Pokémon TCG: Sword and Shield—Brilliant Stars

Mew/Phyperior

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Phazon Elite

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This sounds hilarious. I must try it.

Pokemon: 7
4 Mew Prime
3 Rhyperior Lv. X

Stuff: 20
4 Collector
4 Bebe
4 Snowpoint Temple
4 Judge
4 Pokemon Rescue

NRG: 33
33 Psychic

Strategy:
T1 Lost Zone Rhyperior X, T2 use Lost Crush to start dealing stupid amounts of damage. Game ends in seven turns.

Sadly, with Dialga around, this is nothing more than a league deck. A stupefying league deck.
 
instead of judge, try lookers investigation, yes it gives them one extra card when they draw but if they have the dgx in their hand, or something to search it out, then make them shuffle and hopefully they don't draw into again, might give you an extra turn or two against dgx decks... just a thought ....
 
Jimbo: Judge vs. Lookers can kinda come down to how you play. For me, depending on what my opponent dopes, I can usually tell if they have something good, so Judge is usually better for me. Besides, either way, they usually run around 10 (?) cards that can fetch Dialga.

Luigi: So I have eight Supporters that can fetch Mew.

Blaze: As stupid as this sounds, I will have to test that. I NEED t1 Psychic. Drawing a rescue would kill me. And PKMN Rescue > Rescue NRG cuz I can fetch PKMN I ditch with the attack.
 
I like the idea a lot. Sounds fun and pretty decent. Is dialga that big in the format to throw away this deck completely? I can't seem to think of any techs you may add in here, maybe blaziken fb? idk.
 
Wood: I just don't know how it would work. Luring Flame is an invalid way of getting rid of a bench-sitting Dialga, and while Jet Shoot would OHKO an attacking Dialga, they'll usually get another one up within a couple turns, thus taking me back to square one. Plus, there's the risk of tossing the whole line + Fire NRGs with Hard Crush.

HBF: With roughly half the deck being NRG, Hard Crush will deal around 125dmg on average. With me being able to search out all seven PKMN very easily, that tips the Hard Crush more towards the 150-175dmg range. Can't really afford to risk running less than 30 NRG, IMO.
 
I suggest adding 4 Sableye (SF) and removing 4 fighting energy. That way you cam set up WAY faster, and also, you can use them as early stall tools to allow Mew to get 3 Fighting energy to use Upthrow. If you want to switch the Sabeleye out; I suggest taking out a Sableye and a fighting energy, and add 2 Unown Q.
 
I suggest adding 4 Sableye (SF) and removing 4 fighting energy. That way you cam set up WAY faster, and also, you can use them as early stall tools to allow Mew to get 3 Fighting energy to use Upthrow. If you want to switch the Sabeleye out; I suggest taking out a Sableye and a fighting energy, and add 2 Unown Q.

This is not an upthrow deck though.
 
4 Smeargle
4 Mew Prime
2 Rhyperior
1 Unown Q

4 Collector
1 Bebe
1 Luxury ball
2 Palmer

4 Rescue Energy
4 Warp
4 Call
25 Psychic

Fixed it. Was fun until everyone started running dialga techs.
 
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