Sabett
Active Member
4 Mew Prime
2 Gengar Prime
1 Spiritomb LL
2-2 Palkia G
3-1 Uxie
1 Azelf
3 Pokemon Collector
4 Hunter
2 Twins
2 Bebe's Search
4 Cyrus's Conspiracy
4 Warp Point
2 Switch
2 Pokemon Communication
1 Luxury Ball
4 VS Seeker
4 Pokemon Rescue
4 Lost Zone
8 Psychic
Ok so there's a lot of reading involved with this if you haven't been up to date on the translated cards.
Mew (Prime) – Psychic - HP60
Basic Pokemon
Poke-Body: Lost Link
This Pokemon can use any printed attack on the Pokemon in either player’s Lost Zone. (If it doesn’t have the necessary Energy attached to it for an attack, it can’t use it.)
[P] Read and Place: Place 1 Pokemon card from your deck in the Lost Zone. Shuffle your deck afterward.
Weakness: Psychic (x2)
Resistance: none
Retreat: 0
Gengar (Prime) – Psychic – HP130
Stage 2 – Evolves from Haunter
Poke-Body: Catastrophe
As long as this Pokemon is your Active Pokemon, if an opponent’s Pokemon is Knocked Out, that Pokemon is placed in the Lost Zone. (All cards other than Pokemon cards are discarded.)
[P] Plunge Into Darkness: Look at your opponent’s hand, choose a number of Pokemon up to the number of Psychic Energy attached to this Pokemon, and place them in the Lost Zone.
[P][C] Cursed Droplets: Place 4 damage counters on your opponent’s Pokemon in any way you like.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 0
Spiritomb - Psychic - HP60
Basic Pokemon
Poke-Power: Engulfing Whirlpool
You can use this power once during your turn, when you play this card from your hand onto your Bench. Your opponent returns his or her entire hand to his or her deck and shuffles the deck. Then, your opponent draws 6 cards from his or her deck.
[P] Color Ogre: Choose 1 Type from Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Steel, and Colorless. Place 1 damage counter on each of your opponent’s Pokemon of the chosen Type.
Weakness: none
Resistance: Colorless (-20)
Retreat: 1
Hunter - Supporter
Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. You return your cards first.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Lost World from Lost Link (#40)Lost World - Stadium
Each player may, during his or her turn, end the game and declare himself or herself the winner if the opponent has 6 or more Pokemon cards in his or her Lost Zone.
You can only play 1 Stadium card next to your Active Pokemon during your turn. If a Stadium with a different name comes into play, discard this card.
Twins
Supporter
You can only use this card when you have more Prize cards remaining than your opponent.
Put any 2 cards from your deck into your hand. Shuffle your deck afterward.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Ok now that all of that's out of the way, let me explain the strategy. The main strategy is to use Mew's attack and put gengar prime in the lost zone, then proceed to use gengar prime's first attack in succession with hunter and spiritomb, in hopes of getting more pokemon into the opponent's hand. Then once you've gotten up to 6 pokemon into your opponent's lost zone, play lost world and win. Palkia G is supposed to help get more pokemon into your opponent's lost zone via his power, and can be a nice finisher if they KO something and they have enough left on their bench for you to get 6 pokemon into their lost zone. Twins are in there because you should always be behind in prizes as soon as your opponents grab one. The VS seekers are in there so you can use hunter over and over again. The pokemon rescues are in there so you can keep on getting your mew primes back, you usually want one on the bench so you can use it next turn to attack since there aren't any free retreaters. There's also 4 warp points and 2 switch to help with that along with getting the Lv.X's out. Cyrus's are in there to help you search for supporters and to help you grab energy.
I was thinking about making some room for mesprits since Palkia G's in there, but I haven't test this so I'm not sure how viable Palkia G is in this deck. This idea's fresh from my head so forgive the sketchiness that it has. I admit though that this is a mash up of what other people have said on the subject.
As a disclaimer, this isn't a place to talk about whether or not LL is coming out, thank you.
2 Gengar Prime
1 Spiritomb LL
2-2 Palkia G
3-1 Uxie
1 Azelf
3 Pokemon Collector
4 Hunter
2 Twins
2 Bebe's Search
4 Cyrus's Conspiracy
4 Warp Point
2 Switch
2 Pokemon Communication
1 Luxury Ball
4 VS Seeker
4 Pokemon Rescue
4 Lost Zone
8 Psychic
Ok so there's a lot of reading involved with this if you haven't been up to date on the translated cards.
Mew (Prime) – Psychic - HP60
Basic Pokemon
Poke-Body: Lost Link
This Pokemon can use any printed attack on the Pokemon in either player’s Lost Zone. (If it doesn’t have the necessary Energy attached to it for an attack, it can’t use it.)
[P] Read and Place: Place 1 Pokemon card from your deck in the Lost Zone. Shuffle your deck afterward.
Weakness: Psychic (x2)
Resistance: none
Retreat: 0
Gengar (Prime) – Psychic – HP130
Stage 2 – Evolves from Haunter
Poke-Body: Catastrophe
As long as this Pokemon is your Active Pokemon, if an opponent’s Pokemon is Knocked Out, that Pokemon is placed in the Lost Zone. (All cards other than Pokemon cards are discarded.)
[P] Plunge Into Darkness: Look at your opponent’s hand, choose a number of Pokemon up to the number of Psychic Energy attached to this Pokemon, and place them in the Lost Zone.
[P][C] Cursed Droplets: Place 4 damage counters on your opponent’s Pokemon in any way you like.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 0
Spiritomb - Psychic - HP60
Basic Pokemon
Poke-Power: Engulfing Whirlpool
You can use this power once during your turn, when you play this card from your hand onto your Bench. Your opponent returns his or her entire hand to his or her deck and shuffles the deck. Then, your opponent draws 6 cards from his or her deck.
[P] Color Ogre: Choose 1 Type from Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Steel, and Colorless. Place 1 damage counter on each of your opponent’s Pokemon of the chosen Type.
Weakness: none
Resistance: Colorless (-20)
Retreat: 1
Hunter - Supporter
Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. You return your cards first.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Lost World from Lost Link (#40)Lost World - Stadium
Each player may, during his or her turn, end the game and declare himself or herself the winner if the opponent has 6 or more Pokemon cards in his or her Lost Zone.
You can only play 1 Stadium card next to your Active Pokemon during your turn. If a Stadium with a different name comes into play, discard this card.
Twins
Supporter
You can only use this card when you have more Prize cards remaining than your opponent.
Put any 2 cards from your deck into your hand. Shuffle your deck afterward.
You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.
Ok now that all of that's out of the way, let me explain the strategy. The main strategy is to use Mew's attack and put gengar prime in the lost zone, then proceed to use gengar prime's first attack in succession with hunter and spiritomb, in hopes of getting more pokemon into the opponent's hand. Then once you've gotten up to 6 pokemon into your opponent's lost zone, play lost world and win. Palkia G is supposed to help get more pokemon into your opponent's lost zone via his power, and can be a nice finisher if they KO something and they have enough left on their bench for you to get 6 pokemon into their lost zone. Twins are in there because you should always be behind in prizes as soon as your opponents grab one. The VS seekers are in there so you can use hunter over and over again. The pokemon rescues are in there so you can keep on getting your mew primes back, you usually want one on the bench so you can use it next turn to attack since there aren't any free retreaters. There's also 4 warp points and 2 switch to help with that along with getting the Lv.X's out. Cyrus's are in there to help you search for supporters and to help you grab energy.
I was thinking about making some room for mesprits since Palkia G's in there, but I haven't test this so I'm not sure how viable Palkia G is in this deck. This idea's fresh from my head so forgive the sketchiness that it has. I admit though that this is a mash up of what other people have said on the subject.
As a disclaimer, this isn't a place to talk about whether or not LL is coming out, thank you.