Pokemon (19) 2 Swampert 4 Marshtomp 4 Mudkip 4 Absol ex 2 Ampharos 1 Flaffy 2 Mareep Trainers (25) 4 Celios 4 Quick Ball 4 Roseanne's 4 Super Scoop Up 2 POV 2 Steven's Advice 2 Rare Candy 2 Windstorm 1 Warp Point Energy (16) 4 Scramble 5 Fighting 4 Lightning 2 Dark (special) 1 Dark (basic) Haven't worked out all the kinks yet. Goal is to get a T3 Marshtomp attacking. It seems slow but it's not that hard. Then hit anything you want for 30 and spread. Make sure you don't get ahead on prizes unless it's inevitable or beneficial because Scramble is crucial to the deck. Once your first Marshtomp hits the grave you can send up another one w/ Scramble energy. Keep on doing the 30 spread w/ Tomp until you run out of scrambles or all of em die. Try to setup an Amphy as well. Amphy will add on to the spread OR it will flat out force them out of playing a supporter. Amphy late game won't do anything sadly. By this time everything should be in OHKO range or close. Eliminate the immediate threats by dropping Absols down, and eliminate all other threats w/ Amphy as your finisher.