Mario (My Version of HP-On version)

Discussion in 'Deck Help and Strategy' started by Cipher_Admin, Aug 13, 2007.

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  1. Cipher_Admin

    Cipher_Admin New Member

    Pokemon:

    4 Riolu
    3 Lucario
    1 Lucario Lv.X
    3 Machop DP
    2 Machoke DP
    2 Machamp DP
    1 Machamp PK

    Trainers:

    2 Great Ball NA
    2 Bebe's Search MT
    1 Holon Mentor NA
    2 Super Scoop Up NA
    2 Celio's Network NA
    2 Copycat DF
    2 Professor Rowan DP
    4 Energy Removal 2 PK
    4 Pluspower DP
    3 Rare Candy HP
    1 Warp Point NA
    1 Scott PK
    1 Castaway CG
    1 Night Maintenance MT
    2 Crystal Shard CG

    Energy:

    12 Fight Energy
    2 DRE

    Strategy:

    1. Put Riolu as Active Pokemon
    2. Give Energy to Riolu
    3. Use Wild Kick (Flip a coin or Roll a dice)
    4. Evolve Riolu to Lucario.
    5. Give another Energy and use Aura Sphere.
    6. Use Bebe's Search to find Machamp (PK)
    7. Candy Machop to Machamp
    8. Give Machamp a DRE.
    9. Level Up Lucario and Use the Power "Stance".
    10. Use Close Combat and end turn.
    11. Use Super Scoop Up on the Active Lucario that attacked Last Turn.
     
    Last edited: Aug 14, 2007
  2. Pukachi

    Pukachi New Member

    Why not 4 Celio?
     
  3. Cipher_Admin

    Cipher_Admin New Member

    Don't Have 4 in collection. Bebe's is better.
     
  4. Professor Elm

    Professor Elm Active Member

    Celios is better.
    It should be played over Bebe's cause you have to shuffle a card w/ Bebes.

    BUT if you don't have it then Bebe's is a good substitute.
     
  5. Pukachi

    Pukachi New Member

    Bebe's should be used for ex's or Deoxys/similar Pokemon and nothing else.

    You need more Castaway, replace some PlusPower with Strength Charm, at least 2 Mentor, for starters. You should add a tech or two in there other than tools.
     
  6. therage

    therage New Member

    super scoop up?
    is that just for the lv.x?
    i dont like that idea.
    your only running one and if its prized the super scoop ups are KINDA useless.
    they may help in some situations,but i dont see them bieng a game winner.
     
  7. Cipher_Admin

    Cipher_Admin New Member

    Super Scoop Up is for the Lv. X. It's because that I can keep on conserving Energy and repeatedly use Stance.
     
  8. KingGengar

    KingGengar New Member

    Always nice to see fresh looks at the deck. Basically, a different Trainer setup. However, a few problems:

    (1) you only have 28 trainers, so you only have 58 cards in the deck... :rolleyes:

    (2) I don't see the purpose of 1 Castaway without any Tools in the deck. If you want Energy search, I suggest Mr Stone.

    (3) I also don't see the purpose of Lake Boundary, since it hurts you more, and especially not 1, with 1 Scott. Way too thin.

    I LIKE:

    (1) the guts for using ER2 instead of Cessation Crystal. Not my cup of tea when facing Flygon d, tho.

    (2) Super Scoop Up for Lucario Lv.X. It assumes you have Lucario's built and waiting, and also hitting the flip. Have you considered instead 2 Lucario Lv.X + 1 Night Maintenance, and then may be 1 SSU?
     
  9. flariados

    flariados New Member

    why not play 3 dp machamp and 1 pk machamp?
     
  10. Kenta

    Kenta New Member

    because of 3 machop?
     
  11. therage

    therage New Member

  12. Cipher_Admin

    Cipher_Admin New Member

    So then, How should the deck look like?
     
  13. KingGengar

    KingGengar New Member

    Your Pokemon are fine. Here is the engine, based on your ideas.

    2 Great Ball NA
    1 Holon Mentor NA
    4 Celio's
    3 Rare Candy HP
    2 Copycat DF
    2 Professor Rowan DP
    4 Energy Removal 2 PK
    4 Pluspower DP
    2 Super Scoop Up NA
    2 Castaway CG
    2 Crystal Shard CG
    1 Night Maintenance MT
    1 Warp Point NA
     
  14. KakashiPikachu

    KakashiPikachu New Member

  15. Cipher_Admin

    Cipher_Admin New Member

    I tested this deck at my League Yesterday and it turned out great! Thanks you guys!
     
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