Pokémon TCG: Sword and Shield—Brilliant Stars

Mega Pokemon Mechanic revealed

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He was noting the power creep, I was noting how that's not really the case as they're not as worthwhile as many EXs.



I think you overestimate. It's certainly possible to pull off T1, but I wouldn't say it's easy. Plus it has a glaring weakness to Thundurus EX. Not saying it's bad, just not as easy to abuse as I think people think.

No I guess it's not that easy without energy switch or something similar I don't think he will completely dominate the format, but if they rotated to XY on and weakened the EX's, which I don't expect to happen at all, he would dominate. What I meant to say was that we can look forward to EX's and evolution being a niche for at least 3 more years I just keep seeing things making this game worse and more inaccessible. So lame :(

Even if they rotate to plasma blast on blastoise would still be in format -_-
 
I'd like to point out a few things:
1) We don't know anything about their prize rewards.
2) Golurk with devolution punch. LET THEM WASTE THAT TURN.

- - - Updated - - -

Also, with Yveltal, Darks are getting their own Mewtwo EX. What the crap.
 
I'd like to point out a few things:
1) We don't know anything about their prize rewards.
2) Golurk with devolution punch. LET THEM WASTE THAT TURN.

- - - Updated - - -

Also, with Yveltal, Darks are getting their own Mewtwo EX. What the crap.

Yes that would be a viable strategy if 1) they were EVOLVED but they are basic so no dice 2) if they had to level up in he active spot, I am fairly certain that they will be able to level up to mega on the bench that is why they changed catcher to a flip to give Megas a chance to level up unmolested.
 
No I guess it's not that easy without energy switch or something similar I don't think he will completely dominate the format...

It should be noted that any card with an attack fueled by (DC), (DD), or (CC) isn't terribly hard to power up quickly. We no longer have Energy Switch, but don't we still have Dark Patch. We will also have a nerfed Pokémon Catcher so:

1) Open with Yveltal EX
2) If you go first, manually attach a basic Darkness Energy (so that they can't use Enhanced Hammer to discard it), and that any manual Energy attachment will allow you to attack on your second turn (overall turn three).
3) If you go second or you went first and something inconvenienced Step 2 (Energy discarded, Yveltal EX being badly damaged, etc.) you need to discard a basic Darkness Energy card and play a second Yveltal EX to the Bench. Use Dark Patch to attach the discarded Darkness Energy to the Benched Yveltal EX, use Switch to promote the Benched Yveltal EX, manually attach a second Energy card to enable attacking for 60+ damage.

This strategy can be adjusted as the situation or deck warrants. Dark Claw is a likely Pokémon Tool choice for an extra 20 damage while Double Colorless Energy allows you to choose between Y Cyclone for 90 (and moving a (D) Energy to your next attacker) or sticking with Evil Ball for 80+. Note that those totals are before combining tactics (as while still not "hard", it wouldn't be as reliable to do both).

An idea that probably isn't viable, but a Dark/Plasma deck could focus on quickly loading up a second turn Yveltal EX or prepping an Absol [Plasma]. Besides Dark Claw for boosting damage and Darkrai EX for zeroing out Retreat Costs (and still having Dark Patch for acceleration), it might be possible to then work in Colress Machine, Plasma Energy, and Team Plasma Badge. On one hand it would be clunky with so many diverse elements. On the other hand it would provide multiple paths to a Second turn Yveltal EX loaded for bear.

Evil Blast doing its base 20 points of damage, +20 for whatever is providing (D), +20 to +80 damage from attached Plasma Energy, and Benched Deoxys EX providing +0 to +40. This gives a range of 60 damage to 160. Obviously there is no way to get a reliable 160 (which also wouldn't be enough to OHKO most Pokémon-EX). T2 90 damage? Seems like the deck would rarely miss that. Yveltal EX might restart the Mewtwo EX wars... with of course relevant additions like Yveltal EX itself. OHKO or be OHKOed.
 
Yes that would be a viable strategy if 1) they were EVOLVED but they are basic so no dice 2) if they had to level up in he active spot, I am fairly certain that they will be able to level up to mega on the bench that is why they changed catcher to a flip to give Megas a chance to level up unmolested.

That's true, didn't think about that. They need something equivalent to balance it out now, otherwise I can see megas getting way OP.
 
Yes that would be a viable strategy if 1) they were EVOLVED but they are basic so no dice 2) if they had to level up in he active spot, I am fairly certain that they will be able to level up to mega on the bench that is why they changed catcher to a flip to give Megas a chance to level up unmolested.

We still don't know the 100% solid terminology on this stuff to be making assumptions on strategies just yet.
All we know thus far is they are called mega evolutions, meaning they evolve into a mega form. Which would infer devolution punch would work as we know so far.
 
We still don't know the 100% solid terminology on this stuff to be making assumptions on strategies just yet.
All we know thus far is they are called mega evolutions, meaning they evolve into a mega form. Which would infer devolution punch would work as we know so far.

So you think that Mega EX's will be a stage 1 evolution card that is placed onto the basic EX card?
 
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So you that Mega EX's will be a stage 1 evolution card that is placed onto the basic EX card?

The announcement describes playing a Mega card as "Evolving". Remember that what the card says dictates the function. Just like Pokémon-EX and Pokémon-ex are different... because they are. So if the Mega cards claim to Evolve, no matter what Stage they technically are, then they will Evolve.

Now had ExoByte not chimed in on it, I too would have assumed the announcement just used the wrong terminology.
 
So you that Mega EX's will be a stage 1 evolution card that is placed onto the basic EX card?

I don't know what it will be. But the term "Mega Evolution" insinuates evolving. That is all I was noting. This is a very acute and terminological game.
So time will tell the specific details of the mechanic.
 
I don't see why everyone is complaining. Everyone wants evolutions to be more viable, yet these mega evolutions ARE evolutions. They are stage one pokemon. They slow the game down by passing a turn as well, so the soonest the card could attack or use an ability at all would be on turn 3. These cards could be what the game needs.
 
I don't see why everyone is complaining. Everyone wants evolutions to be more viable, yet these mega evolutions ARE evolutions. They are stage one pokemon. They slow the game down by passing a turn as well, so the soonest the card could attack or use an ability at all would be on turn 3. These cards could be what the game needs.

Stage 1 evs are already viable. See garbodor, masquerain, drifblim, etc. So... ur argument is invalid.
 
Spent time looking at the cards revealed and skipped the pack art. Will gander next time i'm there. Likes my announcements from official sources. ;)
 
Spent time looking at the cards revealed and skipped the pack art. Will gander next time i'm there. Likes my announcements from official sources. ;)

(From Pokémon.com) The revolutionary Mega Evolution game mechanic is coming to the brand-new Pokémon TCG: XY expansion! Mega Evolution Pokémon evolve from Pokémon-EX, extremely powerful cards in their own right, creating a force that will change the way Pokémon TCG players build decks and create strategies for battle.

Before playing a Mega Evolution Pokémon to evolve a Pokémon-EX, players must consider the situation carefully—doing so ends their turn immediately, which means they can’t attack that turn! The risky move is worth the reward, however, because Mega Evolution Pokémon exhibit a strength that surpasses that of Pokémon-EX. Hard-hitting attacks and high HP totals make Mega Evolution Pokémon dominant during Pokémon TCG matches
 
I don't see why everyone is complaining. Everyone wants evolutions to be more viable, yet these mega evolutions ARE evolutions. They are stage one pokemon. They slow the game down by passing a turn as well, so the soonest the card could attack or use an ability at all would be on turn 3. These cards could be what the game needs.

I agree that this may cause more players to use evolutions.

(From Pokémon.com) The revolutionary Mega Evolution game mechanic is coming to the brand-new Pokémon TCG: XY expansion! Mega Evolution Pokémon evolve from Pokémon-EX, extremely powerful cards in their own right, creating a force that will change the way Pokémon TCG players build decks and create strategies for battle.

Before playing a Mega Evolution Pokémon to evolve a Pokémon-EX, players must consider the situation carefully—doing so ends their turn immediately, which means they can’t attack that turn! The risky move is worth the reward, however, because Mega Evolution Pokémon exhibit a strength that surpasses that of Pokémon-EX. Hard-hitting attacks and high HP totals make Mega Evolution Pokémon dominant during Pokémon TCG matches

I'm not happy about the fact that Mega Evolutions evolve from Pokemon EX. I would prefer it if they evolved from normal pokemon like in the game, Mega-Blastoise from Blastoise. Relying on cards that are already rare and potentially powerful just makes these cards even more desired. I'm telling you now that Blastiose-EX and Venusaur-EX will be the most expensive EX cards, at least £20/$35. They'll be the next Genesect/Virizion. I was originally looking forward to the first XY set as I thought it would be more like BW base set with just 2 ultra rares and no extra mechanic implemented YET. And then there's the pull rates for these new cards. Due to the fact that normally the pre-evolved versions are more common (2 stage evolutions go common -> uncommon -> rare), using EX cards won't work as well due to them being very rare anyway. Yes I know they aren't too rare, but then if they keep in line with rarity these Mega-Evolutions will be the equivalent of secret rares or even the old gold star cards where the chances are you'll pull one per 2 boxes. Once again the big players will be those you can afford to buy these cards, pay to win perhaps (but you buy your cards anyway so pay more to win?)?
 
When players speak of "evolutions", I believe they are summing up the notion of using single-prize Stage 1's and Stage 2's as the main attackers. The last time this was the case was 5 years ago with the release of Stormfront. After that, we got SP Pokémon which provided a decent attacker without needing to evolve (but can still level up if desired), Double Colorless energy again, big Basics, Gust of Wind again, two-prize EX's, and now something on top of EX's.

I'm so glad they nerfed Catcher. But I'm still waiting to see what the restrictions and benefits of Mega evolving are.
 
When players speak of "evolutions", I believe they are summing up the notion of using single-prize Stage 1's and Stage 2's as the main attackers. The last time this was the case was 5 years ago with the release of Stormfront. After that, we got SP Pokémon which provided a decent attacker without needing to evolve (but can still level up if desired), Double Colorless energy again, big Basics, Gust of Wind again, two-prize EX's, and now something on top of EX's.

I'm so glad they nerfed Catcher. But I'm still waiting to see what the restrictions and benefits of Mega evolving are.
There was that brief period after the 2011 rotation but before Catcher was released where the format was loaded with stage 1 decks. That was a nice time.
 
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