MrMimeMan24
New Member
So the point of this deck if to get a LUX into the lost zone.then have Mew to use it's Double Freeze attack and having Fliptini to help with the double tails. Kingdra is for the "Spray Splash" body to knock out during my turn letting me keep the lock. The great part of this deck is keeping the lock and having the lock helps to keep the set up. the deck runs the four beach's for the second turn. for the first turn is to "see off" with Mew. then on the second turn should have an extra Oddish on the bench that I dont need anymore and I move it to the active and beach to help with the full set up after the Plume hits the field. Any thoughts as to what can help this deck would be great. and thank you in advance for any help. how is the numbers for each card and if you could think of anything the deck would need please let me know.
Examples
The deck works really well since so many pokemon only needs one or two Spray Splash's
Reshiram has 130HP means I can three times and one spray splash/ hit a double heads one and one heads then add the spray splash.
MewtwoEX is a little harder since it has the perfect number if I hit double heads X2 weakness then add a spray splash and its gone.
Darkrai EX is a lot harder then a lot of others since it has resistance I am still doing an even number of damage and would end with just a few spray splash's and it is knocked out.
Tornadus/Thundurus they have a little trouble since I would need three spray splash's in two turns so the deck needs two Kingdra in play
even Cleffa can still be taken care of for if they put it in play it can be spray splashed and knocked out very easy.
My perfect field
a Plume. two Kindra. a Fliptini. and a getting ready Mew.
since the deck only does 40/80 a turn it gives me a good chance to attach the two energy it needs to keep having the next Mew ready if I hit to many heads or if I flip to many tails.
it does have a few outs if I am not set up during a turn. Since I have two fliptini I can put the extra one up and then end my turn with a beach. if I have an extra Oddish same thing.
Also if I have too Kindra is a nice attacker when my Opp. is not playing any electric and has no fire. 60 damage for one water is still ok when they cant KO me durning that one turn.
Another good out is to attack with Victini it can hit for 30 damage to take a knock out and move its energy to a benched Mew to be ready for next turn
The great thing about this deck is that with the lock and the spray splash's in this deck,it dont matter what the Opp. is playing it never gets to attack do too always being paralyzed and knocked out during my turn. So no matter what deck my Opp. is playing they can even have taken 5 prizes and my lock and the spray splash's takes care of them not attacking no matter what they put into the active spot
There has been times I did get set up before my Opp. Has taken a prize and I get set up my second turn. Since I have the trainer lock and the spray splash’s I can use the lock and break the paralyzing part of the lock to send up and extra pokemon (Oddish/Fliptini) to have a turn to Twins and to beach if needed to get what I need to have a full set up and win the game with my Opp. Not attacking anymore do to my paralyzing and spray splashing I control that they only attack if I let them. For the deck knocks whatever the Opp. Puts into the active spot and I knock it out with spray splash and then paralyze them going back into their turn.
3 Oddish
0 Gloom
2 Vileplume
3 horsea
3 seadra
3 kingdra (UL 85)
4 Mew (prime)
2 Vanilluxe (NVI 29)
2 Fliptini
22 pokemon
4 Collector
4 PONT
4 (N)
3 Elms
3 Rare Candy
1 FSL
4 Twins
4 Tropical Beach
27 T/T/S
4 Rainbow Energy
4 Prism Energy
2 Psy Energy
1 Water Energy
11 energy.
Examples
The deck works really well since so many pokemon only needs one or two Spray Splash's
Reshiram has 130HP means I can three times and one spray splash/ hit a double heads one and one heads then add the spray splash.
MewtwoEX is a little harder since it has the perfect number if I hit double heads X2 weakness then add a spray splash and its gone.
Darkrai EX is a lot harder then a lot of others since it has resistance I am still doing an even number of damage and would end with just a few spray splash's and it is knocked out.
Tornadus/Thundurus they have a little trouble since I would need three spray splash's in two turns so the deck needs two Kingdra in play
even Cleffa can still be taken care of for if they put it in play it can be spray splashed and knocked out very easy.
My perfect field
a Plume. two Kindra. a Fliptini. and a getting ready Mew.
since the deck only does 40/80 a turn it gives me a good chance to attach the two energy it needs to keep having the next Mew ready if I hit to many heads or if I flip to many tails.
it does have a few outs if I am not set up during a turn. Since I have two fliptini I can put the extra one up and then end my turn with a beach. if I have an extra Oddish same thing.
Also if I have too Kindra is a nice attacker when my Opp. is not playing any electric and has no fire. 60 damage for one water is still ok when they cant KO me durning that one turn.
Another good out is to attack with Victini it can hit for 30 damage to take a knock out and move its energy to a benched Mew to be ready for next turn
The great thing about this deck is that with the lock and the spray splash's in this deck,it dont matter what the Opp. is playing it never gets to attack do too always being paralyzed and knocked out during my turn. So no matter what deck my Opp. is playing they can even have taken 5 prizes and my lock and the spray splash's takes care of them not attacking no matter what they put into the active spot
There has been times I did get set up before my Opp. Has taken a prize and I get set up my second turn. Since I have the trainer lock and the spray splash’s I can use the lock and break the paralyzing part of the lock to send up and extra pokemon (Oddish/Fliptini) to have a turn to Twins and to beach if needed to get what I need to have a full set up and win the game with my Opp. Not attacking anymore do to my paralyzing and spray splashing I control that they only attack if I let them. For the deck knocks whatever the Opp. Puts into the active spot and I knock it out with spray splash and then paralyze them going back into their turn.
3 Oddish
0 Gloom
2 Vileplume
3 horsea
3 seadra
3 kingdra (UL 85)
4 Mew (prime)
2 Vanilluxe (NVI 29)
2 Fliptini
22 pokemon
4 Collector
4 PONT
4 (N)
3 Elms
3 Rare Candy
1 FSL
4 Twins
4 Tropical Beach
27 T/T/S
4 Rainbow Energy
4 Prism Energy
2 Psy Energy
1 Water Energy
11 energy.
Last edited: