then I play everything down. I have made an edited version, but I would rather see what all of you think, first. For those who do not know what these cards do here are the card's printings.
Dark Dragonair 70HP Dark
Poke-Power Evolutionary Light
Once during your turn (before you attack), is Dark Dragonair is your Active Pokemon, you may search your deck for an Evolution card.Show it wo your opponent and put it in your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a specail condition.
WL Dragon Rage 30
Dark Dragonite 120HP Dark
Poke-Power Dark Trance
Once during your turn (before you attack), you may move a Darkness Energy card attached to one of your Pokemon to another of your Pokemon.This power can't be used if Dark Dragonite is affected by a specail condition.
WL Double Wing Attack
Does 30 damage to each Defending Pokemon.
CCC Claw Swipe 50
Dark Electrode 70HP Dark/Lightning
Poke-Power Darkness Navigation
Once during your turn (before you attack), is Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode.Show it to your opponent and put it in your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a specail condition.
L Energy Bomb 30
You may move all Energy cards attached to Dark Electrode to your Benched Pokemon in any way you like.
Rocket's Sneasel ex 90HP Dark
When Pokemon-ex has been knocked out your opponent takes two prizes.
D Drag Off 10
Before doing damage, you may switch 1 of your opponent's Benched Pokemon with the Defending Pokemon. If you do, this attack does 10 damage to the new Defencding Pokemon. Your opponent chosses the Defending Pokemon to switch.
DDC Dark Ring 30+
Does 30 damage plus 10 more damage for each of your Dak Pokemon in play.
Dark Electrode 70HP Dark/Lightning
Poke-Body Versatile
Mew ex can use the attacks of all Pokemon in play as it's own. (You still need the necessary Energy to use each attack.)
PC Power Move
Search your deck for an Energy card and attach it to Mew ex. Shuffle you deck afterward.
Then, you may switch Mew ex with 1 of your Benched Pokemon.
The basic Stradegy for this deck is to use Dark Electrode for Energy search. Use Dark Dragonite to move it around so you can use it the next turn. And this version is made to set up quick with Dragonair and Great Balls, along with Dark Balls. Then swarm with Dark Trode until they're all dead. Finish off with Sneasel, and/or Mew ex. Mew ex is mainly a tech against BSL or any other deck weak against phychic, uses Latious/Latias, Lugia ex. Good tech. The ATM(Rock) seems "iffy" but it is a alright tech, and could come in handy every now and then.
Well, I'll let you tear this up XD Bye, and thank you.
-Lost Cards