THIS DECK IS NOT ZRE.
Mew EX is a very versatile card. His very Poke-Body is named Versatile. I posted an idea of how to use this powerful Poke-Body, with a pretty bad decklist, and got mixed reactions. This is a cleaned up version of the idea, and if one were able to obtain the cards necessary to play it, I feel it would stand a good chance against any major Archetype.
//Pokemon 18
4 Mew EX
4 Voltorb HL
2 Electrode HL
2 Zapdos EX
2 Lugia EX
4 Holons Electrode
//Energy 14
14 Lightning
//Trainers 28
4 Battle Frontier
4 Marys Request
4 Dual Ball
4 Celios Network
3 Rockets Admin
3 Switch
3 Stevens Advice
2 Lanettes Net Search
1 Pokemon Retriever
The idea behind the deck is simple. In the ideal draw, turn one Mew EX uses Voltorb HL's recharge, and attaches an extra L energy to itself. Turn two you either bench your Zapdos to hit for 50-70, or play Lugia and a Holons Electrode for 200 damage.
Against pokemon with Poke-Bodies that prevent attacks from EX's, you have three choices. You can use Electrode HL's first attack THROUGH Mew EX's Versatility, which is swift for 30 damage. The damage cannot be affected by resistance, poke-powers, and poke-bodies. You can also use the attack through Electrode. And third-ly you can use Electrodes second attack for a double KO.
I run three switches because 1/3 of the time, when you only have one starting pokemon, it will be a Lugia EX or Zapdos EX. Those cards kill the decks speed and need to get out of the way ASAP.
Battle Frontier is to slow down Pidgeot decks, and to stomp anybody running Ursaring.
One of my favorite cards in the deck (even though I HATE cards that require a coin flip) is Dual Ball. Flip two coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterwards. 50% of the time you'll get one heads, and then you can search for ANY basic, including EX's. Also, Lanettes Net Search gets the cards you need, when you need them. Celio's is nice for getting voltorbs, electrodes, and Holons electrodes.
VS. The Archetypes...
ZRE: A tough match-up. You have to play differently against this deck. Since they have the ability to trap you (Blow up their Electrode, Play POW!'s, and R. Admin) you have to bench you attackers quicker than you normally would.
For instance, if you got Mew EX active, and Voltorb benched, and a Zapdos EX in your hand. In a normal situation you leave the Zapdos in your hand for next turn. That way after Mew recharges, you have the option to play him from your hand next turn, and attach the recharged energy onto him. Against ZRE, you have to secure your attackers. You have to bench the Zapdos turn one, even though he may POW! it forward, otherwise you'll be left with a mew who can only hit for 20.
If you can out-speed ZRE, you can win. By getting prizes quickly, you can really capitalize on an exploding Electrode.
SMP: Another tough match-up. If the player is smart, Metagross can make short work of Mew EX's. You have to shift strategies again, attack mostly with Zapdos, and build a Lugia and or Electrode for the Scizors. Again, you have to out-speed the deck to have a chance. Unfortunately this is the deck that makes Mew EX's cry like the wussies they appear to be in all of their card pictures.
Queendom: Favorable match-up. Switches help vs. toxic, and the pure speed and damage produced by this deck can usually overpower this weakened Archetype (Giant Stump).
Powdacham: Best match-up imaginable. Mew eats Medichams like hookers eat.... McDonalds.
Liability: Not good. Those Weezings make baby Jesus cry. Luckily Mew's 90 hp help keep it from being KO'd by Desery Ruins. Battle Frontier helps slow pidgeot down. If you can get off the ground turn one, you can win the match. If you get stuck with a lone Zapdos turn one, and no switch, you in for a rough time.
I've tried to be as honest as possible in the match-ups. I like this deck a lot. It'll be a while before I can get my grubby hands on 4 Mew EX's. The truth is, if everything goes perfectly, the deck can win against anything. But as everyone here knows, things do not always go perfectly.
Mew EX is a very versatile card. His very Poke-Body is named Versatile. I posted an idea of how to use this powerful Poke-Body, with a pretty bad decklist, and got mixed reactions. This is a cleaned up version of the idea, and if one were able to obtain the cards necessary to play it, I feel it would stand a good chance against any major Archetype.
//Pokemon 18
4 Mew EX
4 Voltorb HL
2 Electrode HL
2 Zapdos EX
2 Lugia EX
4 Holons Electrode
//Energy 14
14 Lightning
//Trainers 28
4 Battle Frontier
4 Marys Request
4 Dual Ball
4 Celios Network
3 Rockets Admin
3 Switch
3 Stevens Advice
2 Lanettes Net Search
1 Pokemon Retriever
The idea behind the deck is simple. In the ideal draw, turn one Mew EX uses Voltorb HL's recharge, and attaches an extra L energy to itself. Turn two you either bench your Zapdos to hit for 50-70, or play Lugia and a Holons Electrode for 200 damage.
Against pokemon with Poke-Bodies that prevent attacks from EX's, you have three choices. You can use Electrode HL's first attack THROUGH Mew EX's Versatility, which is swift for 30 damage. The damage cannot be affected by resistance, poke-powers, and poke-bodies. You can also use the attack through Electrode. And third-ly you can use Electrodes second attack for a double KO.
I run three switches because 1/3 of the time, when you only have one starting pokemon, it will be a Lugia EX or Zapdos EX. Those cards kill the decks speed and need to get out of the way ASAP.
Battle Frontier is to slow down Pidgeot decks, and to stomp anybody running Ursaring.
One of my favorite cards in the deck (even though I HATE cards that require a coin flip) is Dual Ball. Flip two coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterwards. 50% of the time you'll get one heads, and then you can search for ANY basic, including EX's. Also, Lanettes Net Search gets the cards you need, when you need them. Celio's is nice for getting voltorbs, electrodes, and Holons electrodes.
VS. The Archetypes...
ZRE: A tough match-up. You have to play differently against this deck. Since they have the ability to trap you (Blow up their Electrode, Play POW!'s, and R. Admin) you have to bench you attackers quicker than you normally would.
For instance, if you got Mew EX active, and Voltorb benched, and a Zapdos EX in your hand. In a normal situation you leave the Zapdos in your hand for next turn. That way after Mew recharges, you have the option to play him from your hand next turn, and attach the recharged energy onto him. Against ZRE, you have to secure your attackers. You have to bench the Zapdos turn one, even though he may POW! it forward, otherwise you'll be left with a mew who can only hit for 20.
If you can out-speed ZRE, you can win. By getting prizes quickly, you can really capitalize on an exploding Electrode.
SMP: Another tough match-up. If the player is smart, Metagross can make short work of Mew EX's. You have to shift strategies again, attack mostly with Zapdos, and build a Lugia and or Electrode for the Scizors. Again, you have to out-speed the deck to have a chance. Unfortunately this is the deck that makes Mew EX's cry like the wussies they appear to be in all of their card pictures.
Queendom: Favorable match-up. Switches help vs. toxic, and the pure speed and damage produced by this deck can usually overpower this weakened Archetype (Giant Stump).
Powdacham: Best match-up imaginable. Mew eats Medichams like hookers eat.... McDonalds.
Liability: Not good. Those Weezings make baby Jesus cry. Luckily Mew's 90 hp help keep it from being KO'd by Desery Ruins. Battle Frontier helps slow pidgeot down. If you can get off the ground turn one, you can win the match. If you get stuck with a lone Zapdos turn one, and no switch, you in for a rough time.
I've tried to be as honest as possible in the match-ups. I like this deck a lot. It'll be a while before I can get my grubby hands on 4 Mew EX's. The truth is, if everything goes perfectly, the deck can win against anything. But as everyone here knows, things do not always go perfectly.