Pokémon TCG: Sword and Shield—Brilliant Stars

Making Trainer/tech lines more consistent

I don't play Eviolite in my Darkrai deck, and based on all the Trainers you say I need, it looks like I have no room for Eviolite. What then?

Also, what do I do in unfamiliar territory when I don't know the meta? In my state (FL) anything seems to go.

- Croatian_Nidoking

What does your deck look like? Good Darkrai decks play it so they dont get killed off my Landorus and Terrakions.
 
3-1-3 Hydreigon line
2 Darkrai ex
3 Sableye
1 Shaymin ex
1 Virizion EPO
1 Keldeo ex
1 Mewtwo ex

4 Juniper
4 N
3 Skyla
2 Bianca
4 catcher
2 max potion
3 Patch
3 Candy
3 Ultra Ball
1 Level Ball
1 Comp. Search
1 Super Rod
1 Random Reciever

6 Dark Energy
4 Blend GRPD
2 Prism

Have no idea where Eviolite/an extra Darkrai/Deino/Dark Patch/whatever would fit.

- Croatian_Nidoking

---------- Post added 01/16/2013 at 07:37 PM ----------

Cut most techs. Play a bit and decide what needs to stay and what needs to go.

That's the problem. The more I play, the more I find out I need this or that card to deal with this or that deck. What do I do?

- Croatian_Nidoking
 
3-1-3 Hydreigon line
2 Darkrai ex
3 Sableye
1 Shaymin ex
1 Virizion EPO
1 Keldeo ex
1 Mewtwo ex

4 Juniper
4 N
3 Skyla
2 Bianca
4 catcher
2 max potion
3 Patch
3 Candy
3 Ultra Ball
1 Level Ball
1 Comp. Search
1 Super Rod
1 Random Reciever

6 Dark Energy
4 Blend GRPD
2 Prism

Have no idea where Eviolite/an extra Darkrai/Deino/Dark Patch/whatever would fit.

- Croatian_Nidoking

---------- Post added 01/16/2013 at 07:37 PM ----------



That's the problem. The more I play, the more I find out I need this or that card to deal with this or that deck. What do I do?

- Croatian_Nidoking

I would cut out Virizion. You play Shaymin, thats decent enough tech for Blastoise. Your deck doesnt have that many weaknesses against the deck so I wouldnt worry about that anyway, you could probably cut the Shaymin as well. I would cut 1 Skyla as well since 2 is fine. I would run Cheren over Bianca in Darkrai since your deck isnt discard friendly as other decks. I would either choose between Keledo or Shaymin as your tech, probably better to go with Keledo since it has more HP and a more useful effect. You can also think about Giratina EX instead, its very useful against a lot of tings.

Im not feeling Super Rod either. Im not sure what you really NEED to put back in your deck since you play multiples of most of your Pokemon. Max Potion needs to be raised to 3-4, your deck easily abuses it. As broken as Mewtwo EX is, hes not that great in Darkrai since he throws the focus off and your deck already counters the card. You dont need that many attackers and that could be why your deck is slow.

All in all, these would be my cuts. Again, its all about what you think is good. This is just my take. I think your playing too much tech and not depending on your main combos.

Remove:
-Shaymin EX
-Virizion
-Mewtwo EX
-2 Bianca
-Super Rod
-1 Skyla

Add:
2 Max Potion
Darkrai EX
2 Cheren
2 Evotile

It should run more smoothly with these changes.
 
^ Well, what do you do vs. a barrage of Mewtwo?

ETA: Also, nobody has answered what I believe is the quintessential question: how does one know for sure what is "good' and what "works" for one's deck?

- Croatian_Nidoking
 
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You play Darkrais and Max Potions. I dont see you losing to Mewtwos very easily and 1 Mewtwo isnt that great when you dont run DCE and it could end up in your prizes anyway.

Yeah, but it's going to take 3 hits to KO the darn thing, and they're just going to keep loading the thing up. I'd rather use something I can modulate the energies on to KO it right away (i. e. my tech Mewtwo).

As far as I'm concerned, Darkrai is mainly there for mobility and quick KO's.

- Croatian_Nidoking
 
Yeah, but it's going to take 3 hits to KO the darn thing, and they're just going to keep loading the thing up. I'd rather use something I can modulate the energies on to KO it right away (i. e. my tech Mewtwo).

As far as I'm concerned, Darkrai is mainly there for mobility and quick KO's.

- Croatian_Nidoking

Darkrai deals 90, it would kill Mewtwo in 2 hits. You can null and void all of their attacks with Max potions / hydregion. Darkrai deck itself is an anti-Mewtwo deck, you dont really need to tech a Mewtwo when you have other cards that already hold down the fort.

Your not playing right if your expecting easy KO's with Darkrai. It takes at least 2 turns (w/o Evotile in play that is ) to kill anything with high HP. Its not a deck where you can drop everything and try to win. Your better off with some Mewtwo variant with energy manipulation and acceleration instead. You only run 3 Dark Patch, and no DCE, that Mewtwo isnt going to hold a lot of energy that easily. Plus you only run 1 Mewtwo, once yours is knocked off then your back to your Darkrai strategy that you seem to have a hard time piloting.

To be honest with your playstyle I wouldnt run Darkrai. Its not a fast deck. Its meant to slowly control the game. The deck takes a lot of thinking ahead, its not one where you try to win as quickly as possible. I would run Blastoise, Ray Eels, HoOh, or some other Mewtwo Variant if you want to knock things out quickly and play a higher risk style. Darkrai is meant to be the safe deck that plays slowly which doesnt seem like the way you want to play.
 
Well, Hydreigon variants have won more Cities in Masters than RayEels, and I can't make a Blastoise/Keldeo deck since I don't have Beach, so I feel that's the play for me.

I generally go for the winningest deck I can make with the resources I have on hand.

- Croatian_Nidoking
 
Well, Hydreigon variants have won more Cities in Masters than RayEels, and I can't make a Blastoise/Keldeo deck since I don't have Beach, so I feel that's the play for me.

I generally go for the winningest deck I can make with the resources I have on hand.

- Croatian_Nidoking

Ok but you have to understand how your deck works then. Darkrai is a good deck but its a slow paced deck. Its not meant for you to go off really fast and win. All I have to say at this point is to look at different builds that have WON (not just any builds, the best ones) and see which one you want to play. Some Darkrai decks run the hammers, some barely play any other monsters sides Darkrai and Sabeleye, some dont run Hydregion, keep your techs low since theres so many, etc.

And just because it wins more doesnt mean its better since it all depends on the person. For someone like you, Rayeels would be better and they can win just as much as long as your conformtable with the deck. I run Hooh, its not a main stream meta deck but I win with it often since I know the ins and outs of the deck. That is more important than how well its previously done in the meta. Landorus is the 2nd most common winning deck in the meta (1st being Blastoise, 3rd being Darkrai), yet I wouldnt play it since I dont buy into it. You have to buy into what your playing, that counts more than what other people do since your not those other people.
 
^ So, where do I find the winning builds of specific decks?

ETA: I can "buy into" anything, it just has to be extremely successful meta-wise.

- Croatian_Nidoking
 
^ So, where do I find the winning builds of specific decks?

ETA: I can "buy into" anything, it just has to be extremely successful meta-wise.

- Croatian_Nidoking

They are all over the place. There on here, poke beach, six prizes, etc. Just search all the different Pokemon websites theres 100s of different decks posted all the time.

Your seriously going to have to find what works for YOU. Just because someone else wins with something doesnt mean you will have the same success. Your already having problems trying to pilot a simple Darkrai deck, which means that your just trying to copy what has worked for someone else. Theres nothing wrong with reading other peoples decks and trying to build yours like theirs, but that doesnt always work since you and that other person think completely different and probably face in different metas.

You probably need to read a lot of tips on how to play the game in general since it doesnt seem like you know what your doing and your just trying to rush into how to win. Theres plenty of successful meta decks, Darkrai isnt the only one. Its just one of the more common ones, but its also one of the more skillful decks that really skilled players do well with it. If your not that skilled then its a lot harder than running other decks that take less thinking.
 
^ Could you point me to a few links to these "how-to-play-in-general" articles? Perhaps the problem lies not in my deck, but myself.

- Croatian_Nidoking
 
Just go to six prizes and read various articles. If you google Pokemon TCG meta decks and go to various websites theres plenty of insight.
 
Just browse the site and look at everything. It doesnt take very long to just click the back button if an article isnt very good.
 
OK, to wrap things up (hopefully):

In general (across all formats), a Trainer line should consist of

How many "core" Supporters?
How many "core" Items?
How many "deck-relevant" I/S/S cards?

Also, tech lines should be limited to how many cards?

- Croatian_Nidoking
 
If you browse the deck help section I f this site you will find your answer... click a deck , read the comments... and read the deck lists ... you will find a core for any deck you want by doing some research...

---------- Post added 01/16/2013 at 10:21 PM ----------

OK, to wrap things up (hopefully):

In general (across all formats), a Trainer line should consist of

How many "core" Supporters?
How many "core" Items?
How many "deck-relevant" I/S/S cards?

Also, tech lines should be limited to how many cards?

- Croatian_Nidoking

Core supporter: depends on the deck
Core items: depends on the deck
Deck relevant I/S/S: depends on the deck
Tech lines: depends on the deck
 
My general rule of thumb when building a new deck is to run "too many" search/draw cards for the first draft, then test that out against other decks and cut the excessive search/draw in favor of techs/restructuring as needed.
 
If you browse the deck help section I f this site you will find your answer... click a deck , read the comments... and read the deck lists ... you will find a core for any deck you want by doing some research...

---------- Post added 01/16/2013 at 10:21 PM ----------



Core supporter: depends on the deck
Core items: depends on the deck
Deck relevant I/S/S: depends on the deck
Tech lines: depends on the deck

I meant a specific number range so I had a ballpark figure I could use to build new decks. Look, I'm trying to be proactive with new decks so I'm not rusty like I usually am.

E.g. 12-14 "core" Supporters (not saying this is an ideal figure, just throwing this number out as an example)

- Croatian_Nidoking

---------- Post added 01/17/2013 at 07:45 PM ----------

Well, it looks like RayEels seems to be winning the upper hand in Regionals, so maybe I should play that (and save Darkrai/Hydregon for Friday). Here is my deck list:

4-4 Eelektrik line (2 Spark, 2 Thunder Wave Tynamo)
2 Rayquaza ex
2 Raikou ex
1 Keldeo ex
2 Zekrom

4 Juniper
4 N
3 Bianca
2 Skyla
3 Ultra Ball
3 Level Ball
4 Catcher
1 Comp. Search
2 Eviolite
1 Random Reciever
2 Switch
1 Super rod
2 Skyarrow Bridge

9 Electric
4 Fire

Does this deck need any fixes, or is it all right?

- Croatian_Nidoking
 
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