This is my Mother Garchomp deck! Please Rate and Leave comments!!
Pokémon: 23
4-3-4 Garchomp SV
3 Jirachi RR
2-2 Porygon2 GE
1-0-1 Nidoqueen RR
2 Unown G
Trainers Supporters and Stadiums: 24
x4 Bebe's Search
x4 Roseanne's Research
x3 Professor Rowan
x1 Luxury Ball
x2 Cynthia's Feelings
x4 Volkner's Philosophy
x4 Rare Candy
x2 Broken Time-Space
Energy:16
x9 Psychic
x3 Cyclone Energy
x4 Upper
Strategy:
Okie Dokie this is how this deck rolls. Start with Jiarchi, Detour to get a solid setup and then when Jirachi dies I can use the pokepower to search my deck for an Upper Energy, attach it to Garchomp and Speed Impact for the KO. Broken Time-Space is for getting everything out ALOT faster. Porygon2 is my Engine allowing me to play 2 Supporters a turn for a fast setup and recovery. Nidoqueen is obviously for the body removing 3 damage counters before I attack every turn. SV Garchomp can stop opponent in their tracks early game, via the PokeBody that makes them return an energy card attached to the attacking Pokemon if Garchomp takes damage. So if they want to keep attacking they either re-attach the energy to the active Pokemon every turn, thus getting nowhere, or die while attaching them to the bench.
Thing this deck OHKO's:
Beedrill
Flygon X
Others...
Pokémon: 23
4-3-4 Garchomp SV
3 Jirachi RR
2-2 Porygon2 GE
1-0-1 Nidoqueen RR
2 Unown G
Trainers Supporters and Stadiums: 24
x4 Bebe's Search
x4 Roseanne's Research
x3 Professor Rowan
x1 Luxury Ball
x2 Cynthia's Feelings
x4 Volkner's Philosophy
x4 Rare Candy
x2 Broken Time-Space
Energy:16
x9 Psychic
x3 Cyclone Energy
x4 Upper
Strategy:
Okie Dokie this is how this deck rolls. Start with Jiarchi, Detour to get a solid setup and then when Jirachi dies I can use the pokepower to search my deck for an Upper Energy, attach it to Garchomp and Speed Impact for the KO. Broken Time-Space is for getting everything out ALOT faster. Porygon2 is my Engine allowing me to play 2 Supporters a turn for a fast setup and recovery. Nidoqueen is obviously for the body removing 3 damage counters before I attack every turn. SV Garchomp can stop opponent in their tracks early game, via the PokeBody that makes them return an energy card attached to the attacking Pokemon if Garchomp takes damage. So if they want to keep attacking they either re-attach the energy to the active Pokemon every turn, thus getting nowhere, or die while attaching them to the bench.
Thing this deck OHKO's:
Beedrill
Flygon X
Others...
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