Solemn_Party
New Member
LostGar - Deck of the FUTUUUUUUURE
60 Cards
Pokemon: 19
4-3-3-1 Gengar (SF-SF-Prime-AR)
2 Uxie
4 Spiritomb
1 Mespirit
1 Unown Q
T/S/S: 28
3 Broken Time Space
2 Lost World
3 Pokemon Collector
4 Twins
4 Hunter
2 Bebe's Search
2 VS Seeker
2 Interviewers Questions
1 Palmer's Contribution
4 Rare Candy
1 Luxury Ball
Energy: 13
7 Psychic
4 Warp
3 Rescue
Very rough list.
The goal is not to take 6 prizes; who does that? The goal of the deck is to get 6 pokemon in the lost zone using the first attack of Gengar Prime, sending pokemon in your opponents hand to the lost zone, equal to the number of energies attached to Gengar Prime. After you get rid of 6 of their pokemon, play Lost World to win.
Gengar (Prime) – Psychic – HP130
Stage 2 – Evolves from Haunter
body: Catastrophe
As long as this Pokemon is your Active Pokemon, if an opponent’s Pokemon is Knocked Out, that Pokemon is placed in the Lost Zone. (All cards other than Pokemon cards are discarded.)
sychic: Plunge Into Darkness: Look at your opponent’s hand, choose a number of Pokemon up to the number of Psychic Energy attached to this Pokemon, and place them in the Lost Zone.
sychic::colorless: Cursed Droplets: Place 4 damage counters on your opponent’s Pokemon in any way you like.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 0
Lost World - Stadium
Each player may, during his or her turn, end the game and declare himself or herself the winner if the opponent has 6 or more Pokemon cards in his or her Lost Zone.
You can only play 1 Stadium card next to your Active Pokemon during your turn. If a Stadium with a different name comes into play, discard this card.
Hunter - Supporter
Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. You return your cards first.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Twins
Supporter
You can only use this card when you have more Prize cards remaining than your opponent.
Put any 2 cards from your deck into your hand. Shuffle your deck afterward.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Rescue Energy
Special Energy
This card provides 1 unit of Colorless Energy.
If the Pokemon this card is attached to is Knocked Out by damage from an attack, return that Pokemon to your hand. (All cards other than Pokemon cards are discarded.)
60 Cards
Pokemon: 19
4-3-3-1 Gengar (SF-SF-Prime-AR)
2 Uxie
4 Spiritomb
1 Mespirit
1 Unown Q
T/S/S: 28
3 Broken Time Space
2 Lost World
3 Pokemon Collector
4 Twins
4 Hunter
2 Bebe's Search
2 VS Seeker
2 Interviewers Questions
1 Palmer's Contribution
4 Rare Candy
1 Luxury Ball
Energy: 13
7 Psychic
4 Warp
3 Rescue
Very rough list.
The goal is not to take 6 prizes; who does that? The goal of the deck is to get 6 pokemon in the lost zone using the first attack of Gengar Prime, sending pokemon in your opponents hand to the lost zone, equal to the number of energies attached to Gengar Prime. After you get rid of 6 of their pokemon, play Lost World to win.
Gengar (Prime) – Psychic – HP130
Stage 2 – Evolves from Haunter
body: Catastrophe
As long as this Pokemon is your Active Pokemon, if an opponent’s Pokemon is Knocked Out, that Pokemon is placed in the Lost Zone. (All cards other than Pokemon cards are discarded.)
sychic: Plunge Into Darkness: Look at your opponent’s hand, choose a number of Pokemon up to the number of Psychic Energy attached to this Pokemon, and place them in the Lost Zone.
sychic::colorless: Cursed Droplets: Place 4 damage counters on your opponent’s Pokemon in any way you like.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 0
Lost World - Stadium
Each player may, during his or her turn, end the game and declare himself or herself the winner if the opponent has 6 or more Pokemon cards in his or her Lost Zone.
You can only play 1 Stadium card next to your Active Pokemon during your turn. If a Stadium with a different name comes into play, discard this card.
Hunter - Supporter
Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. You return your cards first.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Twins
Supporter
You can only use this card when you have more Prize cards remaining than your opponent.
Put any 2 cards from your deck into your hand. Shuffle your deck afterward.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Rescue Energy
Special Energy
This card provides 1 unit of Colorless Energy.
If the Pokemon this card is attached to is Knocked Out by damage from an attack, return that Pokemon to your hand. (All cards other than Pokemon cards are discarded.)
Last edited: