Again, a very thoughtful article. Only suggestion I would have is adding Unknown G to protect magnezone on the bench. and I'msurprised at just the 1 night maintenance. Do you often find it prized?
And last question/comment. You don't have any "starters" ... was that a conscious decision, issue of room, or both?
Unown G is a good idea. I am thinking strongly on adding a techs list of some sort when I get the chance, and Unown G would definitely be on it. Doesn't protect against bench damage though, only effects of attacks.
Night Maintenance is not that crucial to have stuck in the prizes, because by the time I need it, I will probably have gotten it out of the prizes if it started there.
On the issue of starters, I will refer you to the card analysis of TS-1, which plays my starting role.
seems pretty odd.'
you run two stage two's, yet you run 3 candy.
you run 1 magnezone x, yet you run 1 nm and 1 premier ball.
you have no way to get back energy.
doesnt seem very good.
That is true, it just doesn't seem very good when you look at it. The only way I can really respond here is to suggest you try it out in a few test matches.
2 stage twos with dependence on 4 different lines to succeed
Well, with the astute help of TS-1, getting the Pokemon into play is not as difficult as one would think. As I mentioned with the card analysis of Ampharos, the deck is not necessarily dependent on it being in play all of the time. Ampharos is able to work a plethora of different strategic angles that Mangezone Lv.X could not do just by itself.
There is a trick that can be done to incorperate multi energy.
The multi energy can be attached to a pokemon with any number of special metal just fine. Simply remove the number of special metal and multi can be moved or used as an electric just fine. Afterall, following a Cyber Shot, the last thing you will need is damage reduction. Simply pass them back to a benched Magnezone, this way, if your opponent does warp point out of the cyber shock, you can simply push up the new Magnezone, which will be heavily defended, and doesn't suffer a huge fire weakness.
You are actually only possibally running 3 chances to TS1 (not considering Night Maintenance), but you are running 3 x's, one of which is core. I'd drop one for another premierball of Night Maintenance. This gives your deck a marginally better late game. 1-2 Lightning Energy could easily be swapped for Rayquaza. This further improves you late game by giving ampharos infinate ammo. Room for fire energy is not required, but its a nice perk if you can squeeze it in for Rayquaza.
At the moment, you actually have little reason to run the GE palkia, unless you squeeze in multi, I'd take it out for the MD one. With Multi, Palkia becomes a cheapshooter in the early Magmorter match, and can wreak AMU and Starker's days by pulling important stadiums right from under them.
I support Project Paralize.
You are right on adding a second Premier Ball. I have been working on that recently, and will post when I make a breakthrough. The idea of taking out a TS-1 is interesting, but I am not sure I want to start removing basic consistency cards for cards that take me into the late game. I would personally remove an energy before removing a TS-1.
I am aware of the fact that I can move other energies off to move Multi Energy. That is not the issue. The problem I had is that I often do not have enough basic energy in play to support an attack. Lots of times, I have Special Metal Energy on Ampharos so I can total three energy for the Cluster Bolt. That is why I had trouble with Multi Energy. With some more basic energy acceleration, it might be possible. I don't really wish to take out Special Metal for Multi, as that makes it difficult for me to keep my Pokemon well defended.
Rayquaza is another interesting idea. I will have to try that out sometime. I will say right now that I am worried about running into Dusknoir, because I already fill my bench most of the time as it is. We will see though if Rayquaza creates a problem for me.
And I thank you sincerely for your support.:thumb: