Pokémon TCG: Sword and Shield—Brilliant Stars

Make My Unlimited Honchkrow Modified-Legal!

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prodigal_fanboy

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Essentially, I need help turning this puppy modified legal for cities in two weeks.

I'm most concerned about the loss of my Professor Oak's and Energy Removal's (I've grown less keen of my Supers). Unfortunately, the judge at league play this afternoon recommended I trade out my Professor Oaks for Mom's Kindness, at which point I could no longer take his advice as wholly valid.


4-3-1 Honchkrow Lv. X
4-3 Weavile (2 SW 1 DP)
1-1 Darkrai Lv. X
(21) Pokemon

4-4 ER*/SER*
4 Prof Oak*
3 TR's Sneak Attack*
3 Gust of Win*
1 Luxury Ball

4 TG Mars
3 Bebe's Research
3 Prof Oak's Visit


9 Dark
4 Dark Special
1 Recycle Energy*

Everything marked with an asterisk (*) needs replacement. Thanks!

Edit:
I'm considering Sableye SF, Professor Rowan, +1 Prof Oak's Visit, PokeDrawer. I don't want to become too supporter-heavy, as that slows down my deck.
 
you could switch your gust of winds with Poke Blower+

Heres what it does.

Trainer
Poke Blower +

You may play 2 Poke Blower + at the same time. If you play 1 Poke Blower +, flip a coin. If heads, put 1 damage counter on 1 of your opponents pokemon, and if you play 2 Poke Blower + at once choose one of your opponents pokemon and switch it with their active pokemon
 
So I ought toss in four Pokeblower?

It seems rather silly when not used in pairs. What's your experience with it?

4-3-1 Honchkrow Lv. X
4-3 Weavile (2 SW 1 DP)
1-1 Darkrai Lv. X
(21) Pokemon

4 PokeDrawer
4 PokeBlower
1 Luxury Ball

4 TG Mars
3 Bebe's Research
4 Prof Oak's Visit
4 Professor Rowan

10 Dark
4 Dark Special
1 Call Energy
(15) Energy

Rather tentative, and seems rather... wanting.

Are there any other superb Trainers, not supporters, in the format atm?
 
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um pokedrawer hers what it does
you may play 2 pokedrawers at the same time if you do search your deck for 2 of any card and put them in your hand if you play one pokedrawer down you ma draw one card
 
As for superb trainers, there are a few staples.

Night Maintenance/Time-Space Distortion (for recovery)
Warp Point (for additional disruption and switching effect)

If you're looking for draw, the supporters are almost the best stuff you will get. The best bet would be 2-2 line of Claydol (Great Encounters) or up to 3-1 lineup of Uxie (Legends Awakened).

As for the deck, Bebe's Search and Roseanne's Research should be played in 4s (only in some cases you can drop Roseanne to 3). It's far too important to have pokémon search in these days when some decks can deal 60 damage first-second turn to OHKO your lone basic.
 
I like the Warp Point idea. Time-Space Distortion even more so.

If I only have nine basics, do I really need Roseanne's?

As for the Uxie - is the Lv. X incredibly necessary? It's a bit outside my justifiable budget for a single card.
 
Nope, Uxie Lv.X is just an extra. The real draw power lies in normal Uxies.

The need of Roseanne's is bigger when you have less basics - the fast decks nowadays will knock your first 1-2 pokémons out at ease, and if you don't have reinforcement until then, the game will be short. Roseanne is typical "Turn 1" supporter, and it is also useful in later of the game, being able to get you energy and Uxie, for example.

You can help the lack of Roseanne's by adding Call Energies (4 is a reasonable amount as you will want to start your game with it), but when playing Uxie, Roseanne is basically energy + draw up to 7.
 
But to use Roseanne's T1, I'd have to go second.

I have the Roseanne's, however, and no Calls. Since most of my beatsticks tutor up Dark or need double-dark, I'll stick with Roseanne's.

And I never considered Uxie outside of AMU, thanks for that!

4-3-1 Honchkrow Lv. X
4-3 Weavile (2 SW 1 DP)
1-1 Darkrai Lv. X
3 Uxie (LA)
(20) Pokemon

4 PokeDrawer
4 Poke Blower
1 Warp Point
1 Luxury Ball

4 TG Mars
4 Bebe's Research
4 Prof Oak's Visit
3 Roseanne's
(24) Trainers

10 Dark
4 Dark Special
1 Call Energy
(15) Energy

Edit: just saw price tag on T-S D. WOAH.
 
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make the honchkrow line 4-2-2, and add in some moon light stadiums, about two, for free retreat/dusknior x counter. u can also use snowpoint temple, having it raise the hp of your murkrows by 20.s
 
4-2-2 Honchkrow Lv. X
4-3 Weavile (2 SW 1 DP)
1-1 Darkrai Lv. X
3 Uxie (LA)
(20) Pokemon

4 PokeDrawer
2 Warp Point
1 Luxury Ball

4 TG Mars
4 Bebe's Research
4 Prof Oak's Visit
3 Roseanne's Research

1 Moonlight Stadium
1 Snow Temple
(24) Trainers

10 Dark
4 Dark Special
1 Call Energy
(15) Energy
 
Good god what are these people having you play....

Drop the Oaks Visit for a 2-2 Claydol, so you have some consistent draw.

Drop the Poke Drawer, as a deck based around a stage one, you have almost no reason to run it (not to mention its utter trash by itself). Drop it.

4-3 Weavile? Seriously? Ew, drop 2-1 of it, its discard attack is nearly useless in this format (Claydol, people rarely have more than 6-7 cards in their hand).

Drop the Moonlight too, one Moonlight is just =/.

Now that you have 8 spots, add in 4 Quickball, 2 NM, a Warp Point, and another Roseanne.

Incidently, try to get some more Call Energy. When you get them, replace Basic Dark with them (this is a stage one deck, there is no reason to not be as consistant as humanly possible).
 
I use Weavile primarily to Shadow Charge my benched Darkrai/Honchkrow (regular or Lv. X).

You're saying I should run Claydol and Uxie? Bench space is already at a premium with the Honchkrow line.

Also, what in good heavens is a "NM"? I think it's a Night Maintenance.
 
I'd advise taking out an Energy for a Premier Ball... to get Darkrai or Honchkrow lv. X out quicker.
 
I'm afraid, however, if I take out four dark energies for four call energies, and a dark energy for a premier ball, about being hard-pressed for double dark, especially if I follow SPARTA's advice and ditch 2-1 Weavile (unless, of course, I ditch the DP Weavile.)

4-2-2 Honchkrow Lv. X
3-2 Weavile (SW)
1-1 Darkrai Lv. X
3 Uxie (LA)
2-2 Claydol
(22) Pokemon

4 Quick Ball
3 Warp Point
2 Night Maintenance
1 Premier Ball
1 Luxury Ball

4 TG Mars
4 Bebe's Research
4 Roseanne's Research
(23) Trainers

7 Dark
4 Dark Special
4 Call Energy
(15) Energy

Which means I need to look for a Claydol, 3 Uxie, a Honchkrow Lv. X, and four Call Energy.
 
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Powering up with Weavile makes sense, but you only need 1 Weavile to power up with. That means the other 3 slots it takes up (assuming you keep one in reserve) are completely wasted.
 
Holistically, that's the correct choice, Ashinto.

However, that move brings about the Pithing Needle Dilemma, and as a teenager who focuses mainly on his schoolwork, I am, by default, on the pass side of said Dilemma.
 
Is this a solid finalized list, before I commit to purchases?

I'm mainly seeking to iron out theoretical flaws now, and currently I feel rather nervous about the prospect of facing Dusknoir/Gengar. Advice?

4-2-2 Honchkrow Lv. X
3-2 Weavile (SW)
1-1 Darkrai Lv. X
3 Uxie (LA)
2-2 Claydol
(22) Pokemon

4 Quick Ball
3 Warp Point
2 Night Maintenance
1 Premier Ball
1 Luxury Ball

4 TG Mars
4 Bebe's Research
4 Roseanne's Research
(23) Trainers

7 Dark
4 Dark Special
4 Call Energy
(15) Energy
 
I'd just like to thank everyone who helped lead me to the list above.

All needed elements came in the mail today. I haven't tested it against the meta, but it's been so insanely fast and consistent that it's mindboggling.
 
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