Pokémon TCG: Sword and Shield—Brilliant Stars

MewTorb: Competitive use of Mew EX

Status
Not open for further replies.

bomiester

New Member
THIS DECK IS NOT ZRE.

Mew EX is a very versatile card. His very Poke-Body is named Versatile. I posted an idea of how to use this powerful Poke-Body, with a pretty bad decklist, and got mixed reactions. This is a cleaned up version of the idea, and if one were able to obtain the cards necessary to play it, I feel it would stand a good chance against any major Archetype.

//Pokemon 18
4 Mew EX
4 Voltorb HL
2 Electrode HL
2 Zapdos EX
2 Lugia EX
4 Holons Electrode

//Energy 14
14 Lightning

//Trainers 28
4 Battle Frontier
4 Marys Request
4 Dual Ball
4 Celios Network
3 Rockets Admin
3 Switch
3 Stevens Advice
2 Lanettes Net Search
1 Pokemon Retriever

The idea behind the deck is simple. In the ideal draw, turn one Mew EX uses Voltorb HL's recharge, and attaches an extra L energy to itself. Turn two you either bench your Zapdos to hit for 50-70, or play Lugia and a Holons Electrode for 200 damage.

Against pokemon with Poke-Bodies that prevent attacks from EX's, you have three choices. You can use Electrode HL's first attack THROUGH Mew EX's Versatility, which is swift for 30 damage. The damage cannot be affected by resistance, poke-powers, and poke-bodies. You can also use the attack through Electrode. And third-ly you can use Electrodes second attack for a double KO.

I run three switches because 1/3 of the time, when you only have one starting pokemon, it will be a Lugia EX or Zapdos EX. Those cards kill the decks speed and need to get out of the way ASAP.

Battle Frontier is to slow down Pidgeot decks, and to stomp anybody running Ursaring.

One of my favorite cards in the deck (even though I HATE cards that require a coin flip) is Dual Ball. Flip two coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterwards. 50% of the time you'll get one heads, and then you can search for ANY basic, including EX's. Also, Lanettes Net Search gets the cards you need, when you need them. Celio's is nice for getting voltorbs, electrodes, and Holons electrodes.

VS. The Archetypes...

ZRE: A tough match-up. You have to play differently against this deck. Since they have the ability to trap you (Blow up their Electrode, Play POW!'s, and R. Admin) you have to bench you attackers quicker than you normally would.

For instance, if you got Mew EX active, and Voltorb benched, and a Zapdos EX in your hand. In a normal situation you leave the Zapdos in your hand for next turn. That way after Mew recharges, you have the option to play him from your hand next turn, and attach the recharged energy onto him. Against ZRE, you have to secure your attackers. You have to bench the Zapdos turn one, even though he may POW! it forward, otherwise you'll be left with a mew who can only hit for 20.

If you can out-speed ZRE, you can win. By getting prizes quickly, you can really capitalize on an exploding Electrode.

SMP: Another tough match-up. If the player is smart, Metagross can make short work of Mew EX's. You have to shift strategies again, attack mostly with Zapdos, and build a Lugia and or Electrode for the Scizors. Again, you have to out-speed the deck to have a chance. Unfortunately this is the deck that makes Mew EX's cry like the wussies they appear to be in all of their card pictures.

Queendom: Favorable match-up. Switches help vs. toxic, and the pure speed and damage produced by this deck can usually overpower this weakened Archetype (Giant Stump).

Powdacham: Best match-up imaginable. Mew eats Medichams like hookers eat.... McDonalds.

Liability: Not good. Those Weezings make baby Jesus cry. Luckily Mew's 90 hp help keep it from being KO'd by Desery Ruins. Battle Frontier helps slow pidgeot down. If you can get off the ground turn one, you can win the match. If you get stuck with a lone Zapdos turn one, and no switch, you in for a rough time.


I've tried to be as honest as possible in the match-ups. I like this deck a lot. It'll be a while before I can get my grubby hands on 4 Mew EX's. The truth is, if everything goes perfectly, the deck can win against anything. But as everyone here knows, things do not always go perfectly.
 
Ok, 3 bad matchups and 2 favorable ones? No thanks. But If you wanna get your grubby hand on a Mew Ex, I've got one for sale. PM me if your interested.
 
I'm not entirely sure how this beats Powdacham...weakness? PLEASE. All they have to do is sack a Jirachi or two, power up Espeon on the bench and pwn Mew. I think you're underestimating Cham. :x
 
I could probably drop some Celios, at least one.

You guys are missing the fact that 1/2 the time, your first attacker is Zapdos EX.

Also, of the current archetypes, I said there are 2 tough match-ups, 2 easy, and one bad.

No deck is perfect, but this deck IS good. Espeon and Jirachi don't save Cham. Jirachi falls to one Zapdos attack. Espeons can be dealt with, it's not the decks strong-suit. They can get 3 out, at most, and mews can OHKO as well, so it's a wash.
 
i know this question may sound retarded but im tired and curious


if mew ex used an opponent's HL electrode mass destruction that was benched (versatile does mean both sides of the field right?) would both the defending and your opponent's benched be knocked out??
 
bomiester said:
ZRE: A tough match-up. You have to play differently against this deck. Since they have the ability to trap you (Blow up their Electrode, Play POW!'s, and R. Admin) you have to bench you attackers quicker than you normally would.

For instance, if you got Mew EX active, and Voltorb benched, and a Zapdos EX in your hand. In a normal situation you leave the Zapdos in your hand for next turn. That way after Mew recharges, you have the option to play him from your hand next turn, and attach the recharged energy onto him. Against ZRE, you have to secure your attackers. You have to bench the Zapdos turn one, even though he may POW! it forward, otherwise you'll be left with a mew who can only hit for 20.
NO FREGGIN WAY. YOU HAVE THAT ALL BACKWARDS. You want Zapdos in your deck/hand so that when your opponent Pow!s you, you can still drop Zapdos, bring it active and break the lock. You sorely miscalculated the matchup.

SMP - Autoloss

Queendom - You can Switch all you want but how do you move energy to new active??? :confused:

Powdacham - Worst matchup imaginable. Type advantage is cool but you forget that Medicham has type advantage over your deck too

Liability - Autoloss


You have a great plan but the decklist is way way wrong. There are much better Pokes to use. Think about it, you can use any attack in the game, and you're doing 30 copying Electrode's attack??? That's really bad.
 
I think this deck could seriously benefit from Mewtwo delta... but your not using Magcargo or Pidgeot so it might not be consistent for you. Somethin to think about, it would help transfer your energy around.
 
I'm playing my deck with lot of pokemon ex, and is like mew's pokebody, very versatile. When against an opponent with ex as well you turn to defense deoxys, that should give enough time to power up other mew, with holon's pokemon copying any attack is very easy and I also use pow and admins, the deck is quite powerful, I think the bad matchups are against psychic pokemon, dark slowking or metagross.

Pokemon
4x Mew ex
4x Electrike recharge
2x Manectric ex
2x Rocket's Raikou ex
2x Lugia ex
1x Deoxys ex defense
1x Deoxys ex speed
5x holon's pokemon

Energy
3x rainbow energy
3x psychic energy
7x lightning

Trainers
4x battle frontier
3x pow hand extension
2x switch
3x super scoop up
2x dual ball
2x pokemon retriever
3x rocket's admin.
3x holon's mentor
2x steven's advice
2x copycat
 
GenjiOkumichi said:
I'm playing my deck with lot of pokemon ex, and is like mew's pokebody, very versatile. When against an opponent with ex as well you turn to defense deoxys, that should give enough time to power up other mew, with holon's pokemon copying any attack is very easy and I also use pow and admins, the deck is quite powerful, I think the bad matchups are against psychic pokemon, dark slowking or metagross.

Pokemon
4x Mew ex
4x Electrike recharge
2x Manectric ex
2x Rocket's Raikou ex
2x Lugia ex
1x Deoxys ex defense
1x Deoxys ex speed
5x holon's pokemon

Energy
3x rainbow energy
3x psychic energy
7x lightning

Trainers
4x battle frontier
3x pow hand extension
2x switch
3x super scoop up
2x dual ball
2x pokemon retriever
3x rocket's admin.
3x holon's mentor
2x steven's advice
2x copycat
Holy Star and Desert Ruins absolutely destroy this deck.

I think you may also underestimate the fact that Espeon ex have type advantage over both Mew ex and Lugia ex.

Either way, this deck sounds like it has a tough time with several popular archetypes.
 
LBS seems to obliterate this deck in multiple ways.
RockLock seems to be a poor matchup as well, employing ruins and being able to ko lugia with bite off, or zappy with amphy, or trode with SD ttar. Not to mention you use basics, which sand damage will eat up on the bench.
Against espycham... I wouldn't say it's the easiest matchup.
Liability=gg
Queendom seems to beat this. Toxic+ruins for your exs, and being able to milotic damage(you dont get benefits) away is very nice.

This may use BF and zapdos, but without the energy manipulation, and pow/admin combos, I see this as doing WORSE than ZRE in the metagame.
 
Last edited by a moderator:
I have issues with 6-8 cards in Genji's list but the foundation for a VERY VERY solid list is there. Bomie, give his list a try its got a lot of outs and is able to counter a lot of popular decks. Definitely 4 Dual Ball and 4 Rainbow though. Mew attaches Rainbow and doesn't take damage doing it so it doesn't hurt. If you can find room for Fossils that might not be so bad either. I don't think there's room though. It really helps v. Queen cause you get out of Toxic and then Elemental Blast them next turn. This deck might benefit from Celebi ex to get cards back from discard but its attack is useless with Deoxys Defense readily available.
 
Professor_Chris said:
I'm not entirely sure how this beats Powdacham...weakness? PLEASE. All they have to do is sack a Jirachi or two, power up Espeon on the bench and pwn Mew. I think you're underestimating Cham. :x
nice point chris,IMO this idea looks pretty good,but i would like to know how giant stump is going to hurt queen if you aren't playing it,DON'T TELL ME YOU ARE COUNTING ON OTHER PEOPLE TO ELIMINATE AN UNFAVORABLE MATCHUP FOR YOU?!?!? that is risky and inconsistent and i will personally vouch that it doesn't work (nobody kills RL for me at least) XD
all in all GL with this deck if you have the cards to make it but i think t2 blastoise/lugia would be more consistent,just my opinion.
-brent
 
I stumbled upon another version of the deck I made, which included ER2 and POW!. Doesn't really matter though.

The reason I posted the deck is that I spent a lot of time creating it. I tried to re-create Entei-Cargo. Turn 2, unlimited damage. THIS list is closest to accomplishing that. THIS list was not made in an attempt to counter ANY deck (BF was used because no stadium specifically helps the deck's speed). The list was made with a clean slate, because I haven't competed in a modified tourney since Entie/Cargo was still legal. I was out of the game for a long time, and I wanted to see what I would do if I just had to make a deck.
 
Yeah, I forgot about Rayquaza*, desert ruins is not such a big deal if you know when to bench your lugias or raikous, I'm working on another version with electrode ex and mewtwo delta... should work a little better. Since my main pokes except lugia have 90 hp, it's a lil better. Without manectric ex Mew doesn't hit the bench, but the pow's should work better now with electrode ex.
 
Status
Not open for further replies.
Back
Top