Pokémon TCG: Sword and Shield—Brilliant Stars

Mewsol (Mew Prime/Absol Prime)

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LauraKitazawa

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I wasn't sure how to make a starting point for this deck so I threw some things together and would like some help from you guys, any and all suggestions are appreciated!

Pokemon:
4 Mew Prime
4 Absol Prime
1 Gengar Prime
1 Machamp SF
1 Jumpluff HGSS
1 Umbreon UD
1 Houndoom UD
1 Blaziken FB
4-1 Gyrados SF
1 Azelf LA
2-1 Uxie LvX

(23)

T/S/S:
2 Expert Belt
3 Snowpoint Temple
1 Luxury Ball
4 Professor Oak's New Theory
3 Pokemon Collector
3 Pokemon Communication
3 Pokemon Rescue
2 Junk Arm
2 Energy Exchanger

(23)

Energy:
3 Psychic Energy
5 Darkness Energy
1 Grass Energy
1 Fighting Energy
4 Rainbow Energy

(14)

Strategy: Baically Absol Prime would be a good start with some of the random Stage 1 or 2 Pokemon to be able to be put into the Lost Zone, when available retreat and bring up an armed Mew Prime and knock out Pokemon using the Lost Zone's Pokemon's attacks. And repeat...

Cards that could work in here:
2-4 Bebe's Search
2 Expert Belt
I wouldn't know where to fit these in, any ideas?

I've noticed that this deck is very slow in terms of draw power, are there any suggestions?


Played and won against a deck with Machamp Prime and Donphan Prime! :D

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Also, can we keep this to constructive criticism or nice opinions only? So nothing like:
60 to 80 hp maint attackers.... the deck was a joke
Thank you.
 
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The main problem of this deck is that both the hitter have 80-60 HP.
Try to add anyway 1 more snowpoint. If you don't get it early, you are in trouble ^^
 
Energy Exchanger? you must have the right energy at the moment you want.
What do you think about this:

4 Mew Prime
4 Absol Prime
1 Machamp SF
1 Jumpluff HGSS
1 Umbreon UD
4-1 Gyrados SF
1 Azelf LA
2-1 Uxie LvX

2 Expert Belt
3 Snowpoint Temple
1 Luxury ball
4 Professor Oak's New Theory
3 Pokemon Collector
3 Pokemon Communication
3 Pokemon Rescue
2 Junk Arm
2 Energy Exchanger

4 Psychic Energy
6 Darkness Energy
2 Grass Energy
2 Fighting Energy

I take out some pkmn, volkner, warp point and some energies for add junk arm (good for discard and for recycle exchanger, communication, rescue, luxury and expert), PONT (here is best than Volkner) and energy exchnager.
If you find other space, Bebe is a must.
 
That's awesome, thank you so much.
To that list I added a 1-1 Blissey PL to heal and discard those Magikarps and a Houndoom UD for extra help, perhaps against Machamp SF.
Belt a Mew Prime and give it a Darkness Energy then use Fire Counterattack for 100, plus Machamp's weakness to Psychic, +30, to KO Machamp.
 
I tested the deck.
4 Junk Arm are necessary. For discard Magikarps is very good.
Absol isn't necessary. It's a lot better start with Mew, attach and early remove one pkmn.
For Blissey I don't know. With 4 Junk Arm I think isn't necessary.
Other cards are ok.
 
I've not gotten chance to play test it yet, I don't have all the cards at the moment but I think the list is okay as it is for now. I'll update the list after I've tried it if need be. :)
 
There is another problem with this deck against SP the snowpiont temple will make there hp go up too so you should probably add maybe one more machamp by the way, you didnt add the line for them. Maybe just maybe you should try to add in BTS so if you start out with a machop and bam you are into Machamp or with gyrados you know?
 
Thank you both for your input!

Maybe turn the grass and fighting energies into 4 rainbow? Gives Mew a bit more flexibility. I dunno. Good deck! :D

Mew already has a low enough HP as it is so I'm trying to avoid Rainbow Energy. D:
I wish Multi Energy were still around...

There is another problem with this deck against SP the snowpiont temple will make there hp go up too so you should probably add maybe one more machamp by the way, you didnt add the line for them. Maybe just maybe you should try to add in BTS so if you start out with a machop and bam you are into Machamp or with gyrados you know?

I didn't add lines because I don't need them, the deck runs on Absol and Mew getting the Stage 1 or 2s to the Lost Zone for Mew to use their attacks. So no BTS is needed here.
I should really only need one of each Stage 1 and 2, provided that they're not all prized along with Azelf...
 
I've not gotten chance to play test it yet, I don't have all the cards[..]

Just wanted to throw this out there: I never obtain cards until I have made the decision of what deck to play. You can test with a simulator (like redshark) or you can take a sharpie to all of your really useless commons and uncommons that you have eight billion of, like me - I have proxy promocroak, DGX, azelf, energy exchanger, etc, etc, etc...
 
Why play Aaron's when you could use Fisherman to do the same thing better, right? Though I must admit, in my own testing, energy loss is a sucky thing.

Why no Rainbow energy, out of curiosity?
 
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