Pokémon TCG: Sword and Shield—Brilliant Stars

Metagame Deck Evaluation: The Blastoise ex Variants

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TrueGamerX

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Recently at numerous of City Championships, Blaziken, Dark Dragonite, Zapdos, Magma and Blastoise ex have been dominating every tournament. But lets all take a look at Blastoise ex, a deck that I recall SuperWooper started the hype for.

From the decks that I have seen of Blastoise ex, it has been either the Magneton/Delcatty combo or the Blasty/Quaqsire combo. I have not tested or even battled against a Blastoise ex deck but I guess we could break down what is better to go with.

Lets start with a crappy Quagsire version of what I can make out of a Blastoise ex, please don't try to laugh :p.

Blastoise ex/Quagsire

Pokemon: [23]
4x Dunsparce
3x Squirtle (Smash Turn)
2x Wartortle
3x Blastoise ex
3x Wooper
3x Quagsire
2x Pidgey
1x Pidgeotto
2x Pidgeot

Trainers: [20]
4x Steven's Advice
4x TV Reporter
3x Rare Candy
3x Celio's Network
2x Switch
2x Prof. Oak's Research
2x High Pressure System

Energy: [17]
17x Water Energy
 
TrueGamerX said:
Recently at numerous of City Championships, Blaziken, Dark Dragonite, Zapdos, Magma and Blastoise ex have been dominating every tournament. But lets all take a look at Blastoise ex, a deck that I recall SuperWooper started the hype for.

From the decks that I have seen of Blastoise ex, it has been either the Magneton/Delcatty combo or the Blasty/Quaqsire combo. I have not tested or even battled against a Blastoise ex deck but I guess we could break down what is better to go with.

Lets start with a crappy Quagsire version of what I can make out of a Blastoise ex, please don't try to laugh :p.

Blastoise ex/Quagsire

Pokemon: [23]
4x Dunsparce
3x Squirtle (Smash Turn)
2x Wartortle
3x Blastoise ex
3x Wooper
3x Quagsire
2x Pidgey
1x Pidgeotto
2x Pidgeot

Trainers: [20]
4x Steven's Advice
4x TV Reporter
3x Rare Candy
3x Celio's Network
2x Switch
2x Prof. Oak's Research
2x High Pressure System

nice list

id say

- 2por
+ 2 copycat

Energy: [17]
17x Water Energy
 
Pokemon: [20]
4x Dunsparce
3x Squirtle (Smash Turn)
2x Wartortle
3x Blastoise ex
2x Magnemite
2x Magneton
2x Skitty
2x Delcatty

Trainers: [23]
4x Steven's Advice
4x TV Reporter
4x Pokemon Reversals
3x Celio's Network
2x Rare Candy
2x Prof. Oak's Research
2x High Pressure System
2x Switch

Energy: [17]
14x Water Energy
3x Lightning

Heres a version with Magneton/Delcatty. I don't know which is better to play though. Quagsire seems awesome because of its power, but Magneton can do unlimited damage.
 
Magcatty > Quageot IMO

here's what I would do to your Magneton/Delcatty list.

Pokemon: [24]
4 Dunsparce
3 Squirtle (Smash Turn)
2 Wartortle
3 Blastoise ex
3 Magnemite
3 Magneton
3 Skitty (MER)
3 Delcatty

Trainers: [17]
2 Steven's Advice
3 TV Reporter
3 Celio's Network
3 Rare Candy
3 Copycat
2 Island Cave/LPS/Tomb
2 Switch
1 Pokémon Retriever

Energy: [17]
14 Water Energy
2 Lightning
1 DRE

That's a little rough, but I do know that you need at least 3-3 line in both Magneton and Delcatty. Good luck.
 
I feel that the deck benefits from 4/4 Mag 2/2 Catty more than 3/3 for both, considering Mag is the deck's attacker...
 
Quagsire version can do unlimited damage as well. You can add in TA Walrein and some Archie. With Wooper/Quagsire's power you can lay down the Energy after picking it up with no problem. If you play Magneton/Delcatty you are going to need more than 2 Gyms. You have to be able to counter gym mt. moon.
 
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Peachyoto said:
Quagsire version can do unlimited damage as well. You can add in TA Walrein and some Archie. With Wooper/Quagsire's power you can lay down the Energy after picking it up with no problem. If you play Magneton/Delcatty you are going to need more than 2 Gyms. You have to be able to counter gym mt. moon.

THe original draft of Quagsire in this topic did not include Walrein... Quagsire on its own is limited to 80 damage, and that's with a lot of energy, making him very badly vulnerable to elimidation...
 
4/4 magneton is nice, but you can pull off 3/3 with a Retriever.You do need at least 3/3 catty for speed purposes, though.
 
Yeah Magneton seems to be better. Unlimited damage from all of your pokemon with energies on it. The bad side of Quaqsire is that it does only 80 damage. Thanks for everyone who posted. But 3/3 Delcatty and 3/3 Magneton is like the staple for Blastoise ex.
 
Tagrineth said:
THe original draft of Quagsire in this topic did not include Walrein... Quagsire on its own is limited to 80 damage, and that's with a lot of energy, making him very badly vulnerable to elimidation...
Oh I didn't know you guys were going strictly to the list. I was just saying you could add in like 4-6 cards to make Blastoise/Quagsire be able to do unlimited damage.
 
I think that the problem with most of the "crappy" Blastoise EX/Quasire decks is the inclusion of Quagsire, since Wooper does the exact same thing, in terms of what you want to be doing, which is abusing the synergy between Wooper/Quagsire's PokeBody and 'Toise's PokePower. The best way to abuse this synergy appears to be with TA's Walrein, and with Archie you don't even have to bother evolving to your heavy hitter.

So, I submit a modified version of the Blastoise EX/Wooper/TA's Walrein deck I'm working on that was previously listed in the thread "My hand at Blastoise EX":

BLAST.dec:

Pokemon (21):

4x Dunsparce

4x Squirtle
1x Wartortle
3x Blastoise EX

3x Feebas
2x Milotic

2x Wooper

2x Team Aqua's Walrein

Trainers (22):

4x TV Reporter
3x Steven's Advice
3x Celio's Network
3x Rare Candy
3x Archie
2x Copycat
2x Low Pressure System (or some other Stadium card?)
2x Switch

Energy (17):

17x Water Energy

---

The question with this version of the deck is "Milotic or no?" On the one hand, Pidgeot has a better effect on the game than Milotic. On the other hand, if you're late getting a Walrein out and need to Energy Rain in order to get him working (putting a total of 5 damage counters on him [2 for Archie, 3 for extra energy outside of your 1 for the turn]) using Milotic to make him pristine is excellent. I'm torn on this decision...thoughts?
 
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The problem with the Ton/Cat version, is as Peachyoto mentioned, is that you have to throw in 2-3 counter gyms to counter the ever popular Mt. Moon.
 
MagCat does have to be paranoid about Mt. Moon, which is why it needs to set up very fast and draw even faster (the MagCat drawing engine is still unsurpassed by any other combo in the game right now)... but by my experience against Chris K., once he has at least one Gym in hand, Mt. Moon will have little to no effect on him at all. Only a 1st-2nd turn Mt. Moon will really screw up MagCat's game.
 
ya... u know wat i agree with Treacherous_B. the walrein combo sounds liek a great idea. im just not 2 sure though. about the milotic i dont think u need em but then again u want sum way of healing walrein after he takes all the damage from attaching energy and also for bringing him out in the first place with archie. and maby 3 walreins would work better. wow i really liek this idea i think im gonna build on this one :) i wouldnt go pidgeot on this one though. milotic or sum other thing 2 heal i dunno......
 
just letting you know, Blasty gets pWNEd by Zap-Turn-Dos, so you may want to figure out a way to not only deal massive amounts of damage bu be able to recover quickly

Blastsire is limited, so honestly the only way to go is Blastgod (taken from FLygon considering they're near identical decks)
 
Gardyrocks! said:
Wats the point of playing wooper/quagsire if ur gonna play Walrein with it?? wouoldnt u just attack with Walrein?

Use just Wooper so you can pile Water energy onto it with Energy Rain, and Wooper heals itself after every shot of Energy Rain damage. Walrein then returns it to your hand for massive damage. Rinse, repeat.
 
@ Jack Osbourne: True, this deck does seem like it would have a problem v. Zappy...and I'm not entirely sure if there's any way around that. My original build of 'Toise/Wooper/Walrein included a full compliment of Pokemon Reversals, just to help stave off the Zappy onslaught until you can get a Walrein working...but after some conversation I took them out in favor of the 2x slots for some Stadiums and Switches. With some re-tooling they could find their way back in again, unless there's a better alternative to getting around 'Dos.
 
Fossils aren't bad against Zapdos, but you would have to work the card ratios around a little to fit in a good amount. Other than that most decks still have a good chance against Zapdos. Dunsparce will allow you to stall for a bit and get something to fight back with. The best thing I have noticed is that you can Strike and Run and switch Sparce out for another Pokemon to sacrifice it, but you get to keep Sparce and the Energy. (which means possible paralysis to stall even more, or S&R for more Pokemon)
 
Without eithr Delcatty or Pidgeot, this deck is slow.
Without Delcatty, the deck can't get enough energy fast enough to do a lot of damage.
So the Quagsire w/o Catty list would be too slow.
Catty can't exist without Magneton.
So already you have quite a full list. You don't have a lot of room for Quagsire or anything else.

Also, if you use Quagsire and no Milotic with TA's Walrein, you can't utilize Walrein's energy without giving him extra damage when you reattach it. However, since both Walrein and Quagsire can do damage with less energy compared to Magneton, you may be able to pull it off with say.. Pidgeot and no Catty.

In any case, I commend you if you can make a fast reliable solid Blastoise ex list that can stand up to teir 1 decks. Because right now Blastoise ex is at best teir 2 or 3.

Just my thoughts on the matter..

..Fiziks..
 
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