Pokémon TCG: Sword and Shield—Brilliant Stars

Making a better Gigas list

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Sabett

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3-1 Uxie LA
1 Azelf LA
2 Mesprit LA
2 Unknown G
1 Lunatone
1-1 Palkia GE
1 Regice LA
1-1 Weavile SW
3-1 Regigigas LA (recover mech)

2 Moonlight Stadium
4 Switch
4 Felicity's Drawings
2 TSD
2 Poke Ball
1 Lux Ball
3 Premier Ball
4 Energy Search
4 Roseanne's Research
1 Night Maintenance
2 Bebe's Search

4 Call energy
3 Fighting
3 Water
2 Steel

Strategy: Get out Regigigas Lv.X as quickly as possible. Palkia and switchs are to manipulate both benches and use consecutive Gigablasters. Lunatone and Felicty's are for discard for Regigigas to grab a hold of. Moonlight stadium is to combo with Palkia and Weavile, for free switches. Also Weavile is a good tech against ghost decks and the stadium can get Dusknoir Lv.X out of the way.

What do you think?
 
i like it,
allthough i don't know why switches are used over warp point,
i am planning to make a regigigas deck,
and am trying to get a good decklist at the moment.

;)
 
I just ask, why not Snowpoint Tmples? They help alot against Machamp (They can't OHKO Uxie X with 3 flips from Hurricane Punch) They are also good against everything else (OK agaisnt AMU they arent good but still, who plays it anymore?)
 
Hah, no, Burden. Gigas needs 3-1 Uxie and doesn't need Claydol. 3-1 Regi is needed as well in case one is prized or one is kko'd via spread or whatever.

3 Unown G is probably best since you could effectively cover your whole bench with them if you need to, making your Gengar/Dusknoir/Mighteyena/Machamp matchups easy-peesy.
 
Lunatone is probably not required if you play Regice, 1 discarding PP + 4 Felcities is enough. I also think you are a little short on Energy especially 2 Steel (If there both prized and that's more than possible, you are in deep trouble). 3 Unknown G's are better than 2. I'm not sure I like the Weaville tech, but I do understand why its there, since you hopefully are going to be Restructuring and Switching and free retreat really isn't that useful

IMO
- 1 Lunatone
+ 1 Unown G

-1-1 Weaville
- 2 Moonlight

+ 2 Snowpoint
+ 1 Water Energy
+ 1 Steel

As a flavour issue, I don't like Pokeball flipping, maybe replace with two Cynthias, good for getting Switches out of your deck after a KO so you can get back to Restructuring and owning the game.

One thing is that you have absolutely no Mewtwo X protection in your deck. If Gigas is big, then so will be Mewtwo X and one would think with the new Galactic Pokemon coming its just going to become more of a menace.

I think I like the call Energy mechanic, I'm playing Pachi and its a disaster when facing a DP Dusknoir.
I also like the Energy Search mechanic with Call's rather than having to rely too heavily on Uxie and Roseannes to get the energy type you need when you need it.

Pretty nice version.
 
Heres my attempt at it although after testing it i dont think it needs claydols

Pokemon 19
3 Regigigas la - Non slow start
1 Regigigas lv.x
1-1 palkia lv.x
2 Regice La
2 azelf La
1-1 uxie lvx
2-2 claydol
4 unown G

Trainers 26
4 Bebes Search
4 Rosannes Reasearch
2 felicitys Drawing
1 Luxury Ball
1 warp point
1Tsd
4 switch
4 preimer ball
2 night maintenance
3 snowpoint temple

Energy 15
3 multi
4 water
4 metal
4 fighting
 
@Jalkan:Yeah, I can't use warp point with palkia, and with palkia instead of them just switching as they choose I can choose for them, which tends to be really good.
@yoyofsho16:2 Unknown G seems to work just fine for me, there is countless tutors in the deck, roseanne's, bebe's, and call.
@I like burdn of a day:LoL, trust me, claydol just can't fit into gigas. I playtested a 1-1 line in a lot of different games, I remember only one game where I got it out.
@Ugly Psyduck: I always like the option to discard more cards, especially when I'm working with uxie's. Sometimes I need to discard one sometimes two... IDK, I like options, and with regice it's bad to have it on the bench when you're trying to get palkia off, with lunatone you can just attach and retreat.

I really don't like snowpoint, to me it's just a potion since your other pokemon aren't really going to be fighting, and in the off chance that both steel energys are prized then I'll just azelf it into the right spot and KO something with gigaton punch, punch isn't that bad Kingdra works off of a pokemon that does what it does, but less. Although, it wouldn't hurt to put in one more steel.

I like pokeball, it can tutor for anything, so if it gets off you can get absolutely what ever you need. When drawing four cards off of cynthia's and putting your hand back in the percentage of you getting that card you need. This is the worse deck to put cynthia's in, you should never really have one of your pokemon KO'd by your opponents pokemon, especially late game.

Mewtwo isn't popular where I am, but when I do tech for it I put in Lumineon, and I'm thinking about milotic.

Yeah, I saw call energy from this site's article, it used to be multi energy, but I noticed how many times I was able to get multi, steel, water, and fighting on gigas... And yeah the energy search's replaced the energys when I put them in, that's why the energy count is so low. It feels really good when you're going first and you can tutor out gigas turn one.

Edit:mad:Bidoof:4 Unknown G is a lot, 3 is ok if you really want to run that much. Claydol just doesn't work with gigas, I think it's, because there's too much manipulation on the bench with gigas, I'm not sure but I know that it just doesn't fit. 2 Regice is too much as well, it has too much retreat cost. Bebes<Felicity's in this deck, switch the numbers around. Hmm, 2 azelfs, seems fine. Definetly run more uxies. Also run call energy over multi, getting three different energys isnt that hard for gigas. If you're worried about getting the right colors off on gigas, replace some of the basic's with energy searches, works wonders for me.
 
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What is the counter Strategy to use against Machamp decks? I like the Regi deck but sofar it is an auto loss against Machamp every time I play-test them.
 
against machamp 1 card unown g

oh and big differnce between potion and snowpoint it works on all basics and it gets rid of DUSKNOIR :)
 
@Brady1:Why am I taking out the energy searches....have you seen the energy count? They replaced energys, not take up space. And I don't see 3 unknown G necessary, there isn't even enough I leave on the bench to use all three unknown Gs.

@Grinning Gengar: The only real tech I've seen against Machamp decks is UxieLv.X I haven't tested that, but what do you suggest?

@Bidoof:....The stadium gets rid of Dusknoir as well. And why are you going to have one of your other pokemon as active besides gigas? And gengar still two hit KOs an Uxie with 90HP as well as one with 70HP. How often is your opponent going to deal just 150dmg or 160dmg? If they have the kill then they have the kill.

@Olliver:And theres something regigigas can use as a tech against ghost decks that doesn't use bench space? Besides it has two different applicable benefits, the weakness against ghost, and using switch on your opponent.

@Stevo0236: 4 Stadiums? And the pokeballs are fine, they win games more often than 20 more HP.
 
I don't see how you never have space for unown Gs. Seriously, sacrifice opens up that ONE bench space for all 3 gs. Energy search is an absolute waste of deck space. Then again, you're energy line is pretty bad as well. :/ Drop the 4 call for 4-4-4 energy. Drop the weavile for another water and another fighting.
 
I don't see how you never have space for unown Gs. Seriously, sacrifice opens up that ONE bench space for all 3 gs. Energy search is an absolute waste of deck space. Then again, you're energy line is pretty bad as well. :/ Drop the 4 call for 4-4-4 energy. Drop the weavile for another water and another fighting.

From your comments I am going to assume you have not built this deck and played it. If you play this set up you will see that it works beautifully. The Deck is not perfect but the Energy set up needs the least amount of tuning.

The Call Energy is brilliant in Regi, but how do you add the flexibility of a multi when your running call? Energy Search! Sabatt made an amazing deck building decision. I really have to give him props for thinking outside the box and coming up with the best solution. This is exactly the right circumstances to use Energy Search. I have play-tested the heck out of this build and I never had an energy issue at all and Regi was always ready to go.

The Weavile + Moonlight + Palkia Lv.X Is just amazing, I agree that it can be a tough Tech to set up but the ability to pick your targets with such a big hitter like Regi is just too good.

So many deck in this format just crumble when you take out their Claydol and Uxie it is just the kind of advantage Regi can abuse.

The match ups against Kingdra, Tyranitar, Dusknoir, and Raichu are all pretty balenced in my opinion. The better player will win more often. But the Machamp match up is just so bad. :nonono: Trust me UnownG only does so much, it's that 2X weakness that is the real game breaker.

I really wish more people would just build and play a deck before they offer negative criticism
 
From your comments I am going to assume you have not built this deck and played it. If you play this set up you will see that it works beautifully. The Deck is not perfect but the Energy set up needs the least amount of tuning.

The Call Energy is brilliant in Regi, but how do you add the flexibility of a multi when your running call? Energy Search! Sabatt made an amazing deck building decision. I really have to give him props for thinking outside the box and coming up with the best solution. This is exactly the right circumstances to use Energy Search. I have play-tested the heck out of this build and I never had an energy issue at all and Regi was always ready to go.

The Weavile + Moonlight + Palkia Lv.X Is just amazing, I agree that it can be a tough Tech to set up but the ability to pick your targets with such a big hitter like Regi is just too good.

So many deck in this format just crumble when you take out their Claydol and Uxie it is just the kind of advantage Regi can abuse.

The match ups against Kingdra, Tyranitar, Dusknoir, and Raichu are all pretty balenced in my opinion. The better player will win more often. But the Machamp match up is just so bad. :nonono: Trust me UnownG only does so much, it's that 2X weakness that is the real game breaker.

I really wish more people would just build and play a deck before they offer negative criticism
Yeah the energy set up is fine, I haven't had a single problem so far with it, with the other build I did.

I actually put in the energy search when thinking about the value of the actual card, if I use energy search in place of energy then it will be like taking one more energy out of the deck, giving me a better chance of drawing a better card than an energy. Although, the benefits of colorfixing were a big deciding factor when I put them in, I just got messed up on my colors with regi just a few too many times. I felt even better about the fact that it fixed my colors when I saw how good call was. You've playtested my build? What do you think I could change about it? Do you think there's something else I should tweak about it?

I was actually wondering if this was worth it or not, but the pieces can work well enough by themselves (not the stadium so much...) that it should be fine in the deck.

Yes, making the switches for your opponent and then keeping gigas out is very very good here.

Yes, it is the 2xweakness that gets gigas, I can't think of doing anything besides uxieLv.X, any suggestions? Drifblim?

Thank you very very much, you've put a lot of things I want to say into the right words.
 
He runs 8 energy and 4 energy search. That's 12 right there. Assuming you nail the t1 call energy, you still need to hit 3 of those other cards. Lunatone/ice/felicities isn't that helpful when you have don't have energy to discard. I don't see how you had a problem when you ran 15-16 energy but "don't" when you run only 8 searchable energy. That idea in and of itself is stupid. As for energy search, it acts as minor draw. When you prize 1-2 energy? Then you're like...wow, this trainer is of NO use at all...and I pretty much have to fold the match now. I've NEVER had a problem with energy when playing gigas, but then again, I don't waste my time playing call energy, as it does nothing for the deck.
 
He runs 8 energy and 4 energy search. That's 12 right there. Assuming you nail the t1 call energy, you still need to hit 3 of those other cards. Lunatone/ice/felicities isn't that helpful when you have don't have energy to discard. I don't see how you had a problem when you ran 15-16 energy but "don't" when you run only 8 searchable energy. That idea in and of itself is stupid. As for energy search, it acts as minor draw. When you prize 1-2 energy? Then you're like...wow, this trainer is of NO use at all...and I pretty much have to fold the match now. I've NEVER had a problem with energy when playing gigas, but then again, I don't waste my time playing call energy, as it does nothing for the deck.
Call energy does plenty for the deck, what does gigas do turn one? attach and go........ Also, I have 12 energy, and four energy search, thats 16 right there. And why wouldn't I have energy? I've tested this, I always have energy, it has never been a problem. What if you drew all but the one energy you needed? Then you're like....wow, if one of those energys had been an energy search I'd be able to do blaster right now. And if I prize one energy so what? the only point anyone at all has against the energy searches is that there's only 2 steel energys, which I thought of uping to 3 anyway. And if you've never tested call energy where do you get off criticizing it?

Please nobody make anymore posts concerning call energy or energy search until you've tested it.
 
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