Deck Knight
New Member
We've got a Gengar topic, now for a topic on what could be one of the most powerful forces in the game after IFDS' release.
:fighting:
Machamp IFDS
Machamp LV.62 – Fighting – HP130
Stage 2 – Evolves from Machoke
[F] Drop: 40 damage. If the Defending Pokemon isn’t an Evolved Pokemon, instead of doing damage, this attack Knocks Out the Defending Pokemon.
[C][C] Hurricane Punch: Flip 4 coins, this attack does 30 damage x the number of heads.
[F][F][C][C] Rage: Does 60 damage + an additional 10 damage for each damage counter on Machamp.
Weakness: Psychic (+30)
Resistance: none
Retreat: 2
Pokebeach doesn't have a card image up for some reason.
Opinion:
Atk 1: Drop is an intensely unbalanced attack. It doesn't matter whether your basic has 100 HP and Fighting resistance, Drop can KO it. Furthermore, on Evolved Pokemon it is still a decent attack, with 40 damage for F. Highly efficient, good for donking, and tears through decks with non-evolvers.
Atk 2: Flippy, theoretically averages 60 damage. You probably won't ever use this unless you're in a bind.
Atk 3: Very expensive attack, but can do up to 180 damage. Save this for later in the game when you have more damage.
Weakness: Still can't be OHKO'd by most Psychics, barring Supreme Blast. Will KO all existing Psychics with Rage after taking an attack.
Retreat: 2 isn't the best, but fortunately Machamp generally attacks on the cheap.
HP: Strong enough to withstand every standard Psychic attack, even if Lake Boundary is in play.
Combo with:
Omastar MD
Palkia Lv. X
Metagross
Technical Machine TS-2
add: Lumineon (IFDS)
Feel free to add your insights.
:fighting:
Machamp IFDS
Machamp LV.62 – Fighting – HP130
Stage 2 – Evolves from Machoke
[F] Drop: 40 damage. If the Defending Pokemon isn’t an Evolved Pokemon, instead of doing damage, this attack Knocks Out the Defending Pokemon.
[C][C] Hurricane Punch: Flip 4 coins, this attack does 30 damage x the number of heads.
[F][F][C][C] Rage: Does 60 damage + an additional 10 damage for each damage counter on Machamp.
Weakness: Psychic (+30)
Resistance: none
Retreat: 2
Pokebeach doesn't have a card image up for some reason.
Opinion:
Atk 1: Drop is an intensely unbalanced attack. It doesn't matter whether your basic has 100 HP and Fighting resistance, Drop can KO it. Furthermore, on Evolved Pokemon it is still a decent attack, with 40 damage for F. Highly efficient, good for donking, and tears through decks with non-evolvers.
Atk 2: Flippy, theoretically averages 60 damage. You probably won't ever use this unless you're in a bind.
Atk 3: Very expensive attack, but can do up to 180 damage. Save this for later in the game when you have more damage.
Weakness: Still can't be OHKO'd by most Psychics, barring Supreme Blast. Will KO all existing Psychics with Rage after taking an attack.
Retreat: 2 isn't the best, but fortunately Machamp generally attacks on the cheap.
HP: Strong enough to withstand every standard Psychic attack, even if Lake Boundary is in play.
Combo with:
Omastar MD
Palkia Lv. X
Metagross
Technical Machine TS-2
add: Lumineon (IFDS)
Feel free to add your insights.
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