Dantes guide
New Member
Okay, right now I'm just a casual poke-player, and this is my first attempt at a serious deck. I realy don’t know much about deckbuilding for competitive play, so I figured you guys could give me some advice.
Here’s my Machamp recycle deck:
Pokemon (24):
4 machop LM
2 machoke LM
4 machamp LM
2 slugma DX
2 magcargo DX (smooth over)
3 mudkip CG (submerge)
1 marshstomp CG (fighting type)
2 swampert ex
1 swampert CG (echo draw)
3 aipom
Trainers: (25)
4 holon transceiver
2 holon lass
1 holon farmer
2 holon mentor
2 holon adventurer
3 PETM
3 holon circle
2 protective orb
4 rare candy
2 windstorm
energy (11)
4 react
4 fighting
3 rainbow
Strategy is to get your reacts quickly with magcargo / lass, then use em till you loose em. Use swampert ex to load you machamp with as many as you can, attatch a fighting from your hand, and put circle in play if you can. Theoreticaly, you couldfully charge a machamp in one turn to do 120 while preventing attacks for a turn, and that’s what the deck is all about.
The aipoms and the echo draw swampert are to abuse your magcargos and get reacts/ circles, whatever
Rainbow energy because the damage happens when you play it from your hand, and swampert can get it out without the damage, plus theres lots of types in this deck, so they come in handy
This is the first deck Ive built with serious intentions, so I'm sure theres a lot to fix.
Any help would be awesome
Here’s my Machamp recycle deck:
Pokemon (24):
4 machop LM
2 machoke LM
4 machamp LM
2 slugma DX
2 magcargo DX (smooth over)
3 mudkip CG (submerge)
1 marshstomp CG (fighting type)
2 swampert ex
1 swampert CG (echo draw)
3 aipom
Trainers: (25)
4 holon transceiver
2 holon lass
1 holon farmer
2 holon mentor
2 holon adventurer
3 PETM
3 holon circle
2 protective orb
4 rare candy
2 windstorm
energy (11)
4 react
4 fighting
3 rainbow
Strategy is to get your reacts quickly with magcargo / lass, then use em till you loose em. Use swampert ex to load you machamp with as many as you can, attatch a fighting from your hand, and put circle in play if you can. Theoreticaly, you couldfully charge a machamp in one turn to do 120 while preventing attacks for a turn, and that’s what the deck is all about.
The aipoms and the echo draw swampert are to abuse your magcargos and get reacts/ circles, whatever
Rainbow energy because the damage happens when you play it from your hand, and swampert can get it out without the damage, plus theres lots of types in this deck, so they come in handy
This is the first deck Ive built with serious intentions, so I'm sure theres a lot to fix.
Any help would be awesome