Pokémon TCG: Sword and Shield—Brilliant Stars

Machamp.dek [DP-SF]

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Krusiv

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15 Pokemon:
4-2-3-1 Machamp Lv X (DP-SF-SF-SF)
2-2 Claydol (GE)
1 Azelf (LA)

27 Trainers/Supporters/Stadiums:
4 Poke Drawer+
4 Rare Candy
4 Roseanne's Research
4 Bebe's Search
4 Technical Machine TS-1
2 Warp Point
2 Night Maintainance
2 Premier Ball
1 Luxury Ball

18 Energy:
4 Call Energy
14 Fight Energy

Strategy: Hopefully I can get a Machop, Machamp, a :fighting:, and a RC for the T1 donk. If not I still want to set up Machamp as soon as possible. Claydol helps me refresh my hand and Azelf makes sure that Machamp X isn't prized. My T/S/S are based on getting Machamp out (obviously). I was surprised at the sheer power of Machamp and his Lv.X so I just HAD to make a Machamp deck. xD
 
u dont need 4 call if u have 4 roseannes so take 2 of those out and take out 2 of the tm ts-1 and put in azelf X and 3 draw cards that will speed ur deck up
 
Maybe even add poke blowers instead of TM 1s. I know not many people play them but they could be really good in this deck. Think about it: you can drag out a basic for machamp to OHKO
 
I would get a couple of Regirock and 3 Stark Mountain in here. They are a nice combo that allows Machamp to get powered up more quickly for Rage when you're looking at a longer game. Stark also gives you a fighting chance (no pun intended) against what is already a bad match-up in Dusknoir. With Ectoplasm hitting you every turn on top of your type disadvantage and no way to counter it, you will quickly lose. 3 Stark would at least give you the opportunity to keep Ectoplasm from sticking. You could also add a tech Lunatone for its ability to discard stadiums.

To make room for the 2/3 Regi/Stark I would drop all of the TS 1 and either a fighting energy or 1 Premier Ball. I would also consider switching the Drawer to Blower as gashmoigidy already suggested because this is not really a set-up, combo-driven kind of deck and therefore I think it would benefit more from getting to choose its targets than grabbing any 2 cards, especially since you have the ability to get OHKOs easily (on basics and with the benefit of No Guard/Rage).
 
what about luminion its a must in matchamp you drag out there basic free kill with matchamp and free look at hand
 
Uxie ïs that card that you need one in every deck, it helps you alot when you dont have Claydol.

And why 18 energies, 15 max I would say.
 
IMO, you should get rid of TM-TS1. It may guarantee an Evolution, it also sacrifices your attack for that turn.

Those 4 spaces could be filled with a bit supporting disruption like a 1-1-1 Dusknoir DP line. It includes Duskull SW so you don't need to waste a Candy on it and still be able to get it in play fast. It's also less prone to be a victim of TM-TS2.
 
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