pokemonfreak5
New Member
!!!MegaMan!!!
Hi Guys. This is my first list on Pokegym so bear with me.
I've been testing a few HGSS on lists a lot lately. Included in them were Kingdra-Mandibuzz and Kingdra-Yanmega (with and without Jirachi). I found both lists had enough slots for techs, but they both had flaws. I decided the best way to try and balance this out was to simply use all 3 and give it a shot.
Here's the list:
POKEMON: 23
4 : Mandibuzz, BW-73
4 : Vullaby, BW-72
3 : Yanmega (Prime), TM-98
3 : Yanma, TM-84
2 : Kingdra (Prime), UL-85
2 : Seadra, UL-40
2 : Horsea, UL-49
1 : Elekid, TM-21
1 : Tyrogue, CL-36
1 : Cleffa, Promo-112
TRAINERS: 25
Trainers: 13
4 : Pokemon Communication, BW-99
2 : Pokemon Reversal, GS-99
2 : PlusPower, UL-80
2 : Rare Candy, UL-82
3 : Junk Arm, TM-87
Supporters: 12
2 : Professor Juniper, BW-101
3 : Judge, UL-78
4 : Pokemon Collector, GS-97
3 : Copycat, CL-77
ENERGY:12
2 : Rescue Energy, TM-90
3 : Double Colorless Energy, GS-103
4 : Darkness Energy (sp), CL-86
3 : Darkness Energy, BW-111
Stratergy:
Preferably open with any Baby or Yanma. Elekid gives some really handy early game spread, especially against Magnezone.
From there you can take advantage of Yanmega's ridiculous speed and consitency to put some early game pressure on your opponent, meanwhile start working on a benched Kingdra and Madibuzz. You can either go straight out with sonic-boom or continue places counters around with linear attack. Judge at this stage of the game can also be really disruptive if you're opponent is struggling with their setup.
Once Spray Splash is up and running, the deck should be easily able to pick up some extra prizes around the board with placed counters. Mandibuzz's second attack, Punishment, is also really handy against Magnezone and any other Stage-2 Attackers. 100 for a Darkness and DCE is great, and this can be boosted with Special dark energies, Pluspower and Spray Splash to get a OHKO on Magnezone.
I'd love for some feedback and advice, Thanks
Hi Guys. This is my first list on Pokegym so bear with me.
I've been testing a few HGSS on lists a lot lately. Included in them were Kingdra-Mandibuzz and Kingdra-Yanmega (with and without Jirachi). I found both lists had enough slots for techs, but they both had flaws. I decided the best way to try and balance this out was to simply use all 3 and give it a shot.
Here's the list:
POKEMON: 23
4 : Mandibuzz, BW-73
4 : Vullaby, BW-72
3 : Yanmega (Prime), TM-98
3 : Yanma, TM-84
2 : Kingdra (Prime), UL-85
2 : Seadra, UL-40
2 : Horsea, UL-49
1 : Elekid, TM-21
1 : Tyrogue, CL-36
1 : Cleffa, Promo-112
TRAINERS: 25
Trainers: 13
4 : Pokemon Communication, BW-99
2 : Pokemon Reversal, GS-99
2 : PlusPower, UL-80
2 : Rare Candy, UL-82
3 : Junk Arm, TM-87
Supporters: 12
2 : Professor Juniper, BW-101
3 : Judge, UL-78
4 : Pokemon Collector, GS-97
3 : Copycat, CL-77
ENERGY:12
2 : Rescue Energy, TM-90
3 : Double Colorless Energy, GS-103
4 : Darkness Energy (sp), CL-86
3 : Darkness Energy, BW-111
Stratergy:
Preferably open with any Baby or Yanma. Elekid gives some really handy early game spread, especially against Magnezone.
From there you can take advantage of Yanmega's ridiculous speed and consitency to put some early game pressure on your opponent, meanwhile start working on a benched Kingdra and Madibuzz. You can either go straight out with sonic-boom or continue places counters around with linear attack. Judge at this stage of the game can also be really disruptive if you're opponent is struggling with their setup.
Once Spray Splash is up and running, the deck should be easily able to pick up some extra prizes around the board with placed counters. Mandibuzz's second attack, Punishment, is also really handy against Magnezone and any other Stage-2 Attackers. 100 for a Darkness and DCE is great, and this can be boosted with Special dark energies, Pluspower and Spray Splash to get a OHKO on Magnezone.
I'd love for some feedback and advice, Thanks