Pokémon TCG: Sword and Shield—Brilliant Stars

My beloved deck is back!

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Flight

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Hey, everybody!
I'm a big fan of Magnezone and "broke up" with him 2 weeks ago for 4 solo Azelf starts in a row. Then, I played Kecleon and now I built Zone again, with some changes.

I used to play Metagross LA for his Power can really annoy... if it's heads. At that time, I had Bronzong MT around, for even more draw power, discarding energies needed for Super Connectivity. Used to retreat A LOT with Magnetize.

Then, I made some changes. Bronzong MT for Dialga G and Magnezone DP for Magnezone SF#5. Locking Bodies in my area is kind of mess with everyone around and I was happy with it. XD

After a looooong (and I mean it) time playing this, I decided it was time to give it a rest. I tried Hippowdon, but it wasn't the same. Thought about Cacturne PL with Froslass, but couldn't get my hands on it. Thought about Forretress G and Electrode G with that same Cacturne, but nobody would trade their Galactic Inventions. But then I saw a light. Kecleon was there. A common card with tons of possibilities, just like Magnezone. I enjoyed playing it... until the coins started messing with me. I ended up getting a maximum 1 head out of 3 flips, if that. :eek:

You see, that's why I decided to play Zone again. And here's my new list:



Pokémon (19)
3-2-3-1 Magnezone LvX (DP - SF#43 - 1 NDP#32/2 SF#6 - LA)
1-1 Dialga G LvX
1-0-1 Alakazam MT
2-2 Claydol
1 Unown G
1 Azelf
Energies (14)
4 Sp. :metal:
4 Call Energy
4 :lightning
2 :metal:
Trainers (27)
4 Roseanne's Research
4 Bebe's Search
4 Rare Candy
3 Felicity's Drawing
3 Night Maintenance
3 Conductive Quarry
2 Warp Point
2 Night Pokémon Center
1 Luxury Ball
1 Premier Ball

Strategy: This deck revolves around Magnezone as a hard hitter. In order to Super Connectivity, I must have energies on my discard pile. That's where Felicity's and Alakazam come in. Felicity's allows me to discard 1 or 2 cards and draw 3 (if discarded 1) or 4 (if discarded 2), while Alakazam Power Cancels my opponent's Claydol (or any other), while ensuring my Super Connectivity. Magnezone NDP#32 deals 100 damage with Magnet Slash, but I must discard all :lightning attached to it. Being :metal:, I can attach 3 Sp. :metal: to him and only one :lightning and keep discarding 1 for 100, while keeping a "Resistance" to any type. Magnezone SF#6 should get the Level Up, so I can use Gyro Ball for Retreating. Cyber Shock paralyzes when needed, discarding 2, :lightning:metal:, and dealing 80. I don't like to attack with Dialga G. I usually get tails with Remove Lost, wich can be really frustrating.
You must be wondering "Why on Earth does he play Night Pokémon Center?". Well, for 2 reasons:
1) Worked 8 out of 10 times;
2) I can Energy Trans the energies, keeping the energies if it fails.

Now that I explained my deck, I'd like to know your thoughts on this. Positive criticism is always welcome. :smile:

Also, I wanted to fit in a Crobat G and 2 PokéTurns. Is there anything I change for this?
Thanks! :thumb:
 
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Not a bad build! I tested it against a couple of decks and it did rather well. The attacks were good , but a little costly. The resistance to Psychic was good, it really put a damper on the toxitank I ran this against.

I noticed that Magnezone was sometime left without enough energy to charge some of its attacks. Perhaps add a few energy gain or energy pickup to allow for even more rapid charge up than super conductivity allows. Since you don't have cards that snipe, I'd leave out the crobat G and poke turn in favor of a few plus power (same effect, in your case, for less room)

I'd knock off a couple of call as they seemed to clog up the energy flow later in the game.

Also, I'm shocked that you got night pokemon center to work 8 out of 10 times... the odds of rolling two heads are not that good.

All in all, a good build.

-2 call
-2 night Pokemon center
-1 NM
-2 Roseanne

+2 Energy gain
+2 energy pickup
+3 plus power
 
lol, you do know that energy gain only works on SPs right? i would try to find room for electivire it works wonders with magnezone lv. X

-1 call
-1 Roseanne
-2 Night pokemon center
-1 Night maintenance

+2-2-1 Electivire (the one that gets back electric energy.)
the lv. X is really helpfull against SP decks.

I dont think that crobat would be the best option, infact i dont think this deck needs any damage boosting cards.
 
Not a bad build! I tested it against a couple of decks and it did rather well. The attacks were good , but a little costly. The resistance to Psychic was good, it really put a damper on the toxitank I ran this against.

I noticed that Magnezone was sometime left without enough energy to charge some of its attacks. Perhaps add a few energy gain or energy pickup to allow for even more rapid charge up than super conductivity allows. Since you don't have cards that snipe, I'd leave out the crobat G and poke turn in favor of a few plus power (same effect, in your case, for less room)

I'd knock off a couple of call as they seemed to clog up the energy flow later in the game.

Also, I'm shocked that you got night pokemon center to work 8 out of 10 times... the odds of rolling two heads are not that good.

All in all, a good build.

-2 call
-2 night Pokemon center
-1 NM
-2 Roseanne

+2 Energy gain
+2 energy pickup
+3 plus power

I thought about Crobat G for Gengar. It's a safe way of KOing it, but it might fail if my opponent has healing Trainers... well, I gave up on the idea.
About NPC, we play with coins around here. It's still hard, but there's this secret way of getting heads I've been mastering for the last 2 years... Ok, there is no way of doing it. It's plain luck and confidence. :thumb:
NPC is there since I started playing Magnezone, about 6 months ago.

lol, you do know that energy gain only works on SPs right? i would try to find room for electivire it works wonders with magnezone lv. X

-1 call
-1 Roseanne
-2 Night pokemon center
-1 Night maintenance

+2-2-1 Electivire (the one that gets back electric energy.)
the lv. X is really helpfull against SP decks.

I dont think that crobat would be the best option, infact i dont think this deck needs any damage boosting cards.

I tried Magnevire, but wasn't happy with the results. But it was really fun to play RaiVire. XD


What about adding Bronzong MT? I'd take out 1 Conductive Quarry and a Call Energy for it.
 
I'd do something like this

18
3 magnemite stormfront 66
2 magneton stormfront 42
1 magnezone DP 8
1 magnezone SF 5
1 magnezone SF 6
1 magnezone lv.x
1-1 luxray g lv.x
2-2 claydol
1 unown g
1 crobat g
1 azelf

14
4 call energy
4 sp metal
4 lightning
2 basic metal

28
4 roseanne
4 bebe's
4 rare candy
2 conductive quarry
2 night maintenance
1 luxury ball
1 premier ball
2 warp point
2 cyrus
1 energy gain
1 sp radar
4 poketurn
 
I'd do something like this

18
3 magnemite stormfront 66
2 magneton stormfront 42
1 magnezone DP 8
1 magnezone SF 5
1 magnezone SF 6
1 magnezone lv.x
1-1 luxray g lv.x
2-2 claydol
1 unown g
1 crobat g
1 azelf

14
4 call energy
4 sp metal
4 lightning
2 basic metal

28
4 roseanne
4 bebe's
4 rare candy
2 conductive quarry
2 night maintenance
1 luxury ball
1 premier ball
2 warp point
2 cyrus
1 energy gain
1 sp radar
4 poketurn

Look's nice, but I hate playing 3 different Magnezones. I can't seem to draw the one I need. :frown:
 
Look's nice, but I hate playing 3 different Magnezones. I can't seem to draw the one I need. :frown:

You shouldn't be drawing it. You should bebe's the one that searches and then search for the one you want.

And you run all 3 because if you get em all out, you win.
 
You shouldn't be drawing it. You should bebe's the one that searches and then search for the one you want.

And you run all 3 because if you get em all out, you win.

Well, that's the problem. Of all cards in the deck, Bebe's seems to be the rarer. :lol:
I'm a heads-flipping machine when it comes to Night Pokémon Center, but I can't even get a Bebe's from my deck. It's kind of sad, but that's the way it is. XD
 
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Thanks Mikey! I guess I got so used to playing SPs, that I forgot Energy gain was only for SP :cool:

Don't worry. At least you gave me new ideas for Zone. Thanks! :thumb:

Back to back posts merged. The following information has been added:

So, I tried to use 3 different Zones and, surprisingly, it worked pretty well. I miss Dialga G, but added Bronzong MT and Electivire SW (for the energy issue).

3-2-3-1 Magnezone LvX (DP - SF#43 - DP/SF#5/SF#6 - LA)
1-1 Electivire SW
1-1 Bronzong MT
2-2 Claydol GE
1 Unown G GE
1 Azelf LA

I don't think it's good yet. I mean... I miss a second hitter with a Power or Body that could help me. Dialga G and Metagross used to do the trick, but the first gets in the way of Zone DP, and the other is too flippy.
Any suggestions, aside Luxray GL? It's nice, but it wouldn't fit my style. XD
Alakazam is out and Bronzong is back again. It discards energies and gives me draw power. Works nice.

That's it for now.

Thanks, everybody, I didn't think I would try the 3 Zones again. =D
 
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