Pokémon TCG: Sword and Shield—Brilliant Stars

Megaphan GS on

Status
Not open for further replies.

Tyraniking

New Member
Some of you might remember my Megapluff deck. Doesn't do so well against Zekrom :( I decided to tech Donphan instead cuz it can handle Zekrom easily. Plus it covers other random Lightning Pokemon. Good body as well. etc...

Pokemon:

4-4 Donphan Prime (GS Phanpy)
4-4 Yanmega Prime (TU Yanma)
4 Smearlge UD

20

I/S/S:

4 Copycat
4 Judge
4 Collector
4 Pluspower
3 Communication
3 Elm
3 Switch
2 Black Belt
2 Twins
2 Junk Arm
1 FSL (Flower Shop Lady)
1 Juniper

33

NRG:

5 Fighting
2 Rescue

7

Strategy: Swarm? lol. The deck has insane recovery, since Donphan needs 140 damage to be OHKO, meaning setting up another one shouldn't be hard, and if you can't, send up Yanmega, and if you can't, Just attatch rescue send up Smeargle when KO'd. As for Yanmega...Well, most say it's strong point is 70 for 0, but I really like the 40 snipe, actually. It gets things going when your opponent gets overwhelmed by the swarm, and they send up Smeargle. Then you snipe around it, and they're pretty much stuck. Or the snipe even works early game, when they use a slow deck like Lostgar. It's a situational deck, and takes more skill to play around certain decks like Zekrom (Strategy is to set up Donphan, let them take the first KO if you have access to twins, use it, grab Pluspowers, then one-shot with Donphan) than to learn how to play the deck itself, since again, there really is no general strategy but to swarm.
 
I think you should have some grass energies handy for backup... like... 3. maybe take out a pluspower or 2 and a collector. (seeing as though there are only 3 varieties of basic pokemon, you won't need 3 new ones often at all so 3 collector is plenty imo)
 
You probably want something that can get this deck a better flow, I mean a drawpower. It's not easy to put in a draw-supporter, because this deck is already full of other necessary supporters which you use every turns. Where are the Super Scoop Ups? I don't think the Pluspowers is very good. Some techs?
Anyways, I think:

-1 Copycat
-1 Yanmega
-1 Yanma
-1 Donphan

+3 Super Scoop Up
+1 Fighting Energy

Good luck with deckbuilding! I'm am also doing this deck :)
 
Can't afford to take out Pluspowers. It's literally the only thing that wins me against Zekrom besides maybe Black Belt.

You're right about the Collector thing. I built this straight from Megapluff, so 4 Collectors were needed for Pluff to maintain a consistent 70+. I'll take out one, but I don't think I need Grass. If I can't get Insight, then I just attack with Phan. With 4 Judge and 4 Copycat, it shouldn't be hard to get it going anyway.

SSUs didn't help, really. I'd rather run Seeker. What's the reasoning behind the 6th fighting?
 
SSUs didn't help, really. I'd rather run Seeker. What's the reasoning behind the 6th fighting?

When I test, SSU helps :) It heals a damaged Donphan and so... Seeker could be cool, but then you must have to be sure on those switches. Anyways, the 6th fighting to ensure that you get it! With that less of energy this deck have, plus no drawpower (excluding Judge and so), you must ensure that you get energy when you need it.
Also, you should probably set in a Noctowl from HGSS, until a better drawer gets out.
 
loses easily to Megapluff.

---------- Post added 06/21/2011 at 08:59 PM ----------

Yanmega and Jumpluff are resistant against Donphan
and Vespiquen shuts down Yanmegas sniping ability
so sonicboom is the only option left or fight it out with
Donphan.

While Megapluff has sunflora for setup vespiquen for yanmega mirror match
and has 2 yanmegas and 1 jumpluff benched and one active yanmega
ready to attack faster and switch out with
another brand new Yanmega or that one jumpluff for mass attack KO.

---------- Post added 06/21/2011 at 09:13 PM ----------

lol, but about zekrom yeah Donphan has an advantage, but I think you should just perfect
your Megapluff decklist trust me once you get it right it can even take down really good fire
decks like Reshiram raquaza Deoxys legend, with emboar.

jumpluff is fragile alone she needs help from yanmega

try 3-3-3 jumpluff
4-4 yanmega prime
2-2 sunflora
(optional)
1-1 vespiquen
1-1 metapod

4 judges
4copycat
3 or 4 pokemon collectors
3 or 4 pokemon communication
3 or 4 rare candy

works well with 1 active yanmega bench 1 jumpluff 1 sunflora another yanmega and (optional)
depending on your opponent vespiquen or metapod in rare occasions both, for instance when playing luxchomp. xD
 
I really do like Donphan and Yanmega together, they're very strong! However, I don't like some of the things you are running with them. Here's what I suggest you take out:

- 3 Professor Elm's Training Method
- 1 Twins
- 4 Smeargle
- 1 Blackbelt
- 1 Collector

Here's why I suggested you take these things out. First, Elms will only slow you down in Donphan, Communications are what will help you bring him out and start swinging on Turn 2. You will rarely ever be down in prizes and need 2 Twins, but if you do find yourself down, I think 1 Twins will be enough to help get yourself back on your feet. Ok.... now, 4 Smeargle. You're probably hating me for this, but you really shouldn't! Smeargle isn't needed in your deck! Smeargle, in my opinion, should only be used in decks that need a lot of time to set up and get help. Your deck doesn't, like I said earlier, you just want to get Donphan out and start beating face! And I think 1 Blackbelt will be enough with 4 Pluspowers and 2 JA, 3 Collectors will be fine, 4 is overkill in my opinion.

Now, here's what I suggest you DO add in!

+ 2-2 Line of Noctowl HS
+ 3 Fighting Energy
+ 1 Pokemon Communication
+ 2 Pokemon Reversal

Alright, the 2-2 line of Noctowl will be there to add draw power in your deck, which you do have with Copycat, Judge, and a Juniper. But it is always nice to draw an extra card if you can't seem to get what you want. Consider using Slowking from UD as another tech. Although you don't have to. I added in 3 more fighting energies, because 5 is just not cutting it, thats 1/12 shot at you drawing a Fighting energy. 8, I think is pretty solid. The 1 Communication (bumping yours up to 4), will hopefully allow you to exchange anything you don't need, with something you do! And the 2 Pokemon Reversal's will help bringing up bench sitters so you can take an easy prize or disrupt your opponent, I understand that they're flippy but you do have 2 Junk Arm's to help you out if you need to. When they work, they really pay off!

Hope you find this helpful!
 
i would highly suggest replacing at least 3 smeargle with cleffa. Cleffas are amazing! I have been playing Yanmega/Donphan since Battle roads has been done, and I have tested both. Cleffa is much better than smeargle in the case of that two things can go wrong with smeargle:
1. they have no supporters
2. If you have a good hand and all they have is juniper, you are in a ditch since you HAVE TO use it.
I would also suggest that you take these:
-1 PETM
-1 Smeargle
-1 juniper
-1 black belt
-1 collector(you dont really need 4)
for:
+1-1 Zoroark(all around good against zekrom, reshi, etc.)
+2 dce
+1 pokemon communication
so, I hope these helped you ^^
 
i would highly suggest replacing at least 3 smeargle with cleffa. Cleffas are amazing! I have been playing Yanmega/Donphan since Battle roads has been done, and I have tested both. Cleffa is much better than smeargle in the case of that two things can go wrong with smeargle:
1. they have no supporters
2. If you have a good hand and all they have is juniper, you are in a ditch since you HAVE TO use it.
I would also suggest that you take these:
-1 PETM
-1 Smeargle
-1 juniper
-1 black belt
-1 collector(you dont really need 4)
for:
+1-1 Zoroark(all around good against zekrom, reshi, etc.)
+2 dce
+1 pokemon communication
so, I hope these helped you ^^

That is a terrible idea. Adding DCE just for a 1-1 line of zoroark wont help the deck at all. Cleffa is also bad in this deck, simply because with 30 hp it cant take donphans repeated earthquakes. Max collector is for consistency, though im not sure how beneficial the blackbelts are since the deck is all stage 1's.
 
That is a terrible idea. Adding DCE just for a 1-1 line of zoroark wont help the deck at all. Cleffa is also bad in this deck, simply because with 30 hp it cant take donphans repeated earthquakes. Max collector is for consistency, though im not sure how beneficial the blackbelts are since the deck is all stage 1's.
Like I said, I have been running this deck for awhile and cleffa is WAY better than smeargle. It makes much better consistant hands, and most of the time cleffa is ko'd before donphan can use earthquake. That to and he has twins anyway. Also, zoroark is quite usefull against any deck, especially against zekrom and reshi match ups, all you have to do is dce and pluspower and there ohko'd. I have found maxed collectors have just cluttered up my hand after awhile so that's why I have said maybe 3. These are based off of what I have through testing with my deck. If you want you can go check my decklist and find that most of these suggestions are very useful.
 
Status
Not open for further replies.
Back
Top