Tylertyphlosion
New Member
I do not run Magnegatr, but I have been fooling around with different deck ideas and Magnegatr intrigued me.
The biggest problem I see with Magnegatr is the fact that you lose all of those energies to the Lost Zone. There seems to be NO way to get them back, but I feel 1 card has been over-looked.
This card is Hippowdon Lv. X.
http://pokegym.net/gallery/displayimage.php?imageid=45506&original=1&c=205
Sand Reset could be used Mid-Game when you are in desperate need of bulking your energy count back up.
It seems like a very situational tech, but if you are blasting your opponent into oblivion with 1HKO's then you are bound to run out of energy, so why not run a 1-1-1 line of Hippowdon X?
Thoughts?
The biggest problem I see with Magnegatr is the fact that you lose all of those energies to the Lost Zone. There seems to be NO way to get them back, but I feel 1 card has been over-looked.
This card is Hippowdon Lv. X.
http://pokegym.net/gallery/displayimage.php?imageid=45506&original=1&c=205
Sand Reset could be used Mid-Game when you are in desperate need of bulking your energy count back up.
It seems like a very situational tech, but if you are blasting your opponent into oblivion with 1HKO's then you are bound to run out of energy, so why not run a 1-1-1 line of Hippowdon X?
Thoughts?